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NVIDIA Announces 3D Vision-The World’s First High-Definition 3D Stereo Solution

Discussion in 'News' started by malware, Jan 8, 2009.

  1. malware New Member

    Nov 7, 2004
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    NVIDIA Corporation, in conjunction with the world’s leading content developers, display manufacturers, and PC OEMs and system builders, is pleased to announce NVIDIA 3D Vision for GeForce, the world’s first high-definition 3D stereo solution for the home. Forming the foundation for a new consumer 3D stereo ecosystem for gaming and home entertainment PCs, 3D Vision is a combination of high-tech wireless glasses, a high-power IR emitter and advanced software that automatically transforms hundreds of PC games into full stereoscopic 3D experiences. Designed to work with the new pure Samsung and ViewSonic 120Hz LCD monitors, Mitsubishi DLP HDTVs, and the DepthQ HD 3D Projector by Lightspeed Design, Inc, 3D Vision unlocks crystal-clear, flicker-free 3D stereo imagery perfect for driving new experiences in 3D gaming, 3D movies, and 3D photography.


    “Along with gaming innovations in Microsoft Windows and DirectX, NVIDIA 3D Vision proves there’s never been a better time to be a PC gamer,” said Corey Rosemond, group marketing manager, Windows Gaming. “By including support for previously released and upcoming Games for Windows and Games for Windows -- LIVE titles, PC gamers can expect a new level of immersion in full stereoscopic 3D, and enjoy broad support for the hottest games.”

    Powered by NVIDIA GeForce GPUs, the number one choice of gamers worldwide, 3D Vision is the world’s highest quality stereoscopic 3D consumer solution, consisting of:
    • High-Tech, Wireless Active Shutter Glasses
      - Designed with top-of-the-line optics to deliver 2X the resolution per eye and ultra-wide viewing angles versus passive glasses. Comfortable to wear and modeled after modern sunglasses, offering a stylish and lightweight alternative to traditional 3D glasses. Fully untethered solution, offering free range of motion and up to 20 feet of wireless 3D viewing.
    • USB-based, High Power IR Emitter
      - Transmits data directly to active shutter glasses within a 20 foot radius and contains an easy to use real-time 3D adjustment dial.
    • Maximum Display Flexibility
      - Designed for pure ViewSonic and Samsung 120 Hz LCD monitors, Mitsubishi DLP 1080p HDTVs, and DepthQ HD 3D projectors, unlocking crystal-clear, flicker-free stereoscopic 3D gaming for multiple viewing solutions.
    • Out of the Box Game Compatibility
      - Advanced NVIDIA software automatically converts over 300 games to work in 3D stereo out of the box, without the need for special game patches. In addition, NVIDIA’s “The Way It’s Meant to Be Played” program ensures that future games will support 3D Vision. 3D Vision is also the only stereoscopic 3D gaming solution to fully support NVIDIA SLI, NVIDIA PhysX, and Microsoft DirectX 10 technologies.
    • Extended Usability On a Single Charge
      - A single charge using a standard USB cable enables over 40 hours of continuous 3D stereoscopic gaming. Intelligent circuit design built into the glasses automatically shuts the glasses off after 10 minutes of inactivity to preserve battery life.
    • Support for 3D Stereo Photography and Movies
      - Includes a free 3D Vision viewer which allows consumers to take in-game screenshots and view them in 3D stereo, or import and view stereoscopic pictures and movies from a variety of different capture sources and online web photo galleries.

    “For gamers, 3D Vision for GeForce represents a whole different way of experiencing the game, and for developers, it unlocks the potential of making the game literally pop off the screen,” said Ujesh Desai, vice president of GeForce desktop business at NVIDIA. “From games to movies to photography, 3D Vision delivers a truly immersive awesome 3D experience.”

    3D Vision for GeForce is available starting today from leading U.S. e-tailers including www.compusa.com, www.tigerdirect.com, www.microcenter.com; as well as direct from www.nvidia.com for a suggested MSRP of $199 USD. Worldwide availability will be announced later, in the first quarter.

    Source: NVIDIA
    10 Year Member at TPU
  2. Cold Storm

    Cold Storm Battosai

    Oct 7, 2007
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    In a library somewhere on this earth
    WOW, I can't wait to see that in action! Won't buy it till i see it... But, look sweet!
  3. The Witcher New Member

    Oct 7, 2008
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    United Arab Emirates
    Is there any video that shows how this thing works ?

    Because its expensive and I don't think that anyone is willing to pay $200 for a thing without testing it first or seeing how it works.

    All I can do now is imagining the experience :p
  4. iStink

    iStink New Member

    Sep 22, 2008
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    so the glasses dont have video built in or do they? It says it goes along with monitors which makes me think it just makes the image on the monitors look 3d.

    I was hoping for some back to the future style-at the dinner table-DAD ITS NEEDLES-glasses
  5. Steevo


    Nov 4, 2005
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    ATI already has this. Sorry Nvidia, FAIL.
    10 Year Member at TPU 10 Million points folded for TPU
  6. human_error


    Nov 10, 2008
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    If they are like the 3D glasses i've been using as a research project at uni (they look almost the same) then the images will not be in the glasses.

    The system will work with the glasses lenses having a thin, see through lcd material that obscures light when a current is sent through it (requiring a small battery pack in the glasses). The small black box shown plugs into your pc and sends a signal to the glasses saying which eye to obscure, and this will be synced up with altinate frame display in the monitor, which will show a frame for the left eye, then one for the right, one for the left again etc, so on a 60hz monitor you'll get 30fps for each eye, with each eye's rendering having a slightly different perspective to give a 3D feel (on a 120hz monitor you will get 60fps per eye).

    The problem with this technology is when the batteries start to get low then you do notice a lot of flicker and the 3D effect is lost, as well as a reasonable number of people can become ill with symptoms similar to motion sickness when using the glasses. Not a bad tech and you do get a 3D feel from images, although it isn't breathtaking in its current form (the 3D images are "3D", but i just feel dissapointed with "how" 3D the scenes look, it's hard to describe, it's just that 3D models are 3D but you notice that 2D textures are suddenly noticable as 2D (even with proper shading effects etc) as well as more distant objects still being very flat).
  7. Binge

    Binge Overclocking Surrealism

    Sep 15, 2008
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    PA, USA
    They did this back in the GeForce2 era :laugh:
  8. a111087


    Apr 2, 2007
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    true, and 6800 asus also came with those
    but this seems a bit different,
  9. AltecV1

    AltecV1 New Member

    Jan 1, 2009
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    Republic of Estonia
    peaple will get massive head aics whit these!
  10. FreedomEclipse

    FreedomEclipse ~Technological Technocrat~

    Apr 20, 2007
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    This Shit Is Awesome!!! Kick Ass & Look Cool @ The Same Time!! What Moar Can U Want??
  11. D3aDl0cK New Member

    Aug 24, 2004
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    looking up to my Elsa Revelator glasses on the cupboard from ...too old to know :-D

    In how far are they different to them?
    or can i just use the new drivers with them...i think they are just the stereo drivers like in the good old gf2 times...
    wow what a comeback, glasses from ages mixed up with modern technology graphics cards :toast:
    10 Year Member at TPU
  12. buggalugs


    Jul 19, 2008
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    Ya seems like one of those gimics that will never really be mainstream.

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