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NVIDIA Details its Resizable-BAR Feature Rollout, Eligible Products

btarunr

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NVIDIA on Tuesday announced a roll-out of its implementation of the PCI-SIG resizable base-address register (BAR) feature to select GeForce products. The feature enables your CPU to see the entire video memory of your graphics card as one addressable block, rather than through 256 MB apertures. This should improve certain kinds of 3D rendering workloads, and game engines that are optimized to use it should see a tangible performance boost. AMD earlier introduced the exact same feature under its marketing name "Smart Access Memory," with its Radeon RX 6000 series.

NVIDIA announced that resizable-BAR support will be made available to GeForce RTX 30-series "Ampere" desktop graphics cards, notebooks that have RTX 30-series "Ampere" mobile GPUs, and future products. The support requires not just a compatible graphics card, but also a motherboard that supports the feature. Most leading motherboard- and OEM desktop manufacturers began rolling out resizable-BAR support through UEFI firmware updates. Using the feature requires you to run your machine in native UEFI mode (with CSM disabled).



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Will be interesting to see if this offers the same performance uplift that AMD is seeing.
 
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Expected but sad that everyone (AMD, Nvidia) forgot us last gen buyers. Would've loved a small performance increase on my RTX 2060.
 

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Looks like my X570 board has a BIOS with Resize BAR now, looking forward to seeing if there are any gains to be had with my 3080 when the time comes.
 
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MSI reports the new beta BIOS for the B450 Tomahawk having resize-BAR.
 

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Great that we need BIOS updates to fix this, means that all the manufs are going to have to step up their games
 
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So much for a feature supposedly requiring a Zen 3 CPU...
I'm going to enjoy it on a 3900X without paying AMD the ridiculous price they are asking for a Zen 3 CPU (and without using a poor RT performance RX 6800 card).
 

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So much for a feature supposedly requiring a Zen 3 CPU...
I'm going to enjoy it on a 3900X without paying AMD the ridiculous price they are asking for a Zen 3 CPU (and without using a poor RT performance RX 6800 card).

it never required zen 3, it's just that *at launch* zen 3 and big navi were the only supported combinations.

It was never limited to just that hardware, that was just the starting point.
 
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it never required zen 3, it's just that *at launch* zen 3 and big navi were the only supported combinations.

It was never limited to just that hardware, that was just the starting point.
It sure made for good clickbait though.
 
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Pretty disappointing that the RTX 20-series won't get the feature. I'd assume especially a GPU like my 2060 with only 6GB Ram could really benefit from this.
 

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Pretty disappointing that the RTX 20-series won't get the feature. I'd assume especially a GPU like my 2060 with only 6GB Ram could really benefit from this.
at this stage we dont know if GPU's with more or less VRAM benefit.

As someone with 64GB system ram and a 24GB GPU, i'm hoping its on the 'more' side
 
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at this stage we dont know if GPU's with more or less VRAM benefit.

As someone with 64GB system ram and a 24GB GPU, i'm hoping its on the 'more' side
Definitely a topic I would like to see explored. Also, next GPU I'm getting is gonna be one with lots of VRAM. I feel like the RTX 2060 is really held back by its small framebuffer, especially when enabling RTX. Had issues with texture resolution in both, Control and CP2077 (both times having to reduce Texture Res to Medium) even though I only game at 1080p + DLSS.

If we are moving towards streaming Textures straight from SSD to VRAM, having faster access to the VRAM should definitely help. Not sure if the streaming in game engines has to pass through CPU tho, but that would explain why we are seeing massive leaps in performance when tested on AC: Valhalla with Resize-BAR enabled for example.
 
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So they won't lift the artificial limit on the RTX20xx series, or the last gen GTX series? I hate nGreedia.
 
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it never required zen 3, it's just that *at launch* zen 3 and big navi were the only supported combinations.

It was never limited to just that hardware, that was just the starting point.
you know better than me that AMD wanted customers to believe that... otherwise they would have added Zen 2 support from the beginning.
There were also "rumors" pointed at hardware lack of support for Zen 2, at the beginning... it was just marketing.
 

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So they won't lift the artificial limit on the RTX20xx series, or the last gen GTX series? I hate nGreedia.
you think they could really release BIOS updates for every single 20 series GPU out there? the work would be massive, for very little gain.
 
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Would like to see which side gain the most from this R-BAR. Funny, I read in somewhere (VCN I suppose), that Intel will also enable R-BAR but didn't mention any Radeon card. Grumpy old granpa :D
 
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you think they could really release BIOS updates for every single 20 series GPU out there? the work would be massive, for very little gain.
It depends. Remains to be seen how much of this Resize-BAR stuff is just hype or could be exploited for massive performance gains. With the consoles all sporting SSDs and a unified memory architecture, I certainly could see game engines leveraging the fast access to (V)RAM directly with the CPU. The example I posted before, about asset streaming, seems to be a big part of UE 5 for example.

Although of course, BIOS updates for GPUs are not really a common thing to do. A lot of things could go wrong for what is, at the moment at least, not much gain to be had.

What I don't get is that apparently Linux has had this feature for a while now. Does that mean that on linux resize-BAR works without any BIOS updates or was it just there as in, available in the kernel?
 
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So they won't lift the artificial limit on the RTX20xx series, or the last gen GTX series? I hate nGreedia.
How about AMD enable this for RX 5700/5600/580/480/Vega/Radeon VII? Wait, its just for "latest" generation...
 
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At least Nvidia has been quick to implement this feature, how many years did it take for them to implement FreeSync ... Sorry GSync Compatability.
 
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Definitely a topic I would like to see explored. Also, next GPU I'm getting is gonna be one with lots of VRAM. I feel like the RTX 2060 is really held back by its small framebuffer, especially when enabling RTX. Had issues with texture resolution in both, Control and CP2077 (both times having to reduce Texture Res to Medium) even though I only game at 1080p + DLSS.

If we are moving towards streaming Textures straight from SSD to VRAM, having faster access to the VRAM should definitely help. Not sure if the streaming in game engines has to pass through CPU tho, but that would explain why we are seeing massive leaps in performance when tested on AC: Valhalla with Resize-BAR enabled for example.
Had zero issues in Control, always max textures and at 1440p+DLSS and RTX on my 2060. There can be a bug where picture textures may get blurry, just turn textures to high and then back to max and that fixes it. It's not a VRAM issue at all but a streaming issue from the engine, cards with more VRAM suffer as well. VRAM allocation is not close to being maxed out.

Cyberpunk has a memory leak issue where performance gets gradually worse, but the more VRAM you have or the lower your settings are, the more time it takes for it to take effect. It will happen on any 8 and 6 GB card though, at some time. That is why many people experienced better performance after restarting the game (which lead to that memorypool.ini placebo)
 
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Has anyone run comparisons of this feature yet when limited to pci-e 3.0?
 
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you know better than me that AMD wanted customers to believe that... otherwise they would have added Zen 2 support from the beginning.
There were also "rumors" pointed at hardware lack of support for Zen 2, at the beginning... it was just marketing.
The rumors were from AMD? Oh wait AMD is the bad. You wouldn't even freaking know about resizeable bar if it weren't for AMD... facepalm.
 
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Had zero issues in Control, always max textures and at 1440p+DLSS and RTX on my 2060. There can be a bug where picture textures may get blurry, just turn textures to high and then back to max and that fixes it. It's not a VRAM issue at all but a streaming issue from the engine, cards with more VRAM suffer as well. VRAM allocation is not close to being maxed out.

Cyberpunk has a memory leak issue where performance gets gradually worse, but the more VRAM you have or the lower your settings are, the more time it takes for it to take effect. It will happen on any 8 and 6 GB card though, at some time. That is why many people experienced better performance after restarting the game (which lead to that memorypool.ini placebo)
Hmm... I never had any Textures not loading when reducing the Texture Detail to Medium in Control (I think, I just know I didn't max it), whereas it was happening regularly while traversing the world at High/Ultra. (Also, VRAM utilization was always around 5.5gig, no matter what texture setting).

For Cyberpunk: Yeah, I am aware that there is a "memory leak", as it almost halves my framerate after some time. However, it is also much less likely to occur if I lower texture resolution to Medium. Indeed, I think what that "memory leak" really is, is the RED Engine using system memory as "extended" video memory to prevent crashing. Unfortunately this means that the game sometimes needs to fetch data from that slow pool of memory, which slows performance considerably! There is definitely points in the game, where the engine genuinely runs out of memory if I max out settings with Textures on High. It's easiest to reproduce when you go to the market close to where the fixer "Regina" is holed up. It generally starts hitching while running through that market and it becomes really obvious, when you switch to photomode. In that case I have my VRAM utilization pegged at 6144 (or thereabout) and besides the constant hitching you'll have NPCs disappearing and reappearing or actually parts of your own charmodel (clothes/hair etc.) disappearing and reappearing.

So yeah, VRAM limitations are a real thing, especially if you use RTX which needs a good chunk of extra memory.
 

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Memory 2x32GB DDR4 3600 Corsair Vengeance RGB @3866 C18-22-22-22-42 TRFC704 (1.4V Hynix MJR - SoC 1.15V)
Video Card(s) Galax RTX 3090 SG 24GB: Underclocked to 1700Mhz 0.750v (375W down to 250W))
Storage 2TB WD SN850 NVME + 1TB Sasmsung 970 Pro NVME + 1TB Intel 6000P NVME USB 3.2
Display(s) Phillips 32 32M1N5800A (4k144), LG 32" (4K60) | Gigabyte G32QC (2k165) | Phillips 328m6fjrmb (2K144)
Case Fractal Design R6
Audio Device(s) Logitech G560 | Corsair Void pro RGB |Blue Yeti mic
Power Supply Fractal Ion+ 2 860W (Platinum) (This thing is God-tier. Silent and TINY)
Mouse Logitech G Pro wireless + Steelseries Prisma XL
Keyboard Razer Huntsman TE ( Sexy white keycaps)
VR HMD Oculus Rift S + Quest 2
Software Windows 11 pro x64 (Yes, it's genuinely a good OS) OpenRGB - ditch the branded bloatware!
Benchmark Scores Nyooom.
Hmm... I never had any Textures not loading when reducing the Texture Detail to Medium in Control (I think, I just know I didn't max it), whereas it was happening regularly while traversing the world at High/Ultra. (Also, VRAM utilization was always around 5.5gig, no matter what texture setting).

For Cyberpunk: Yeah, I am aware that there is a "memory leak", as it almost halves my framerate after some time. However, it is also much less likely to occur if I lower texture resolution to Medium. Indeed, I think what that "memory leak" really is, is the RED Engine using system memory as "extended" video memory to prevent crashing. Unfortunately this means that the game sometimes needs to fetch data from that slow pool of memory, which slows performance considerably! There is definitely points in the game, where the engine genuinely runs out of memory if I max out settings with Textures on High. It's easiest to reproduce when you go to the market close to where the fixer "Regina" is holed up. It generally starts hitching while running through that market and it becomes really obvious, when you switch to photomode. In that case I have my VRAM utilization pegged at 6144 (or thereabout) and besides the constant hitching you'll have NPCs disappearing and reappearing or actually parts of your own charmodel (clothes/hair etc.) disappearing and reappearing.

So yeah, VRAM limitations are a real thing, especially if you use RTX which needs a good chunk of extra memory.

I looked at your system specs and i'm concerned as to how 2x8 = 26
Also, the GTX 970 has 3.5GB VRAM and may be your problem, even at 768p
 
Joined
Jul 14, 2006
Messages
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Location
People's Republic of America
System Name It's just a computer
Processor i9-9900K Direct Die
Motherboard eVGA Z390 Dark
Cooling Dual D5T Vario, XSPC BayRes, Nemesis GTR560, NF-A14-iPPC3000PWM, NF-A14-iPPC2000, HK IV Pro Nickel
Memory G.Skill F4-4500C19D-16GTZKKE or G.Skill F4-3600C16D-16GTZ or G.Skill F4-4000C19D-32GTZSW
Video Card(s) eVGA RTX2080 FTW3 Ultra
Storage Samsung 960 EVO M.2
Display(s) LG 32GK650F
Case Thermaltake Xaser VI
Audio Device(s) Auzentech X-Meridian 7.1 2G/Z-5500
Power Supply Seasonic Prime PX-1300
Mouse Logitech
Keyboard Logitech
Software Win7 Ultimate x64 SP1
you think they could really release BIOS updates for every single 20 series GPU out there? the work would be massive, for very little gain.

It was on January 22, 2008 when the capacity was proposed Resizable BAR, which would be admitted on April 24, 2008. This technology is integrated within the PCI Express 3.0 standard.

Would it not be the GPU manufacturer to do the BIOS update?

Some would do it, maybe others would not.

Same goes for motherboards. Intel platforms since Haswell can do it.

nVIDIA is, once again, trying to sell product by making older products less attractive. And, who can actually find a 3080 or 3090?

<SNIP>

Although of course, BIOS updates for GPUs are not really a common thing to do. A lot of things could go wrong for what is, at the moment at least, not much gain to be had.

<SNIP>

Installing eVGA Precision X1 with a eVGA RTX GPU will automatically check and offer to update the firmware. Have not read that anyone has had a bricked GPU because of it.
 
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