- Joined
- Feb 9, 2007
- Messages
- 696 (0.12/day)
- Location
- Portugal
System Name | Quiet Gaming PC v4 |
---|---|
Processor | Intel Core i7 4770K |
Motherboard | MSI Z97 Gaming 5 |
Cooling | Thermalright TRUE 120 Rev. C |
Memory | 16GB G.Skill Sniper DDR3-1866 |
Video Card(s) | Sapphire Nitro+ RX 480 8GB |
Storage | Samsung 860 EVO 250GB |
Display(s) | Dell U2311H + BenQ G2400WD |
Case | Fractal Design Define R4 |
Audio Device(s) | Realtek ALC1150 |
Power Supply | Corsair AX750 |
Mouse | Logitech G400s |
Keyboard | ASUS Echelon Mechanical Keyboard |
Software | Windows 10 Pro x64 |
OK, maybe it isn't 16 player max after all but no actual value, still keeping us all in the dark.
EDIT: Some more info from a PM sent to above IW representative
Question
Answer
Number of 1-star review rises to 126 (Spore anyone?)
http://www.amazon.co_uk/dp/B0021AETOU/?tag=tec053-21
Number or signatures on the petition:
127.426
IW_Scriptacus said:The information being quoted was an example and is not the official limit.
EDIT: Some more info from a PM sent to above IW representative
Question
I've been trying to determine if these are all listen servers run locally by one client or hosted on IW.Net. If the host drops, does the game end? Does IW.Net "test" the host to see if they have adequate system and/or bandwidth to handle the load? If peer-to-peer, is there some type of "load distribution" or is everything in the hands of the "host"? Thanks in advance if you can answer these questions.
Answer
Locally hosted, chosen by IWNet based on a number of criteria (ping, bandwidth, CPU, etc...) The game includes host migration for cases when the host leaves.
Number of 1-star review rises to 126 (Spore anyone?)
http://www.amazon.co_uk/dp/B0021AETOU/?tag=tec053-21
Number or signatures on the petition:
127.426
Last edited: