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Microsoft And Game Publishers Will Reportedly Take A Cut Of Xbox One Used Game Sales

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#1
Basically a consumer will be able to bring their used game into a retailer and trade it in for cash or credit like they do now. At this point, the retailer will enter it into their Azure system (after being wiped from the seller’s Xbox One Live profile.) The retailer sets the price—within limits—and the eventual sale is divided three ways, with the split percentage determined by Microsoft.That percentage may be as low as 10% for retailers.
Source:


http://www.forbes.com/sites/erikkai...of-xbox-one-used-game-sales/?partner=yahootix

So, besides - according to other reports - asking for a fee from gamers to activate used games, M$ is also going for a big chunk of the monies generated by the sales of said games.

Gamestop's CEO must be shitting his pants after hearing this, these scheme basically guarantees that most game publishers will flock to the One, as they're getting a cut of the profits too, is this even legal?

Sad thing is, now Sony and Nintendo may be forced to follow suit with similar policies, or else risk loosing access to games that otherwise would be multiplatform releases.

Not looking good at all :(
 

newtekie1

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#2
For consumers it might not be a bad thing though. Gamestop gives so little for trade ins and makes them up so freakin' much it makes me sick. Usually the used games are only about $10 less than a new version, sometimes only $5 if the game is still a hot seller, their mark ups are in the 300%+ range most of the time.

I'd actually be happy to see Microsoft and Sony taking control of this racket a little more, dictating how much the games can be marked up, and giving some profits to the original publisher/developer.
 
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#3
For consumers it might not be a bad thing though. Gamestop gives so little for trade ins and makes them up so freakin' much it makes me sick. Usually the used games are only about $10 less than a new version, sometimes only $5 if the game is still a hot seller, their mark ups are in the 300%+ range most of the time.

I'd actually be happy to see Microsoft and Sony taking control of this racket a little more, dictating how much the games can be marked up, and giving some profits to the original publisher/developer.
Yup, I don't care for Gamestop either, greedy bastards deserve what's coming to them...

The big question is, what if it's the original owner of the game who's selling it? What if you are in college and need the money to help purchase another game or a book? What if ten years down the road you want to sell all your used games in a garage sale?

Remember, you'll have to access Azure's cloud service before even selling the game, otherwise you'll be just selling a paperweight, and according to the report M$ will request, no, demand a fee that covers their profit and the publisher's from your sale in order to allow you to sell the game, heck they'll even set a limit on how much you can ask for a classic game in the future. Are you willing to take a cut from your asking price in order to pay this fee?

And then whoever purchases the game must actually pay a fee to activate the game on his end, so this person will ask you to further cut this fee from your asking price.

Is this practice even legal?
 
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#4
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#5
Does GM get a cut when a used car dealer sales a preowned Silverado?
I don't think it does, but you wanna ask yourself, do you have to mail a check to GM if you sold this truck yourself to your uncle, in order for them to enable the ignition to start the engine?
 

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#6
Yup, I don't care for Gamestop either, greedy bastards deserve what's coming to them...

The big question is, what if it's the original owner of the game who's selling it? What if you are in college and need the money to help purchase another game or a book? What if ten years down the road you want to sell all your used games in a garage sale?

Remember, you'll have to access Azure's cloud service before even selling the game, otherwise you'll be just selling a paperweight, and according to the report M$ will request, no, demand a fee that covers their profit and the publisher's from your sale in order to allow you to sell the game, heck they'll even set a limit on how much you can ask for a classic game in the future. Are you willing to take a cut from your asking price in order to pay this fee?

And then whoever purchases the game must actually pay a fee to activate the game on his end, so this person will ask you to further cut this fee from your asking price.

Is this practice even legal?
Saddly, yes it is legal, at least in the US. Heck, they could just say you can't sell the game at all and it would be legal(Steam anyone).

We should all look at selling used games as a privildge and thank Microsoft for continuing to let use do it. There was a bit of sarcasm in that bit.


Does GM get a cut when a used car dealer sales a preowned Silverado?
It depends really, but yes GM can get a cut if a dealer sells a used GM vehicle. But not in the way Microsoft would be getting a cut.

I don't think it does, but you wanna ask yourself, do you have to mail a check to GM if you sold this truck yourself to your uncle, in order for them to enable the ignition to start the engine?
I don't believe Microsoft is requiring that private sales give them a cut, so far they have only talked about retailers giving them a cut. Though you sould have to de-activate the game via Azura first.

And as for classing games being sold at a garage sale in the future, lets face it, there probably won't be any classic games worth buying from the XboxOne, and even if there was Microsoft will have shut down Azura and their game activation servers and made it impossible to even use the game in 10 years. I'll be surprised if they leave these services active for a full year after stop selling the XboxOne and release their next console.
 
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#7
More greed!