- Joined
- Feb 9, 2007
- Messages
- 696 (0.11/day)
- Location
- Portugal
System Name | Quiet Gaming PC v5 |
---|---|
Processor | AMD Ryzen 5 5600 |
Motherboard | Gigabyte B550 Aorus Elite V2 (rev. 1.2) |
Cooling | Thermalright TRUE Rev. C |
Memory | 2x16GB TeamGroup Vulcan Z Red DDR4-3600 CL18 |
Video Card(s) | XFX Speedster SWFT 309 RX 6700 XT |
Storage | WD Blue SN550 1TB NVMe // TeamGroup MP34 4TB NVMe // Crucial MX100 512GB |
Display(s) | MSI G27CQ4 E2 |
Case | Fractal Design Define R4 |
Audio Device(s) | Realtek ALC1200 |
Power Supply | Corsair RM850x |
Mouse | Logitech G502 Hero |
Keyboard | MKPlus Slayer M3 RGB Mechanical Keyboard |
Software | Windows 11 Pro |
OK, maybe it isn't 16 player max after all but no actual value, still keeping us all in the dark.
EDIT: Some more info from a PM sent to above IW representative
Question
Answer
Number of 1-star review rises to 126 (Spore anyone?)
http://www.amazon.co_uk/dp/B0021AETOU/?tag=tec053-21
Number or signatures on the petition:
127.426
IW_Scriptacus said:The information being quoted was an example and is not the official limit.
EDIT: Some more info from a PM sent to above IW representative
Question
I've been trying to determine if these are all listen servers run locally by one client or hosted on IW.Net. If the host drops, does the game end? Does IW.Net "test" the host to see if they have adequate system and/or bandwidth to handle the load? If peer-to-peer, is there some type of "load distribution" or is everything in the hands of the "host"? Thanks in advance if you can answer these questions.
Answer
Locally hosted, chosen by IWNet based on a number of criteria (ping, bandwidth, CPU, etc...) The game includes host migration for cases when the host leaves.
Number of 1-star review rises to 126 (Spore anyone?)
http://www.amazon.co_uk/dp/B0021AETOU/?tag=tec053-21
Number or signatures on the petition:
127.426
Last edited: