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Not all Devs are ok with shady key resellers like G2A

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It's a load of crap that this tool would be 'expensive' to develop. It's also suspect how they are pushing the names of developers who don't want their games to be sold on their service—it's almost like they want blowback from players who don't understand the shadiness of their service and be encouraged to review bomb those developers," Cleveland wrote. "It's also terrible to put the impetus on developers to have to take action with G2A to get this proposal moving in the first place, while G2A profits off gray-market sales and credit card fraud.
https://www.pcgamer.com/subnautica-dev-to-g2a-you-now-owe-us-dollar300000/
 
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I think it would be hard to find a dev that is ok with G2A in the first place. Apparently it is not uncommon for them to lose money from credit card chargebacks with G2A sales.

Can’t dev/publishers just ban their games from being sold in G2A in the first place?
 

eidairaman1

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I think it would be hard to find a dev that is ok with G2A in the first place. Apparently it is not uncommon for them to lose money from credit card chargebacks with G2A sales.

Can’t dev/publishers just ban their games from being sold in G2A in the first place?
Yes they can.
 
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I don't really understand why a Developer/Publisher would sell keys so cheap to the resellers that the reseller can still make a profit selling the keys but I do remember a statement from Ubisoft around 3 months ago that they planned to stop selling keys altogether. From the article:

"The new process is called 'silent key activation' and activates games on platforms like Steam and Uplay automatically rather than giving out codes to retailers and customers. From now on, Ubisoft will only sell games through sites that use SKA."

"instead of giving a retailer a massive list of keys that could theoretically be pinched or resold, no keys actually pass hands."

"Genba (a digital keybank) CEO Matt Murphy told GamesIndustry.biz. "The game is then automatically activated in UPlay. Fanatical doesn't get a key, and neither does the player. They just log into UPlay and the game is there, as if they bought it from the UPlay Store."

 
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