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NPC's in new Take-Two games will be smarter, according to patent

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Rockstar Games is working on a new Grand Theft Auto according to countless rumors. A newly surfaced patent indicates that the developer has developed a technique to make non-player characters smarter and more numerous.

The patent is on display at the USPTO and was filed by Rockstar executives David Hynd and Simon Parr on October 29, 2020. The application contains a detailed description of how artificial characters can respond better to the environment by taking more factors into account when making 'decisions'. Because the old model consumes a relatively large amount of CPU resources, vehicles despawn, for example, relatively far away. This naturally means that situations are less realistic.

A second Redditor named Jaloss has gone through the patent extensively and summarized what exactly characterizes the new system. Random NPCs must be able to get an actual 'target' into play and therefore not despawn to another place further away, even if they have disappeared from the real player's view. This must be possible because the route the characters follow are processed on an external server. As a result, the CPU in the gamer's system is less active and can therefore spend computing power on other things. At the same time, this indicates more integration of online aspects.

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Vehicles with different speeds prefer certain roads to roads with a lower speed limit, and vehicles drive slower within city limits. Furthermore, the personality traits of an NPC ensure a different driving style. The vehicle also influences driving behavior. Acceleration speed, top speed, braking speed and distance, and speed control when cornering are cited as factors.

Furthermore, the artificial characters must be able to respond better to situations in the game. Unexpected situations are taken into account by the software, for example, the characters slow down when they change lanes and ignore traffic laws in a chase. Each character is assigned a node at some point, if a situation changes, the node changes and thus the character's goal. The weather is also taken into account.

The techniques must ensure that the characters react in a more realistic way to the environment, and therefore also to the gamer himself. It is not known in which games the system will be used, although the alleged GTA 6 is of course the most realistic possibility. After all, the patent mainly deals with vehicles and (traffic) laws.



https://www.reddit.com/r/GTA6/comments/kxsv5w
 
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FINALLY some work on AI.

This should be industry wide. Lots of talk about self learning and machine learning, but we're still seeing ultra st00pid game NPCs everywhere we go. I know its cheaper, but come on. Its a similar thing as the lackluster development of physics engines. Both elements can add so much in terms of gameplay... but noooooo... we care more about expanding godrays to the whole scene.
 
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After playing games like FEAR, Half Life or even Crysis, i don't think i ever saw an increase in the "intelligence" of AI.
 
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