- Joined
- Jan 14, 2019
- Messages
- 13,607 (6.19/day)
- Location
- Midlands, UK
Processor | Various Intel and AMD CPUs |
---|---|
Motherboard | Micro-ATX and mini-ITX |
Cooling | Yes |
Memory | Overclocking is overrated |
Video Card(s) | Various Nvidia and AMD GPUs |
Storage | A lot |
Display(s) | Monitors and TVs |
Case | The smaller the better |
Audio Device(s) | Speakers and headphones |
Power Supply | 300 to 750 W, bronze to gold |
Mouse | Wireless |
Keyboard | Mechanic |
VR HMD | Not yet |
Software | Linux gaming master race |
It's a bit more complex than that.I don't believe anyone dislikes RT/upscaling.
I like upscaling for giving a helping hand to those with lower-end GPUs. I also like it for letting me play on my HTPC connected to a 4K TV. But I utterly hate it on my main PC. If I've already spent £500+ on a graphics card, then I shouldn't be expected to play with an upscaled low-res, blurry image. No, thanks, I'd rather decrease some other visual settings first.
I don't dislike RT, either, as it is truly a step forward in how we do lights and shadows. But I don't like the performance hit it takes. I also don't think that lights and shadows should be the main focus of computer graphics while humanoid characters still look like lifeless plastic toys up to this day. Textures and geometry are infinitely more important, but nobody seems to be talking about those.
TL,DR: I don't dislike modern advancements in graphics. What I dislike is that these advancements aren't made in areas that I consider crucial.