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System Name | AlderLake / Laptop |
---|---|
Processor | Intel i7 12700K P-Cores @ 5Ghz / Intel i3 7100U |
Motherboard | Gigabyte Z690 Aorus Master / HP 83A3 (U3E1) |
Cooling | Noctua NH-U12A 2 fans + Thermal Grizzly Kryonaut Extreme + 5 case fans / Fan |
Memory | 32GB DDR5 Corsair Dominator Platinum RGB 6000MHz CL36 / 8GB DDR4 HyperX CL13 |
Video Card(s) | MSI RTX 2070 Super Gaming X Trio / Intel HD620 |
Storage | Samsung 980 Pro 1TB + 970 Evo 500GB + 850 Pro 512GB + 860 Evo 1TB x2 / Samsung 256GB M.2 SSD |
Display(s) | 23.8" Dell S2417DG 165Hz G-Sync 1440p / 14" 1080p IPS Glossy |
Case | Be quiet! Silent Base 600 - Window / HP Pavilion |
Audio Device(s) | Panasonic SA-PMX94 / Realtek onboard + B&O speaker system / Harman Kardon Go + Play / Logitech G533 |
Power Supply | Seasonic Focus Plus Gold 750W / Powerbrick |
Mouse | Logitech MX Anywhere 2 Laser wireless / Logitech M330 wireless |
Keyboard | RAPOO E9270P Black 5GHz wireless / HP backlit |
Software | Windows 11 / Windows 10 |
Benchmark Scores | Cinebench R23 (Single Core) 1936 @ stock Cinebench R23 (Multi Core) 23006 @ stock |
Rockstar Games is working on a new Grand Theft Auto according to countless rumors. A newly surfaced patent indicates that the developer has developed a technique to make non-player characters smarter and more numerous.
The patent is on display at the USPTO and was filed by Rockstar executives David Hynd and Simon Parr on October 29, 2020. The application contains a detailed description of how artificial characters can respond better to the environment by taking more factors into account when making 'decisions'. Because the old model consumes a relatively large amount of CPU resources, vehicles despawn, for example, relatively far away. This naturally means that situations are less realistic.
A second Redditor named Jaloss has gone through the patent extensively and summarized what exactly characterizes the new system. Random NPCs must be able to get an actual 'target' into play and therefore not despawn to another place further away, even if they have disappeared from the real player's view. This must be possible because the route the characters follow are processed on an external server. As a result, the CPU in the gamer's system is less active and can therefore spend computing power on other things. At the same time, this indicates more integration of online aspects.
Vehicles with different speeds prefer certain roads to roads with a lower speed limit, and vehicles drive slower within city limits. Furthermore, the personality traits of an NPC ensure a different driving style. The vehicle also influences driving behavior. Acceleration speed, top speed, braking speed and distance, and speed control when cornering are cited as factors.
Furthermore, the artificial characters must be able to respond better to situations in the game. Unexpected situations are taken into account by the software, for example, the characters slow down when they change lanes and ignore traffic laws in a chase. Each character is assigned a node at some point, if a situation changes, the node changes and thus the character's goal. The weather is also taken into account.
The techniques must ensure that the characters react in a more realistic way to the environment, and therefore also to the gamer himself. It is not known in which games the system will be used, although the alleged GTA 6 is of course the most realistic possibility. After all, the patent mainly deals with vehicles and (traffic) laws.
https://www.reddit.com/r/GTA6/comments/kxsv5w
The patent is on display at the USPTO and was filed by Rockstar executives David Hynd and Simon Parr on October 29, 2020. The application contains a detailed description of how artificial characters can respond better to the environment by taking more factors into account when making 'decisions'. Because the old model consumes a relatively large amount of CPU resources, vehicles despawn, for example, relatively far away. This naturally means that situations are less realistic.
A second Redditor named Jaloss has gone through the patent extensively and summarized what exactly characterizes the new system. Random NPCs must be able to get an actual 'target' into play and therefore not despawn to another place further away, even if they have disappeared from the real player's view. This must be possible because the route the characters follow are processed on an external server. As a result, the CPU in the gamer's system is less active and can therefore spend computing power on other things. At the same time, this indicates more integration of online aspects.
Vehicles with different speeds prefer certain roads to roads with a lower speed limit, and vehicles drive slower within city limits. Furthermore, the personality traits of an NPC ensure a different driving style. The vehicle also influences driving behavior. Acceleration speed, top speed, braking speed and distance, and speed control when cornering are cited as factors.
Furthermore, the artificial characters must be able to respond better to situations in the game. Unexpected situations are taken into account by the software, for example, the characters slow down when they change lanes and ignore traffic laws in a chase. Each character is assigned a node at some point, if a situation changes, the node changes and thus the character's goal. The weather is also taken into account.
The techniques must ensure that the characters react in a more realistic way to the environment, and therefore also to the gamer himself. It is not known in which games the system will be used, although the alleged GTA 6 is of course the most realistic possibility. After all, the patent mainly deals with vehicles and (traffic) laws.
System And Method For Virtual Navigation In A Gaming Environment Patent Application
U.S. Patent Application 20200338450 for System And Method For Virtual Navigation In A Gaming Environment
uspto.report
https://www.reddit.com/r/GTA6/comments/kxsv5w