- Jan 29, 2006
- 9,066 (2.07/day)
- My house.
|Processor||AMD Athlon 64 X2 4800+ Brisbane @ 2.8GHz (224x12.5, 1.425V)|
|Motherboard||Gigabyte sumthin-or-another, it's got an nForce 430|
|Cooling||Dual 120mm case fans front/rear, Arctic Cooling Freezer 64 Pro, Zalman VF-900 on GPU|
|Memory||2GB G.Skill DDR2 800|
|Video Card(s)||Sapphire X850XT @ 580/600|
|Storage||WD 160 GB SATA hard drive.|
|Display(s)||Hanns G 19" widescreen, 5ms response time, 1440x900|
|Case||Thermaltake Soprano (black with side window).|
|Audio Device(s)||Soundblaster Live! 24 bit (paired with X-530 speakers).|
|Power Supply||ThermalTake 430W TR2|
|Software||XP Home SP2, can't wait for Vista SP1.|
High resolution (3840x2160) screenshots of Halo 3 reveal some very nice new game features that the Halo 3 developer team is very excited about. Everything has gotten major graphical redesigns, to ensure extreme realism. There are new weapons, such as spartan beams (the second screenshot shows it quite well), new vehicles like the mongoose (again, in the second screenshot), and new ways of storing weapons. In previous versions of Halo, weapons simply disappeared when not in use. Now, weapons are stored on the players back, side, and belt. There are also new ways of keeping players from going out of bounds. Ideas such as land mines, auto-turrets, and killzones are all being explored by the Halo 3 development team. In the meantime, have a look at the pretty screenshots.