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Minecraft with 96 Chunks heavier than P95?

Feb 6, 2021
354 (3.44/day)
Processor Intel Core i9 10900KF 5.1 Ghz /4.9 GHz Cache (and a LOT of other CPUs)
Motherboard ASUS Z590 STRIX-F
Cooling Noctua NH-D15 Chromax. Black
Memory G.Skill Trident Z Neo 3600 Mhz CL16 (2x16GB)
Video Card(s) 6900XT Nitro + & Merc 319, RTX 3090 Gaming X Trio + all Ampere,Turing,Pascal and some AMD Cards.
Storage Corsair MP600 1TB, Samsung 970 Evo Plus 500GB, 2x Samsung 870 QVO 4TB
Display(s) Samsung Odyssey G7 32"
Case Fractal Design Meshify S2 White TG / Noctua NF-A14 iPPC-3000RPM Fans
Audio Device(s) Bose Companion Series 2 III, Sennheiser GSP600 running through a SoundblasterX G6
Power Supply bequiet! Dark Power Pro 12 1200w Titanium
Mouse Glorious PC Gaming Race Model O, G903 Hero, G502 Hero SE, Deathadder V2, EC2-A
Keyboard ASUS ROG Strix Scope TKL DLX, Corsair K95, Logitech G815
VR HMD Oculus Rift S
today i thought.. what game should i play through? why not minecraft... i never did more than running around in the creative mode.
i went into the graphics settings and turned the render distance to the absolute maximum.

my CPU OC: (10700K 4.9 Ghz 1.32V LLC4 which results in around 1.26V at 150A)

it is stable enough to loop Aida64 (cache FPU and CPU, combined or seperate), running P95 with smallest FFT and i played tons of different games over the last month. from AVX heavy Battlefield V to Warzone and EFT, Forza etc.
i never had ANY stability issues (not even a single CPU error in HWinfo while running P95.)

but running in circles and non stop looking into different directions with the Minecraft MS Store Version + maxed out view distance of 96 Chunks created two CPU errors within less than 30 seconds and a BSOD after a minute.

the crazy thing:
i had to bump up the VCore by 50mv! to have it stable.
after that i ran P95 (small FFT in place) again for over 30 minutes with no problems.
Minecraft seems to create insanely heavy transients.
Feb 14, 2021
22 (0.23/day)
System Name Desktop PC
Processor AMD Ryzen 7 2700X
Motherboard MSI B450I Gaming Plus Max Wi-Fi
Cooling Corsair Hydro X Series Custom Loop
Memory 16 GB Corsair Vengeance RGB Pro 3200 MHz
Video Card(s) NVIDIA GeForce RTX 2060 Super FE
Storage 1 TB Samsung 970 EVO NVMe SSD
Display(s) UPERFECT 4K 60 Hz IPS Touchscreen
Case Fractal Design Define Nano S
Power Supply be quiet! SFX-L 600 W
Mouse Razer DeathAdder V2 Gaming Mouse
Keyboard Razer Cynosa Lite Gaming Keyboard
Software Windows 10 Home 64 Bit
Benchmark Scores 3DMark Time Spy: 10,008
Indeed. Minecraft Bedrock Edition can peg high core count processors at 100% usage when lots of chunks are being rendered. This basically never happens in other games. Despite being a simple game when it comes to graphics, Minecraft is a good benchmark for CPUs.
Aug 21, 2015
343 (0.16/day)
North Dakota
System Name Oswald
Processor i7-9700K
Motherboard MSI Z370-A PRO
Cooling be quiet! Pure Rock 2
Memory 16GB Patriot DDR4-3200
Video Card(s) Sapphire RX 470 8GB
Storage Samsung SM961 256GB, Toshiba DT01ACA200
Display(s) Sharp 46" TV
Case Antec Sonata SOLO
Power Supply Seasonic SSR-450RM
Mouse Logitech M185
Keyboard Some wireless Microsoft thing with a trackpad
Software Windows 10 Home
Benchmark Scores Cinebench R15: 1398
I was thinking about MC performance recently (IANAGD), and formed this hypothesis: with most modern games, you're rendering with polygons and textures, which can scale to an arbitrary size without much CPU impact. But in Minecraft, since every block is a discrete element, the properties for each block must be calculated and/or loaded. That sound about right?