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Modern Warfare 2 shock: No servers or mods for PC version!

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Then something is wrong with your system then. Not Steam.

while possibly true, steam is the only program/game i have issues with...

but my question still isnt answered

is steam required for MW2?
 
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while possibly true, steam is the only program/game i have issues with...

but my question still isnt answered

is steam required for MW2?

all the info we have points to yes so far


I gots no prob with steam
 

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while possibly true, steam is the only program/game i have issues with...

but my question still isnt answered

is steam required for MW2?

Yes. I believe so man. Sorry dude.
 
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wow, total bummer. i was planning on waiting till the price came down and then getting mw2...but now it looks like its completely dead to me

damn IW! F**K IW!!
 
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I love steam but I am still not getting this game.
 
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im on a 16Mb/3Mb connection, so i CAN host all my games. but like i said, i still think the matchmaking service is a good idea, but horrible w/o the dedicated servers.

That's a sweet internet connection speed. Wish I had that kind around here. Problem is, unless your the host which you have no control over, that speed won't matter if I'm the host with my 50mbps upload speeds. You'll still have a 300 ping while I have 0 or close to it.
 
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Why didn't it just use TF2's system? It is dedicated servers with steam validation.
 
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They have already decided not believe that goes back I have never seen a game change after thousands of complaints from fans, hardcore pro players, occasionally players or whoever.

I take this opportunity to tell to Cliffy B from EPIC ( Gears of War 2 was one of the first games to introduce the matchmaking )

That the idea of matchmaking is the most stupid that ever invented made by assholes, incompetent and without a real passion for games, who have never had a PC to play.

And that is the same for Inifinity Ward. Do not do even the PC version you will not be selling it.
 
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Why didn't it just use TF2's system? It is dedicated servers with steam validation.

Yea that would make much more sense. I would much rather have some kind of drm validation system than no dedicated servers but thats just me.
 
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A) I Don't mind paying more for a great game. The abaility to play a game more than once, with a different scenario and or outcome is great, thus multi-player is great, mods are great.

B) The steam idea with TF2 is golden. But I still like matching, on the 360 on matched rank games you can still invite friends in to play. Halo PC games were a breeze to host, and required little system resources/bandwidth. CS:S is a bitch, and requires much more bandwidth.

3) Meow.
 

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I love how left 4 dead does it. Have a lobby system for people that like matchmaking(I'll admit, I like matchmaking, but I like dedicated servers more), and a server browser for people who like dedicated servers. I think if they had both, I'd find myself in the lobby system with my friends more often, honestly..
 
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I love how left 4 dead does it. Have a lobby system for people that like matchmaking(I'll admit, I like matchmaking, but I like dedicated servers more), and a server browser for people who like dedicated servers. I think if they had both, I'd find myself in the lobby system with my friends more often, honestly..

With left4dead its atleast slightly more logical because L4D uses servers in its matchmaking and not peer to peer like MW2. L4D's problem is you connect to servers a continent away, half of the time, and have to restart because 400+ ping sucks.
 
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So a server is all you want? What if they called their main stats comuter assembly a server? Ahhhhh!!!!


We have a couple servers at work, different application though....


The servers argument is pointless. Who cares? Buy faster internet if you want to host. Fiber is available to many, DSL, Cable.


P2P still requires a central node, that tracks users, and I am sure they will still allow games between friends, and password locked games, if not then only allow your friends IP's to connect. Same result, just as easy.
 

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So a server is all you want? What if they called their main stats comuter assembly a server? Ahhhhh!!!!


We have a couple servers at work, different application though....


The servers argument is pointless. Who cares? Buy faster internet if you want to host. Fiber is available to many, DSL, Cable..

how many people can afford a home internet connection to reliably host a 32 man server? that is the entire point of renting a dedicated server and thus distributing the cost out to clan members who pay like $5 a month for reliable access. now you will have a bunch of crappy cable modem servers where when the person hosting it starts to lose they shut it down mid-game and piss everyone off.
 
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So a server is all you want? What if they called their main stats comuter assembly a server? Ahhhhh!!!!


We have a couple servers at work, different application though....


The servers argument is pointless. Who cares? Buy faster internet if you want to host. Fiber is available to many, DSL, Cable.


