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NVIDIA DLSS Test in Final Fantasy XV

W1zzard

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Square Enix has added DLSS support to Final Fantasy XV. We take a closer look at NVIDIA's new machine-learning-powered image enhancement technique and provide comparison pictures for you to check out yourself.

Show full review
 
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It looks more jaggy as without AA.

Something is broken or what?
 

newtekie1

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Wow, it seems DLSS really causes a loss in details. If you want an example of this, just look at the plants on the upper far balcony, they look horrible with DLSS. The textrues on things look really bad too.
 
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All in all, i find DLSS pictures much much better.
Also - interactive picture thingy - awesome!
 
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I cannot get why the noAA gets less FPS than with DLSS :confused:
 
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Wow, it seems DLSS really causes a loss in details. If you want an example of this, just look at the plants on the upper far balcony, they look horrible with DLSS. The textrues on things look really bad too.
You are obviously looking at the wrong comparison, details are the same, and DLSS looks even slightly sharper.
I cannot get why the noAA gets less FPS than with DLSS :confused:
Because DLSS runs the game at 1440p and upscales it with AI to 4K.
 
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It looks more jaggy as without AA.

Something is broken or what?
DLSS renders at a lower resolution and then up-scales it, so it can look worse than rendering at native resolution.
This is similar in concept in how Consoles runs at 1800p and then upscale the output to 4k.
The difference is DLSS is suppose to use the Tensor cores to denoise the image.
 
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A lot of detail lost, and still has jaggies. Not impressed.
 
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Everything looks more blurry with DLSS. Disappointing.
 
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I found the colours more wishywashy but its a great tech for more fps once it matures.
 
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DLSS renders at a lower resolution and then up-scales it, so it can look worse than rendering at native resolution.
This is similar in concept in how Consoles runs at 1800p and then upscale the output to 4k.
The difference is DLSS is suppose to use the Tensor cores to denoise the image.

So @4K lowering texture details and turning on motion blur will give me the same result……. :D

I will defiantly skip the RTX Cards...….
 
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Upsampling never works no matter what you do that is all. All the details in the far building textures are completely washed away , even on the closer building there is lot's of detail loss in the texture. And so what will say someone - so why would I care about your stupid opinion go play candy crush.
 
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Obviously DLSS looks better than its original rendering resolution, but it will never be the same as native 4K. Specifically fine texture detail loss is inevitable, which in some games can end up being a pretty bad trade off (compared to the RT reflections or shadows). It's checkerboarding 2.0, more or less...
 
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Nvidia try too hard to make 1080Ti look slow .

 
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I love the sliders and being able to zoom in with the mousewheel on the pictures! Great job with that!
 

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You are obviously looking at the wrong comparison, details are the same, and DLSS looks even slightly sharper.

Bul.

You seriously can't be serious trying to say this garbage:
DLSS.jpg


Is sharper and has same detail as this:
TXAA.jpg


And this:
DLSS2.jpg


Is sharper with the same detail as this:
TXAA2.jpg


All the detail of the textures is totally lost with DLSS. It looks like the texture quality settings is set to low with DSLL and high with TXAA. Look at the plants, they just look like green blobs with DSLL.

Even when you look at things up close:
DLSS3.jpg
TXAA3.jpg


The bricks on the closest wall look worse with DLSS, like the texture is blurry. And the bricks on the far wall, through the grates looks like a blurry mess, and the leaves look terrible too.
 
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CMAA and SMAA are still better. The hardware should have gone into accelerating those.
 
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Benchmark Scores A million on everything....
Also - interactive picture thingy - awesome!
@W1zzard It's murderimg my phone, I'll take a look when I get home.

Edit: It does work great now on the desktop. Showing TXAA with (in my opinion) superior image quality in every instance.
 
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It appears that he last comparison image (the one with the bridges) has DLSS and TXAA mixed up, they should be the other way around - dlss-3.jpg should be txaa-3.jpg and vice-versa.

Upsampling never works no matter what you do that is all.
When it comes to badly aliased images (that most games produce) I totally agree. For natural images like quality photos or videos, upsampling (a.k.a. super-resolution) has been doing miracles for quite a few years now, and things are getting even better thanks to the growing processing power the neural nets can harness today. Take a look at one of the latest works in the area:
 
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So basically DLSS is fooling the settings eh... It set 3840 x 2160 resolution but actually is rendering image at lower resolution to boost performance and upscale it somehow by the AI. No wonder most dev ignore this feature unless NVIDIA pay them to do so. I can see the big difference here in the comparison by @newtekie1
 

W1zzard

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It appears that he last comparison image (the one with the bridges) has DLSS and TXAA mixed up, they should be the other way around - dlss-3.jpg should be txaa-3.jpg and vice-versa.
Nice catch! Fixed. Will rename the actual files later when traffic is lower, to ensure people's caches don't get mixed up

this game uses TAA not nvidia only TXAA.
You are right of course, fixed
 
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I cannot get why the noAA gets less FPS than with DLSS :confused:
The game renders in 1440p and DLSS upscales to 4k.

DLSS has two modes, DLSS and DLSS - high quality.
DLSS renders at lower resolution then upscales, and you get higher fps than if you rendered at native without AA.
DLSS HQ renders at native resolution and then applies DLSS to get you to something like 16X AA. With this one they said that you get a performance hit, something in the 25% region, similar to TXAA and SMAA, but get a lot better image quality(in theory).
 
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