This whole VR obsession lately is such silly thing. Ok, fair enough, narrowing the vision down to in-game happenings does help immersion with head tracking, but 3/4 of the stuff they show as "only possible with VR" is absolute nonsense. A lot of the stuff I've seen with people wiggling around with hands up in the air could and can be done using a device that has been around for decades. And it's called a MOUSE and KEYBOARD. It's just that no one actually bothered to make implementation outisde the existing designes. It's always same old FPS design that's essentially the same as Quake 1 from 2 decades ago. I've seen more advanced manipulation of in-game objects in games like Half-Life 2 using anti-grav gun and System Shock 2 where you could manipulate with objects in 3D world as well as "2D" using in-interface. It's like devs are afraid of working with the Z axis within player field of view using mouse/keyboard combo. Even with snapping to objects to make manipulation easier. But with VR, all this is now possible. For some reason.
Not to mention NO ONE will play games in sessions for 3-4 hours with hands raised up in the air. Something easily doable when arms are resting on the table/desk.
Oh, did I mention new generations of people (mostly kids) who will get crosseyed even faster than we have with regular screens and who won't be able to see anything 20cm away because they'll be looking at VR goggles from 3cm range?
Personally, what really makes experience amazing is a 42 inch 4K LCD instead of monitor at same view distance as usual monitors. I've once tested it with crappy cheap 1080p LCD TV and while it was too low res for good image, the immersion was amazing. All I could see was in-game world because it was so huge and covered my entire field of vision. Now, that's something I'd go with. Where are such huge 4K monitors? They should be way cheaper than LCD TV's and with less input lag because they'd have no image processing like TV's have.
VR, even though people are again obsessed with it like it's 90's all over again, I think it's all just a gimmick that's still not ready for actual usage.
Not to mention NO ONE will play games in sessions for 3-4 hours with hands raised up in the air. Something easily doable when arms are resting on the table/desk.
Oh, did I mention new generations of people (mostly kids) who will get crosseyed even faster than we have with regular screens and who won't be able to see anything 20cm away because they'll be looking at VR goggles from 3cm range?
Personally, what really makes experience amazing is a 42 inch 4K LCD instead of monitor at same view distance as usual monitors. I've once tested it with crappy cheap 1080p LCD TV and while it was too low res for good image, the immersion was amazing. All I could see was in-game world because it was so huge and covered my entire field of vision. Now, that's something I'd go with. Where are such huge 4K monitors? They should be way cheaper than LCD TV's and with less input lag because they'd have no image processing like TV's have.
VR, even though people are again obsessed with it like it's 90's all over again, I think it's all just a gimmick that's still not ready for actual usage.