- Aug 16, 2004
- 2,998 (0.62/day)
- Visalia, CA
|System Name||Crimson Titan 2.5|
|Processor||Intel Core i7 5930K @ 4.5GHz 1.28V|
|Motherboard||Asus ROG Rampage V Extreme|
|Cooling||CPU: Swiftech H220-X, RAM: Geil Cyclone 2, VGA: Custom EK water loop|
|Memory||8x4GBs G.Skill Ripjaws DDR4 XMP2 3000MHz @ 1.35V|
|Video Card(s)||2x EVGA GTX Titan X SCs in SLI under full cover EK water blocks|
|Storage||OS: 256GBs Samsung 850 Pro SSD/Games: 3TBs WD Black|
|Display(s)||Acer XB280HK 28" 4K G-Sync - 2x27" Acer HN274s 1920x1080 120Hz|
|Case||Corsair Graphite Black 760T - EK Pump/Reservoir, 360mm EK Radiator|
|Audio Device(s)||SB X-Fi Fatal1ty Pro on Logitech THX Z-5500 5.1/Razer Tiamat 7.1 Headset|
|Power Supply||Silvestone ST1500 1.5 kW|
|Mouse||Cyborg R.A.T. 9|
|Keyboard||Corsair K70 RGB Cherry MX Red|
|Software||Windows 10 Pro 64bit|
Basically a consumer will be able to bring their used game into a retailer and trade it in for cash or credit like they do now. At this point, the retailer will enter it into their Azure system (after being wiped from the seller’s Xbox One Live profile.) The retailer sets the price—within limits—and the eventual sale is divided three ways, with the split percentage determined by Microsoft.That percentage may be as low as 10% for retailers.
So, besides - according to other reports - asking for a fee from gamers to activate used games, M$ is also going for a big chunk of the monies generated by the sales of said games.
Gamestop's CEO must be shitting his pants after hearing this, these scheme basically guarantees that most game publishers will flock to the One, as they're getting a cut of the profits too, is this even legal?
Sad thing is, now Sony and Nintendo may be forced to follow suit with similar policies, or else risk loosing access to games that otherwise would be multiplatform releases.
Not looking good at all