P2P still requires a central node, that tracks users, and I am sure they will still allow games between friends, and password locked games, if not then only allow your friends IP's to connect. Same result, just as easy.

Do you understand how many people in the USA actually have access to a good enough internet connection to host at good ping with a considerable amount of players?

About 2% of the US market: http://www.dslreports.com/gmaps/fios

Now assuming that 2% all decided to host we might be doing okay. Otherwise its BS and you know it.
 
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Do you understand how many people in the USA actually have access to a good enough internet connection to host at good ping with a considerable amount of players?

About 2% of the US market: http://www.dslreports.com/gmaps/fios

Now assuming that 2% all decided to host we might be doing okay. Otherwise its BS and you know it.

just checked on that FIOS connection and its maximum upload speed is 5MB (dependant on location aswell of course)... whats that gonna be good for...24 player server maybe?
 
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From the IW forums

IW_Scriptacus said:
The following applies to Playlists:

- the map: Not directly, though you can vote to skip maps that you dislike. Additionaly, we can update the playlists based on player feedback. (e.g. if people dislike playing Highrise in SD, we can remove it)
- the min players: Each playlist has a minimum and a maximum number of players.
- friendly fire: Also a per playlist setting; hardcore playlists tend to have FF enabled.
- weapons: All weapons are available at all times in all playlists.

To clarify; a Playlist is a set of gametypes, maps and rules (player count, health, friendly fire, gametype, bomb timers, score limit, etc...). So we make the "Search and Destroy" playlist. It's regular SD, 12-16 players, no respawns, etc... Then we can also make a "Hardcore Search and Destroy" playlist. It's SD, 12-16 players, no hud, low health, etc... But we can also make a "Hardcore Team Tactical" playlist. It's got all the standard hardcore rules, but it's 6-12 players, has smaller maps, and the gametypes might be Hardore SD, Elimination TDM, etc...
All of this is stuff we can update very easily.

Private Match:
Pick any map, gametype, and rules that you want. Play with as many or as few people as you want (up to the max limit). People can join in progress as they please. You can't disable specific weapons, but it's your server and if someone isn't playing by your rules you can boot them.

There's also the possibility this will be expanded upon in future patches. (I can't promise this of course, cause that's not my call to make)

And on that note, try to keep in mind that we're not just throwing this whole system out there and then washing our hands of it. We will be watching, playing and evaluating what works and what doesn't. The nice thing about PC vs the other platforms is that it's a lot easier to patch after we ship.

16 max players it is.
 
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jesus thats even worse... 16 player multiplayer :(

16 player would be a stretch on P2P connections. I am thinking 8 comfortably but they better be in the same metropolitan area.
 

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Sorry I just had to chime in.
16 players MAX...
No dedicated servers, mods etc...
And a single player less than 6 hours....
Your joking right....right........right?????
cr³p...... per-order cancelled...

How can someone be so simple....?
This has to be the shortest list of bad mistakes ever...lol
Money is ruler here and MF2 is the latest victim.

Actually the only thing dying here is PC gaming... sad really...
 

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Actually the only thing dying here is PC gaming... sad really...

No its not, and if you think so i'll take your i7 rig.:D
 
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Do you understand how many people in the USA actually have access to a good enough internet connection to host at good ping with a considerable amount of players?

About 2% of the US market: http://www.dslreports.com/gmaps/fios

Now assuming that 2% all decided to host we might be doing okay. Otherwise its BS and you know it.

So a bridged connection is unacceptable? Unless if I am mistaken P2P means the group connected to the server is only using a common timestamp, and each node is sending a datastream to other players with only vector information so the server load is miniscule.
 
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So a bridged connection is unacceptable? Unless if I am mistaken P2P means the group connected to the server is only using a common timestamp, and each node is sending a datastream to other players with only vector information so the server load is miniscule.

P2P means no server except for validation(making sure you have a genuine key) and statistics gathering. Otherwise it would be server to peer and not Peer to peer. Latency is the deal breaker. If everybody's computer had something for TCP/IP offloading like a Killer NIC, it would be fine if the software was written perfectly to utilize it. But thats not what we are working with.
 
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