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NVIDIA DLSS Test in Final Fantasy XV

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the biggest problem i saw is with areas with not much detail.. sky and water were very noticeable.. a blue sky with light separate clouds turned into more of a cloudy overcast.. when the detail isnt there it just makes up something totally different..

this thread isnt amd bios its just anti 20xx series bios.. most of the negative comment is just an excuse to knock the 20xx series cards..

i run 1440 and have no plans to go 4k so in some ways its academic to me.. dlss does seem to show promise though..

trog
 

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the biggest problem i saw is with areas with not much detail.. sky and water were very noticeable.. a blue sky with light separate clouds turned into more of a cloudy overcast.. when the detail isnt there it just makes up something totally different..

this thread isnt amd bios its just anti 20xx series bios.. most of the negative comment is just an excuse to knock the 20xx series cards..

i run 1440 and have no plans to go 4k so in some ways its academic to me.. dlss does seem to show promise though..

trog
The clouds and water moved in the pics they are not taken at the same time, clouds look the same otherwise and water isnt actually lesser detail, pictures dont tell the full story
 
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His rig is 8700K + GTX 1080Ti.

And the other rigs in my sig have a GTX1070, a GTX1060, and a GTX960. Not to mention the GTX1050 I don't even list...but yeah, support AMD biased...:rolleyes:
 

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A lot of detail lost, and still has jaggies. Not impressed.

Agreed, DLSS looks noticeably worse imo.

In other news, Nvidia shares have fallen more than half since October 1st. One of the biggest crashes of a stock price I have ever seen.

Come on Vega 2, give them a nice slap across the face for those price points!
 
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DLSS is just another partial AA solution you can add to the evergrowing list. Rather see more horsepower put towards the better AA solutions like DSR. The detail loss is noticeable in 4k.
 
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DLSS is not going to match the details of a natively rendered 4k. However the comparison appears to exaggerate the drawbacks by letting people pixel peep at the max zoom level (essentially viewing the image like an inch away from the screen).

I think a more valid comparison would be to view the images at the same DPI as your display. Aka, 1:1 pixel mapping. Is there an option for the image viewer tool to "snap" to 1:1 pixel mapping?
 
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The clouds and water moved in the pics they are not taken at the same time, clouds look the same otherwise and water isnt actually lesser detail, pictures dont tell the full story

that does explain things.. he he he..

trog
 

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Here is my conclusion on DLSS: Yeah, it has its place. However, it is just another upscaling method, be it probably the best available right now. But people should realize when using it to get a 4k image, it isn't rendering at 4k. This is why the textures seem to be worse quality, the textures are being displayed at a lower resolution with DLSS so they are going to have less detail. If you say you are running at native 4K, but have DLSS enabled, then you are wrong. it is displaying at 4k, but not rendering the game at 4k.

That said, DLSS is one of the best upscaling techniques I've seen. If you have to use it to get 4k playable, then do it. During gameplay you probably aren't going to notice the quality loss that much. But that is true with most graphical settings. You can turn them down, and likely not notice much of a difference when you are actually playing the game, because you're too busy playing the game to notice. It seems to address the issue of jaggies on a 1440p native, giving an image quality a little better than 1440p+TAA.

If I had the option between running DLSS or native 4k without AA, I'd pick DLSS. It definitely gets rid of the jaggies of the 1440p image. And the reality is when you are actually playing the game you are far more likely to notice the jaggies than the lower texture quality. For some reason, at least to me, jaggies are very noticeable while lower texture quality is less noticeable during actual gameplay.

However, I think I would explore other settings first, to get the game natively rendered at 4k and playable, before resorting to DLSS.

To be clear, I wasn't saying DLSS was bad, just that there is an obvious and noticeable quality loss compared to native 4k. Even if the quality loss is minimal when actually playing the game, it is there. However, if you compare DLSS to what the alternatives really are, which is 1440p the renderings, DSLL definitely looks the best. The textures with DSLL are definitely sharper than 1440p w/ TAA or FXAA, and the jaggies caused by the lower 1440p rendering are also mostly gone as well. It definitely is a good solution if you have to drop the resolution to 1440p to get the game playable on your 4k monitor.
 
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i have spent many hours pixel peeping during my photography hobby phase.. my conclusions are.. if you have to do side by side comparisons to spot a difference in image quality the difference isnt that important.. whereas at a "theoretical" 4k a 30% performance gain is..

short of being magic.. DSLL gets 10 out of 10 from me..

trog
 
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To be clear, I wasn't saying DLSS was bad, just that there is an obvious and noticeable quality loss compared to native 4k. Even if the quality loss is minimal when actually playing the game, it is there. However, if you compare DLSS to what the alternatives really are, which is 1440p the renderings, DSLL definitely looks the best. The textures with DSLL are definitely sharper than 1440p w/ TAA or FXAA, and the jaggies caused by the lower 1440p rendering are also mostly gone as well. It definitely is a good solution if you have to drop the resolution to 1440p to get the game playable on your 4k monitor.
DLSS basically does this:
Gets rid of jaggies
Gets rid of ghosting from TAA
Gets rid of vector motion artifacts from TAA as well
Adds 30% more performance compared to native 4K

I would say that is win for me, we needed something akin to Checkerboarding from consoles, and now we have an even better solution on PC. It's a win win.
 

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i have spent many hours pixel peeping during my photography hobby phase.. my conclusions are.. if you have to do side by side comparisons to spot a difference in image quality the difference isnt that important.. whereas at a "theoretical" 4k a 30% performance gain is..

short of being magic.. DSLL gets 10 out of 10 from me..

trog

Having played around with it today on the 2080Ti build I just finished(not mine :cry:), I'll say that I can notice the difference. But, it is better to have the less jaggies than the lower quality textures. And when I'm actually playing the game, while I do notice the difference, it is minor and I get into the game and forget about the minor loss of quality pretty quickly. However, the fact that it lowers quality and you don't really notice is both the biggest pro and biggest con. The reason is you also don't really notice the difference between DLSS and just lowering the resolution to 1440p with FXAA when using a 4k monitor when you are actually playing the game. Both options are a "good enough" solution. To me, DLSS seems like a solution for console gamers that are playing on PC. Console gamers are used to games rendering at a lower resolution and then upscaling, it is a trick consoles have used for years now. Though I would argue most console gamers don't even realize that is what is going on. Console gamers don't really care, as long as the signal coming out of the console/PC is 4k, they are happy to say their game is running at 4k. PC gamers on the otherhand tend to dislike upscaling, we want the game to render at our monitors native resolution(and maybe that is where my initial dislike of DLSS comes from). PC gamers recognize the difference between a game rendering at native resolution and just the output being at native resolution.

But if you like DLSS, use it. It is just another tool in the large arsenal for people to use to balance image quality and playable framerates. And it is never a bad thing to have another tool in that area. But I don't think it is actually a big selling feature of these GPUs, because it isn't a major improvement over what we already have available to us.

DLSS basically does this:
Gets rid of jaggies
Gets rid of ghosting from TAA
Gets rid of vector motion artifacts from TAA as well
Adds 30% more performance compared to native 4K

I would say that is win for me, we needed something akin to Checkerboarding from consoles, and now we have an even better solution on PC. It's a win win.

Yes, it does do all those things. But is it a major improvement over just using 1440p with FXAA? I don't think it is. It is maybe slightly better, but not enough to make it worth paying extra for the feature.
 

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I would assume then if you are using the high quality and not upscaling it would look a lot better. Either case, I don't have a 20 series so it won't impact me. If peoples like DLSS good for them. The whole point of gaming is to enjoy it and not bitch about 3 frames or a few jaggies. If you don't like it, you are doing it wrong.
 
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DLSS is not going to match the details of a natively rendered 4k. However the comparison appears to exaggerate the drawbacks by letting people pixel peep at the max zoom level (essentially viewing the image like an inch away from the screen).

I think a more valid comparison would be to view the images at the same DPI as your display. Aka, 1:1 pixel mapping. Is there an option for the image viewer tool to "snap" to 1:1 pixel mapping?


I never zoomed in though, so I am not sure what your saying... it looks noticeable worse to me without zooming in... so eh. Whatever enjoy your DLSS, I am going 7nm AMD vega 2 and ryzen 3700x summer 2019. time to ride the saddle again like my ATI AGP days, its going to be good being on the red team one last time before retirement, hell yea!

personally I could care less about 4k gaming though, i am 1440p high refresh for life. 27" - just waiting on freesync 2 HDR600 panels to improve.
 
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This was one of the few features that really made me defend Turing against the naysayers, and be interested in its keeping of the Tensor cores.

But (at least based on the pictures TPU showed) - it's a complete joke guys. Any time DLSS looks better than what it is being compared against, it has a massive performance hit. Any time it gains FPS, it clearly looks worse than native rendering with TAA. I have a hunch this will be an excellent choice when 8K gaming is a thing, but it seems stupid now.

Just like "Hybrid Raytracing" - yeah it looks better sometimes, but the performance hit is nowhere near worth it.

I never zoomed in though, so I am not sure what your saying... it looks noticeable worse to me without zooming in... so eh. Whatever enjoy your DLSS, I am going 7nm AMD vega 2 and ryzen 3700x summer 2019. time to ride the saddle again like my ATI AGP days, its going to be good being on the red team one last time before retirement, hell yea!

personally I could care less about 4k gaming though, i am 1440p high refresh for life. 27" - just waiting on freesync 2 HDR600 panels to improve.

I agree - it was obviously worse without even zooming in. However I DID zoom in too, and when you zoom in it looks horribly obvious that DLSS is a joke. Another Nvidia Gimmick to convince their legions they should never leave their Nvidia Hometown lol.

Man idk what AMD is gonna do about these people that are literally blinded by their Nvidia fanboyism.
 
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DLSS shows massive loss of detail in the screenshots. Whether that matters during fast paced gameplay is another matter, I don't know.

If you've worked with "smart upscaling" though, this shouldn't be a surprise. It's a bit of a noise filter (whether you wanted that noise or not).
 
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i doubt there are many 4K users that will turn their noses up at a 30% performance gain though even if it does comes at a minimal pixel peeping totally unnoticeable in the real world quality loss..

and its a real shame that some folks only seem to "see" what they want to see..

trog
 

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i doubt there are many 4K users that will turn their noses up at a 30% performance gain though even if it does comes at a minimal pixel peeping totally unnoticeable in the real world quality loss..

and its a real shame that some folks only seem to "see" what they want to see..

trog

I bet if you tell them it isn't true 4k, they'd turn their nose up at it. LOL
 
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So basically DLSS joins the likes of TXAA, FSAA, CMAA and pretty much anything not MSAA/SSAA. In the category of "nice try but it's so blurry it looks worse than no AA, I'll stick with MSAA/SSAA" lol.
 
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Just stick to the way it's bin designed, and not the way we can tamper it some more.
 
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LOL what performance hit? DLSS increases performance at 4K by 35% .. INCREASE not decrease.

It looks much worse than native - and it's obvious in the pics TPU posted. In fact Techspot did an analysis where they found 1800p + TAA looked the same or better than DLSS 4K (Which is really 1440p with DLSSAA). The funny thing is 1800p + TAA got about the exact same performance as well.

DLSS (At least in it's current form) is nothing but snakeoil. Just use resolution scaling.
 
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