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Processor | Intel Core i9 13900KF |
---|---|
Motherboard | Asus ROG Maximus Z690 Hero EVA Edition |
Cooling | Asus Ryujin II 360 EVA Edition |
Memory | 4x16GBs DDR5 6800MHz G.Skill Trident Z5 Neo Series |
Video Card(s) | Zotac RTX 4090 AMP Extreme Airo |
Storage | 2TB Samsung 980 Pro OS - 4TB Nextorage G Series Games - 8TBs WD Black Storage |
Display(s) | LG C2 OLED 42" 4K 120Hz HDR G-Sync enabled TV |
Case | Asus ROG Helios EVA Edition |
Audio Device(s) | Denon AVR-S910W - 7.1 Klipsch Dolby ATMOS Speaker Setup - Audeze Maxwell |
Power Supply | EVGA Supernova G2 1300W |
Mouse | Asus ROG Keris EVA Edition - Asus ROG Scabbard II EVA Edition |
Keyboard | Asus ROG Strix Scope EVA Edition |
VR HMD | Samsung Odyssey VR |
Software | Windows 11 Pro 64bit |
Basically a consumer will be able to bring their used game into a retailer and trade it in for cash or credit like they do now. At this point, the retailer will enter it into their Azure system (after being wiped from the seller’s Xbox One Live profile.) The retailer sets the price—within limits—and the eventual sale is divided three ways, with the split percentage determined by Microsoft.That percentage may be as low as 10% for retailers.
Source:
http://www.forbes.com/sites/erikkai...of-xbox-one-used-game-sales/?partner=yahootix
So, besides - according to other reports - asking for a fee from gamers to activate used games, M$ is also going for a big chunk of the monies generated by the sales of said games.
Gamestop's CEO must be shitting his pants after hearing this, these scheme basically guarantees that most game publishers will flock to the One, as they're getting a cut of the profits too, is this even legal?
Sad thing is, now Sony and Nintendo may be forced to follow suit with similar policies, or else risk loosing access to games that otherwise would be multiplatform releases.
Not looking good at all