- Joined
- Apr 19, 2012
- Messages
- 12,062 (2.75/day)
- Location
- Gypsyland, UK
System Name | HP Omen 17 |
---|---|
Processor | i7 7700HQ |
Memory | 16GB 2400Mhz DDR4 |
Video Card(s) | GTX 1060 |
Storage | Samsung SM961 256GB + HGST 1TB |
Display(s) | 1080p IPS G-SYNC 75Hz |
Audio Device(s) | Bang & Olufsen |
Power Supply | 230W |
Mouse | Roccat Kone XTD+ |
Software | Win 10 Pro |
Introduction
So this is what happens when Hideo Kojima creates his own Swansong. Metal Gear Solid V: The Phantom Pain is the successor to Prologue Ground Zeroes, taking place nine years after Motherbase is destroyed by a group of generally ugly/crazy gentlemen. TPP is a lot different to every other MGS game ever made though. I've played every game in the series, including the PSP titles, and I can very boldly state, this is not like the rest. The few core control mechanics are there, hell the cardboard box is still here, but TPP is most definitely a whole new world as far as Snake is concerned. This pushes the boundaries, past invisible walls and a largely linear set of game areas, and drops you into Afghanistan, where the ten square kilometres are your oyster. It's also an extremely dense game. I've spent almost twenty hours in-game as of writing this intro, and my progress sits steadily just below twenty percent. This is a very very large MGS game. It's a whole lot of different, and that excites me a great deal.
To read the full review, go to: http://www.nextpowerup.com/articles/metal-gear-solid-v-review/
To read the performance analysis, go to: http://www.nextpowerup.com/articles/metal-gear-solid-v-performance-analysis/
To watch me bob my head to Take on Me by A1, see the MGS V Review video below: