• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

network speed vs bandwidth

Joined
May 21, 2009
Messages
4,966 (0.91/day)
System Name i7-PC / HTPC / iMac
Processor i7 3820 / Phenom II 940
Motherboard GIGABYTE G1.ASSASSIN2 / M3A79-T Deluxe
Cooling Corsair Hydro H100i / Scythe II (HS only)
Memory G.SKILL Trident X Series 8GB (2 x 4GB) DDR3 1600mhz / 4GB DDR2 1066 (@800) Corsair Dominator
Video Card(s) GB Radeon HD 7950s 3GB / GB Radeon HD 7950s 3GB
Storage 2x 80GB Intel X-25, 2x600gb SATA, 1x1tb 5400RPM storage /1x600GB, 3x500GB,1x160,1x120 SATA
Display(s) 1x 27" Yamakasi / Vizio 42" HDTV
Case Lian Li Lancool PC-K58 / Antec 900
Audio Device(s) HT Omega Striker 7.1 / Onboard and HDMI from ATi Card
Power Supply PC Power & Cooling 750W / 610W
Software Ubuntu / Windows 8.1 Pro / OS X / PHPStorm / Gaming
right? So from class 10 yrs ago I remember that bandwidth is technically not a speed rating. it's more akin to how much water can fit through a hose rather than how fast the water is flowing. ok, that makes sense and I accepted that.

but the other day I thought of a question i should have had back then, what is the speed? would it be the transmission speed of electrons through the medium? would it be something else I haven't thought of?

if bandwidth is HOW MUCH, what is HOW FAST?
 
Joined
Mar 15, 2013
Messages
3,630 (0.90/day)
Location
GMT +2
System Name Red Radiance l under construction
Processor 5800x
Motherboard x470 taichi
Cooling stock wrath
Memory TridentZ Neo rgb 3600mhz (2x8 kit)
Video Card(s) Sapphire Vega 64 nitro+
Storage 970 evo nvme
Display(s) lc27g75tq
Case tt core x5 tge
Audio Device(s) sennheiser's pc323d usb soundcard
Power Supply corsair AX860i
Mouse roccat burst pro
Keyboard roccat ryos mk fx
Software windows 10

newtekie1

Semi-Retired Folder
Joined
Nov 22, 2005
Messages
28,472 (4.24/day)
Location
Indiana, USA
Processor Intel Core i7 10850K@5.2GHz
Motherboard AsRock Z470 Taichi
Cooling Corsair H115i Pro w/ Noctua NF-A14 Fans
Memory 32GB DDR4-3600
Video Card(s) RTX 2070 Super
Storage 500GB SX8200 Pro + 8TB with 1TB SSD Cache
Display(s) Acer Nitro VG280K 4K 28"
Case Fractal Design Define S
Audio Device(s) Onboard is good enough for me
Power Supply eVGA SuperNOVA 1000w G3
Software Windows 10 Pro x64
The speed is basically the speed of light, give or take a little based on certain variables.
 
Joined
Feb 8, 2012
Messages
3,013 (0.68/day)
Location
Zagreb, Croatia
System Name Windows 10 64-bit Core i7 6700
Processor Intel Core i7 6700
Motherboard Asus Z170M-PLUS
Cooling Corsair AIO
Memory 2 x 8 GB Kingston DDR4 2666
Video Card(s) Gigabyte NVIDIA GeForce GTX 1060 6GB
Storage Western Digital Caviar Blue 1 TB, Seagate Baracuda 1 TB
Display(s) Dell P2414H
Case Corsair Carbide Air 540
Audio Device(s) Realtek HD Audio
Power Supply Corsair TX v2 650W
Mouse Steelseries Sensei
Keyboard CM Storm Quickfire Pro, Cherry MX Reds
Software MS Windows 10 Pro 64-bit
Bandwidth is peak or maximum bit rate and speed is actual bit rate and it varies during transmission. They are both measured in bits per second and bandwidth is actually maximum speed. Confusion comes from signal processing where bandwidth means frequency range. This is a classic example when a term is reused in different context.
 

Aquinus

Resident Wat-man
Joined
Jan 28, 2012
Messages
13,147 (2.95/day)
Location
Concord, NH, USA
System Name Apollo
Processor Intel Core i9 9880H
Motherboard Some proprietary Apple thing.
Memory 64GB DDR4-2667
Video Card(s) AMD Radeon Pro 5600M, 8GB HBM2
Storage 1TB Apple NVMe, 4TB External
Display(s) Laptop @ 3072x1920 + 2x LG 5k Ultrafine TB3 displays
Case MacBook Pro (16", 2019)
Audio Device(s) AirPods Pro, Sennheiser HD 380s w/ FIIO Alpen 2, or Logitech 2.1 Speakers
Power Supply 96w Power Adapter
Mouse Logitech MX Master 3
Keyboard Logitech G915, GL Clicky
Software MacOS 12.1
if bandwidth is HOW MUCH, what is HOW FAST?

Bandwidth describes how much data can be transferred. Latency describes the time for packets to make a round trip or one-way trip (depends on the packet type and the test) from where you are to any given server.

So, bandwidth is how much, latency is how fast.

Bandwidth is measured in bits or bytes (including various SI prefixes, latency is measured in time (milliseconds, typically.)
 
Joined
Feb 8, 2012
Messages
3,013 (0.68/day)
Location
Zagreb, Croatia
System Name Windows 10 64-bit Core i7 6700
Processor Intel Core i7 6700
Motherboard Asus Z170M-PLUS
Cooling Corsair AIO
Memory 2 x 8 GB Kingston DDR4 2666
Video Card(s) Gigabyte NVIDIA GeForce GTX 1060 6GB
Storage Western Digital Caviar Blue 1 TB, Seagate Baracuda 1 TB
Display(s) Dell P2414H
Case Corsair Carbide Air 540
Audio Device(s) Realtek HD Audio
Power Supply Corsair TX v2 650W
Mouse Steelseries Sensei
Keyboard CM Storm Quickfire Pro, Cherry MX Reds
Software MS Windows 10 Pro 64-bit
latency is how fast.

This is true for transmission initiation, after that it's all about how much bandwidth can you actually use (is the transfer speed limited by server's available bandwidth for one user at that time or is it limited by user's bandwidth)

edit: bah, disregard this, it's not that simple - every tcp packet has it's latency
 
Last edited:
Joined
May 7, 2009
Messages
5,392 (0.99/day)
Location
Carrollton, GA
System Name ODIN
Processor AMD Ryzen 7 5800X
Motherboard Gigabyte B550 Aorus Elite AX V2
Cooling Dark Rock 4
Memory G Skill RipjawsV F4 3600 Mhz C16
Video Card(s) MSI GeForce RTX 3080 Ventus 3X OC LHR
Storage Crucial 2 TB M.2 SSD :: WD Blue M.2 1TB SSD :: 1 TB WD Black VelociRaptor
Display(s) Dell S2716DG 27" 144 Hz G-SYNC
Case Fractal Meshify C
Audio Device(s) Onboard Audio
Power Supply Antec HCP 850 80+ Gold
Mouse Corsair M65
Keyboard Corsair K70 RGB Lux
Software Windows 10 Pro 64-bit
Benchmark Scores I don't benchmark.
Bandwidth describes how much data can be transferred. Latency describes the time for packets to make a round trip or one-way trip (depends on the packet type and the test) from where you are to any given server.

So, bandwidth is how much, latency is how fast.

Bandwidth is measured in bits or bytes (including various SI prefixes, latency is measured in time (milliseconds, typically.)

This. Your best parallel would be satellite Internet Service. They can have decent bandwidth of up to 3.0 MB/s but have terrible speed. It takes about 6.2 seconds for transmission from the ground to reach a satellite and back. Once you add in time it takes for signal to reach the transmitter, convert the signal, received, decode, etc. It ends up giving you a latency averaging around 850 ms. Imaging trying to play an FPS with a latency of 850 ms.

While you could have the bandwidth needed, the speed will hinder you. People get this confused because when you download something, you are giving bandwidth and time. This is because latency doesn't play a factor in large files as the data will be continuous. It is the small burst of data were speed comes into play.
 
Joined
Dec 5, 2006
Messages
7,704 (1.21/day)
System Name Back to Blue
Processor i9 14900k
Motherboard Asrock Z790 Nova
Cooling Corsair H150i Elite
Memory 64GB Corsair Dominator DDR5-6400 @ 6600
Video Card(s) EVGA RTX 3090 Ultra FTW3
Storage 4TB WD 850x NVME, 4TB WD Black, 10TB Seagate Barracuda Pro
Display(s) 1x Samsung Odyssey G7 Neo and 1x Dell u2518d
Case Lian Li o11 DXL w/custom vented front panel
Audio Device(s) Focusrite Saffire PRO 14 -> DBX DriveRack PA+ -> Mackie MR8 and MR10 / Senn PX38X -> SB AE-5 Plus
Power Supply Corsair RM1000i
Mouse Logitech G502x
Keyboard Corsair K95 Platinum
Software Windows 11 x64 Pro
Benchmark Scores 31k multicore Cinebench - CPU limited 125w
I think this can get confusing because the original definition was-
"(1) A range within a band of frequencies or wavelengths.", which made it technically incorrect for digital throughput.

Then they added the definition-
"(2) The amount of data that can be transmitted in a fixed amount of time. For digital devices, the bandwidth is usually expressed in bits per second(bps) or bytes per second. For analog devices, the bandwidth is expressed in cycles per second, or Hertz (Hz). "

So you could say that gigabit ethernet has 1Gb/s of bandwidth or 1Gb/s of throughput and still be correct. However there are some older guys out there still who don't totally agree with the definition being added and may even say something about you being wrong.
 

Aquinus

Resident Wat-man
Joined
Jan 28, 2012
Messages
13,147 (2.95/day)
Location
Concord, NH, USA
System Name Apollo
Processor Intel Core i9 9880H
Motherboard Some proprietary Apple thing.
Memory 64GB DDR4-2667
Video Card(s) AMD Radeon Pro 5600M, 8GB HBM2
Storage 1TB Apple NVMe, 4TB External
Display(s) Laptop @ 3072x1920 + 2x LG 5k Ultrafine TB3 displays
Case MacBook Pro (16", 2019)
Audio Device(s) AirPods Pro, Sennheiser HD 380s w/ FIIO Alpen 2, or Logitech 2.1 Speakers
Power Supply 96w Power Adapter
Mouse Logitech MX Master 3
Keyboard Logitech G915, GL Clicky
Software MacOS 12.1
This is true for transmission initiation, after that it's all about how much bandwidth can you actually use (is the transfer speed limited by server's available bandwidth for one user at that time or is it limited by user's bandwidth)

Yeah, I'm assuming you're not saturating your network prior to testing it, but even still the definition still stands. If you're saturating your network and you do a ping, your latency will properly reflect the added latency from the used bandwidth. Your modem can only send so many packets at once and a ping will properly describe the respond time for any packet at any particular instant.

Regardless of the load though, latency still describes the response time. The fact that a loaded modem will respond less quickly means nothing. Latency is still the measurement of the response time of a packet switched network. How much bandwidth you use might impact it, but it doesn't determine it considering packet shaping will introduce latency once you've reached your bandwidth cap and most ISPs will shape your traffic.

This is all splitting hairs though.

The real thing to take away is that latency is the measurement of "how fast".


This. Your best parallel would be satellite Internet Service. They can have decent bandwidth of up to 3.0 MB/s but have terrible speed. It takes about 6.2 seconds for transmission from the ground to reach a satellite and back. Once you add in time it takes for signal to reach the transmitter, convert the signal, received, decode, etc. It ends up giving you a latency averaging around 850 ms. Imaging trying to play an FPS with a latency of 850 ms.

In some places this has gotten better. I've seen people with satellite internet with response times closer to 350-400ms. I think this is getting better, but it really depends how how it's setup. The "satellite" might actually be a station on top of a mountain instead of a real satellite which would cut down on the distance the signal has to travel.
 
Joined
Feb 8, 2012
Messages
3,013 (0.68/day)
Location
Zagreb, Croatia
System Name Windows 10 64-bit Core i7 6700
Processor Intel Core i7 6700
Motherboard Asus Z170M-PLUS
Cooling Corsair AIO
Memory 2 x 8 GB Kingston DDR4 2666
Video Card(s) Gigabyte NVIDIA GeForce GTX 1060 6GB
Storage Western Digital Caviar Blue 1 TB, Seagate Baracuda 1 TB
Display(s) Dell P2414H
Case Corsair Carbide Air 540
Audio Device(s) Realtek HD Audio
Power Supply Corsair TX v2 650W
Mouse Steelseries Sensei
Keyboard CM Storm Quickfire Pro, Cherry MX Reds
Software MS Windows 10 Pro 64-bit

Aquinus

Resident Wat-man
Joined
Jan 28, 2012
Messages
13,147 (2.95/day)
Location
Concord, NH, USA
System Name Apollo
Processor Intel Core i9 9880H
Motherboard Some proprietary Apple thing.
Memory 64GB DDR4-2667
Video Card(s) AMD Radeon Pro 5600M, 8GB HBM2
Storage 1TB Apple NVMe, 4TB External
Display(s) Laptop @ 3072x1920 + 2x LG 5k Ultrafine TB3 displays
Case MacBook Pro (16", 2019)
Audio Device(s) AirPods Pro, Sennheiser HD 380s w/ FIIO Alpen 2, or Logitech 2.1 Speakers
Power Supply 96w Power Adapter
Mouse Logitech MX Master 3
Keyboard Logitech G915, GL Clicky
Software MacOS 12.1
Joined
May 21, 2009
Messages
4,966 (0.91/day)
System Name i7-PC / HTPC / iMac
Processor i7 3820 / Phenom II 940
Motherboard GIGABYTE G1.ASSASSIN2 / M3A79-T Deluxe
Cooling Corsair Hydro H100i / Scythe II (HS only)
Memory G.SKILL Trident X Series 8GB (2 x 4GB) DDR3 1600mhz / 4GB DDR2 1066 (@800) Corsair Dominator
Video Card(s) GB Radeon HD 7950s 3GB / GB Radeon HD 7950s 3GB
Storage 2x 80GB Intel X-25, 2x600gb SATA, 1x1tb 5400RPM storage /1x600GB, 3x500GB,1x160,1x120 SATA
Display(s) 1x 27" Yamakasi / Vizio 42" HDTV
Case Lian Li Lancool PC-K58 / Antec 900
Audio Device(s) HT Omega Striker 7.1 / Onboard and HDMI from ATi Card
Power Supply PC Power & Cooling 750W / 610W
Software Ubuntu / Windows 8.1 Pro / OS X / PHPStorm / Gaming
but then latency is a measure of how long it took, which still isn't exactly the speed is it? it's much closer than bandwidth, but the speed should read as "XYZ m(km)/sec" no?
 

newtekie1

Semi-Retired Folder
Joined
Nov 22, 2005
Messages
28,472 (4.24/day)
Location
Indiana, USA
Processor Intel Core i7 10850K@5.2GHz
Motherboard AsRock Z470 Taichi
Cooling Corsair H115i Pro w/ Noctua NF-A14 Fans
Memory 32GB DDR4-3600
Video Card(s) RTX 2070 Super
Storage 500GB SX8200 Pro + 8TB with 1TB SSD Cache
Display(s) Acer Nitro VG280K 4K 28"
Case Fractal Design Define S
Audio Device(s) Onboard is good enough for me
Power Supply eVGA SuperNOVA 1000w G3
Software Windows 10 Pro x64
Bandwidth = Amount of Data/Time
Speed = Distance/Time

Latency is not the measure of speed, it is the measure of time. So to figure out the speed you'd have to figure out the distance the ping request has to travel.

So lets say you have a 100ft length of cable connecting your computer to the router. And you ping the router with a result of 0.01ms.

The Speed would be 200ft/0.01ms or 20,000ft/ms. You use 200ft because pings are round trip times, so the distance traveled is actually 200ft.

Obviously I just made these numbers up, but I'm just saying that is how you would calculate speed.
 
Last edited:
Joined
May 21, 2009
Messages
4,966 (0.91/day)
System Name i7-PC / HTPC / iMac
Processor i7 3820 / Phenom II 940
Motherboard GIGABYTE G1.ASSASSIN2 / M3A79-T Deluxe
Cooling Corsair Hydro H100i / Scythe II (HS only)
Memory G.SKILL Trident X Series 8GB (2 x 4GB) DDR3 1600mhz / 4GB DDR2 1066 (@800) Corsair Dominator
Video Card(s) GB Radeon HD 7950s 3GB / GB Radeon HD 7950s 3GB
Storage 2x 80GB Intel X-25, 2x600gb SATA, 1x1tb 5400RPM storage /1x600GB, 3x500GB,1x160,1x120 SATA
Display(s) 1x 27" Yamakasi / Vizio 42" HDTV
Case Lian Li Lancool PC-K58 / Antec 900
Audio Device(s) HT Omega Striker 7.1 / Onboard and HDMI from ATi Card
Power Supply PC Power & Cooling 750W / 610W
Software Ubuntu / Windows 8.1 Pro / OS X / PHPStorm / Gaming
that makes sense, thanks newt :)
 
Joined
May 7, 2009
Messages
5,392 (0.99/day)
Location
Carrollton, GA
System Name ODIN
Processor AMD Ryzen 7 5800X
Motherboard Gigabyte B550 Aorus Elite AX V2
Cooling Dark Rock 4
Memory G Skill RipjawsV F4 3600 Mhz C16
Video Card(s) MSI GeForce RTX 3080 Ventus 3X OC LHR
Storage Crucial 2 TB M.2 SSD :: WD Blue M.2 1TB SSD :: 1 TB WD Black VelociRaptor
Display(s) Dell S2716DG 27" 144 Hz G-SYNC
Case Fractal Meshify C
Audio Device(s) Onboard Audio
Power Supply Antec HCP 850 80+ Gold
Mouse Corsair M65
Keyboard Corsair K70 RGB Lux
Software Windows 10 Pro 64-bit
Benchmark Scores I don't benchmark.
So ping test a local server and do the math based on the distance it provides. I am curious about what you would get.
 

newtekie1

Semi-Retired Folder
Joined
Nov 22, 2005
Messages
28,472 (4.24/day)
Location
Indiana, USA
Processor Intel Core i7 10850K@5.2GHz
Motherboard AsRock Z470 Taichi
Cooling Corsair H115i Pro w/ Noctua NF-A14 Fans
Memory 32GB DDR4-3600
Video Card(s) RTX 2070 Super
Storage 500GB SX8200 Pro + 8TB with 1TB SSD Cache
Display(s) Acer Nitro VG280K 4K 28"
Case Fractal Design Define S
Audio Device(s) Onboard is good enough for me
Power Supply eVGA SuperNOVA 1000w G3
Software Windows 10 Pro x64
The problem is that assumes a straight run to the server, cabling doesn't work like that. It would give you a rough guess, but it still would be way off. But we'll try it anyway, for science!



So ~100Miles/9ms, so that calculates out to ~11,111.11 Miles/s or ~39,999,996 Miles/h. If my math is correct.
 

FordGT90Concept

"I go fast!1!11!1!"
Joined
Oct 13, 2008
Messages
26,259 (4.63/day)
Location
IA, USA
System Name BY-2021
Processor AMD Ryzen 7 5800X (65w eco profile)
Motherboard MSI B550 Gaming Plus
Cooling Scythe Mugen (rev 5)
Memory 2 x Kingston HyperX DDR4-3200 32 GiB
Video Card(s) AMD Radeon RX 7900 XT
Storage Samsung 980 Pro, Seagate Exos X20 TB 7200 RPM
Display(s) Nixeus NX-EDG274K (3840x2160@144 DP) + Samsung SyncMaster 906BW (1440x900@60 HDMI-DVI)
Case Coolermaster HAF 932 w/ USB 3.0 5.25" bay + USB 3.2 (A+C) 3.5" bay
Audio Device(s) Realtek ALC1150, Micca OriGen+
Power Supply Enermax Platimax 850w
Mouse Nixeus REVEL-X
Keyboard Tesoro Excalibur
Software Windows 10 Home 64-bit
Benchmark Scores Faster than the tortoise; slower than the hare.
Speed is a misnomer in computing because it is rate at which electrons/photons travel and are processed. Bandwidth is given as bytes per second (Hz). Even though the bandwidth may exist doesn't necessarily mean it is used thanks to the fragmentary nature of network packets.

To say a certain network is "fast," implying a speed, is to mean a network has "high bandwidth." To say a certain network is "slow" is to mean a network has "low bandwidth." In both cases, this is always relative to the network load. For a single packet, a 56K network could be as "fast" as a gigabit network because the packets arrive at about the same time. On the other hand, if you're sending a billion packets, 56K will quickly be called "slow" because it doesn't have near the bandwidth of the gigabit network.


So ~100Miles/9ms, so that calculates out to ~11,111.11 Miles/s or ~39,999,996 Miles/h. If my math is correct.
Less all the switches and hubs it hit on the way and less the fact that communications are rarely in a straight line (I figure that's why you did 100 instead of 50). Basically that tells you an average speed of the path the packets took. Needless to say, it doesn't take long for a packet to circumnavigate the Earth because it is mostly on ridiculously high bandwidth fiber optic cables. Sending a message to Pluto, on the other hand, would take many minutes--or even using a satellite.
 
Last edited:

newtekie1

Semi-Retired Folder
Joined
Nov 22, 2005
Messages
28,472 (4.24/day)
Location
Indiana, USA
Processor Intel Core i7 10850K@5.2GHz
Motherboard AsRock Z470 Taichi
Cooling Corsair H115i Pro w/ Noctua NF-A14 Fans
Memory 32GB DDR4-3600
Video Card(s) RTX 2070 Super
Storage 500GB SX8200 Pro + 8TB with 1TB SSD Cache
Display(s) Acer Nitro VG280K 4K 28"
Case Fractal Design Define S
Audio Device(s) Onboard is good enough for me
Power Supply eVGA SuperNOVA 1000w G3
Software Windows 10 Pro x64
Less all the switches and hubs it hit on the way and less the fact that communications are rarely in a straight line (I figure that's why you did 100 instead of 50). Basically that tells you an average speed of the path the packets took. Needless to say, it doesn't take long for a packet to circumnavigate the Earth because it is mostly on ridiculously high bandwidth fiber optic cables. Sending a message to Pluto, on the other hand, would take many minutes--or even using a satellite.

Actually I did 100 instead of 50 because pings are a round trip measurement. For the calculations I ignored the fact that the path traveled isn't straight. Due to the way cabling is done the actual distance traveled by each packet could have easily doubled though for sure.
 

Aquinus

Resident Wat-man
Joined
Jan 28, 2012
Messages
13,147 (2.95/day)
Location
Concord, NH, USA
System Name Apollo
Processor Intel Core i9 9880H
Motherboard Some proprietary Apple thing.
Memory 64GB DDR4-2667
Video Card(s) AMD Radeon Pro 5600M, 8GB HBM2
Storage 1TB Apple NVMe, 4TB External
Display(s) Laptop @ 3072x1920 + 2x LG 5k Ultrafine TB3 displays
Case MacBook Pro (16", 2019)
Audio Device(s) AirPods Pro, Sennheiser HD 380s w/ FIIO Alpen 2, or Logitech 2.1 Speakers
Power Supply 96w Power Adapter
Mouse Logitech MX Master 3
Keyboard Logitech G915, GL Clicky
Software MacOS 12.1
Speed is a misnomer in computing because it is rate at which electrons/photons travel and are processed. Bandwidth is given as bytes per second (Hz). Even though the bandwidth may exist doesn't necessarily mean it is used thanks to the fragmentary nature of network packets.

To say a certain network is "fast," implying a speed, is to mean a network has "high bandwidth." To say a certain network is "slow" is to mean a network has "low bandwidth." In both cases, this is always relative to the network load. For a single packet, a 56K network could be as "fast" as a gigabit network because the packets arrive at about the same time. On the other hand, if you're sending a billion packets, 56K will quickly be called "slow" because it doesn't have near the bandwidth of the gigabit network.



Less all the switches and hubs it hit on the way and less the fact that communications are rarely in a straight line (I figure that's why you did 100 instead of 50). Basically that tells you an average speed of the path the packets took. Needless to say, it doesn't take long for a packet to circumnavigate the Earth because it is mostly on ridiculously high bandwidth fiber optic cables. Sending a message to Pluto, on the other hand, would take many minutes--or even using a satellite.

To some extent that is true, it certainly is with all modern forms of physical communication. 56k was slow to respond, even with one packet, but that was just because of the nature of the phone system. So a ping on 56k with a single packet could still take 250-300ms where on cable, dsl, or fiber it could be closer to 80-100ms or lower depending on the location of the server and the quality of the broadband and 56k.
 

eidairaman1

The Exiled Airman
Joined
Jul 2, 2007
Messages
40,435 (6.59/day)
Location
Republic of Texas (True Patriot)
System Name PCGOD
Processor AMD FX 8350@ 5.0GHz
Motherboard Asus TUF 990FX Sabertooth R2 2901 Bios
Cooling Scythe Ashura, 2×BitFenix 230mm Spectre Pro LED (Blue,Green), 2x BitFenix 140mm Spectre Pro LED
Memory 16 GB Gskill Ripjaws X 2133 (2400 OC, 10-10-12-20-20, 1T, 1.65V)
Video Card(s) AMD Radeon 290 Sapphire Vapor-X
Storage Samsung 840 Pro 256GB, WD Velociraptor 1TB
Display(s) NEC Multisync LCD 1700V (Display Port Adapter)
Case AeroCool Xpredator Evil Blue Edition
Audio Device(s) Creative Labs Sound Blaster ZxR
Power Supply Seasonic 1250 XM2 Series (XP3)
Mouse Roccat Kone XTD
Keyboard Roccat Ryos MK Pro
Software Windows 7 Pro 64
To some extent that is true, it certainly is with all modern forms of physical communication. 56k was slow to respond, even with one packet, but that was just because of the nature of the phone system. So a ping on 56k with a single packet could still take 250-300ms where on cable, dsl, or fiber it could be closer to 80-100ms or lower depending on the location of the server and the quality of the broadband and 56k.

ADSL was ran on POTS like Dialup was. VDSL is much much faster yet runs on the same lines DialTone does.
 

FordGT90Concept

"I go fast!1!11!1!"
Joined
Oct 13, 2008
Messages
26,259 (4.63/day)
Location
IA, USA
System Name BY-2021
Processor AMD Ryzen 7 5800X (65w eco profile)
Motherboard MSI B550 Gaming Plus
Cooling Scythe Mugen (rev 5)
Memory 2 x Kingston HyperX DDR4-3200 32 GiB
Video Card(s) AMD Radeon RX 7900 XT
Storage Samsung 980 Pro, Seagate Exos X20 TB 7200 RPM
Display(s) Nixeus NX-EDG274K (3840x2160@144 DP) + Samsung SyncMaster 906BW (1440x900@60 HDMI-DVI)
Case Coolermaster HAF 932 w/ USB 3.0 5.25" bay + USB 3.2 (A+C) 3.5" bay
Audio Device(s) Realtek ALC1150, Micca OriGen+
Power Supply Enermax Platimax 850w
Mouse Nixeus REVEL-X
Keyboard Tesoro Excalibur
Software Windows 10 Home 64-bit
Benchmark Scores Faster than the tortoise; slower than the hare.
To some extent that is true, it certainly is with all modern forms of physical communication. 56k was slow to respond, even with one packet, but that was just because of the nature of the phone system. So a ping on 56k with a single packet could still take 250-300ms where on cable, dsl, or fiber it could be closer to 80-100ms or lower depending on the location of the server and the quality of the broadband and 56k.
Correct me if I'm wrong but 56K is analog in the voice frequency (~20 KHz). Its response time was slow because of that. DSL runs in the 100s of KHz and is a digital signal versus analog.

56K was a bad example.

Actually I did 100 instead of 50 because pings are a round trip measurement. For the calculations I ignored the fact that the path traveled isn't straight. Due to the way cabling is done the actual distance traveled by each packet could have easily doubled though for sure.
Also true. Stupid me.
 
Joined
Nov 16, 2007
Messages
1,166 (0.19/day)
Location
Hampton Roads
Processor Xeon x5650
Motherboard SABERTOOTH X58
Cooling Fans
Memory 24 GB Kingston HyperX 1600
Video Card(s) GTX 1060 3GB
Storage small ssd
Display(s) Dell 2001F, BenQ short throw
Case Lian Li
Audio Device(s) onboard
Power Supply X750
Software Mint 19.3, Win 10
Benchmark Scores not so fast...
Speed is either adequate or inadequate. Not trying to be funny. If the latency is great, but the data rate is huge, it may matter or it may not matter.
 
Joined
Nov 4, 2005
Messages
11,681 (1.73/day)
System Name Compy 386
Processor 7800X3D
Motherboard Asus
Cooling Air for now.....
Memory 64 GB DDR5 6400Mhz
Video Card(s) 7900XTX 310 Merc
Storage Samsung 990 2TB, 2 SP 2TB SSDs and over 10TB spinning
Display(s) 56" Samsung 4K HDR
Audio Device(s) ATI HDMI
Mouse Logitech MX518
Keyboard Razer
Software A lot.
Benchmark Scores Its fast. Enough.
Correct me if I'm wrong but 56K is analog in the voice frequency (~20 KHz). Its response time was slow because of that. DSL runs in the 100s of KHz and is a digital signal versus analog.

QAM and its variants and lattice compression.

All DSL and Cable have done is increase the number of signals through better and more complex compression that we were unable to cost effectively perform years ago by moving up to 64, 128, and 256 bit QAM and using lattice compression to bit check the data with minimal overhead in processing to reduce latency.

This is also why some media types are slower, they cannot be compressed or the compression applied to them results in unacceptable artifact.

Plus the advances in termination and load calibrations and much else has been huge in cleanliness of the signal, thus costing fewer parity check bits and larger QAM "words".


OP


You are looking for two separate things, first is your peak theoretical bandwidth. As in , I purchase a slice of a pie that can reach a theoretical peak of lets say 100MBps. However every residential connection in the US is oversold, ISP's know users will rarely use all the bandwidth they buy all the time, so if we follow the 70% bend of the knee rule we can oversell a 1Gb connection by 30% with no real noticeable degradation of service, most seem to follow a 50% or lower bend of the knee rule though.

So lets say you are in a perfect world and your connection is not being throttled by your ISP or oversold. We then find the next weakest link in the chain, usually the router you use, or modem and router assembly. Since they are trying to get by with good service but as cheaply as possible the amount of processing the modem can do is generally limited, and once a connection limit(not physical, but port/IP/service connection aggregation) is reached delay may be added as the packet waits for the CPU to route the packet to the originating client/server.

The hardware limitation of bandwidth in routers is known as backplane bandwidth.

For example a 8 port Gb switch really only needs 4Gb of backplane bandwidth to service all 8 ports at full speed, but depending on MTU this may require more storage and processing than is cost effective in the $29 piece of hardware, so you may only get 2Gb, or 1Gb, meaning that when two other computers are transferring data at high rate your internet may slow down in latency and throughput.

I reviewed a set of power-line Ethernet adapters and they added 3ms to my latency, and were only capable of 30Mbps despite having a higher rating.

If you want to know your absolute "ping" or turnaround times start with your internal network, then start moving out to the local ISP subnet, then to usually their primary node, and then to a webserver. Average a few runs with each and subtract the numbers from your network to the ISP's last node to determine where and if a problem is.


So for example.


ping 192.168.0.1 (local router interface) 1ms
ping 111.10.10.10 (your modem WAN IP) 3ms
ping 111.0.0.1 (local subnet gateway for ISP) 7ms
ping 123.456.789.12 (ISP primary gateway) 13ms
ping www.google.com 46ms


Subtract the first 4 numbers, and do this test while your network is in use, and also off primary hours for the ISP and during.
 
Last edited:
Top