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Nvidia Cores RT & AI, Multipurpose Through Driver?

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Is it possible for Nvidia to enable more performance for none AI and RT workloads through driver update, instead of the cores sitting idle most of the time while playing games which do not use RT or DLSS.

Is it possible for them to enable more performance to games through driver, without the games needing to have RT or DLSS specific code?
 
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I think they are working on using the tensor cores to improve game performance even when ray tracing is not on, but I am not 100% sure if that applies to what you are asking. I could be wrong about this, I might have read it somewhere, or dreamed it... I really need a break from this hobby. :D
 
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Tensor Cores compute the multiplication of two 4x4 FP16 matrices and adds a FP32/FP16 matrix.
RT cores accelerate ray/triangle intersection tests.

For rendering you need pure scalar FP32 compute, none of the above do that. So no they can't be used for more performance.
 
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I don't think RT Cores or Tensor cores, can do shader stuff fast enough to be of any use.
They were tailor made for specific tasks, and more than likely will degrade and/or limit performance when you use them for something else.
 
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So far they look decisively like dead weight. They also proved to us that dedicated hardware can do a job its designed for a bit faster and more efficiently.

In other news, water is wet. :oops:
 
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