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NVIDIA GameGAN AI Recreates PAC-MAN From Gameplay Footage

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Trained on 50,000 episodes of the game, a powerful new AI model created by NVIDIA Research, called NVIDIA GameGAN, can generate a fully functional version of PAC-MAN — without an underlying game engine. That means that even without understanding a game's fundamental rules, AI can recreate the game with convincing results.

GameGAN is the first neural network model that mimics a computer game engine by harnessing generative adversarial networks, or GANs. Made up of two competing neural networks, a generator and a discriminator, GAN-based models learn to create new content that's convincing enough to pass for the original.





"This is the first research to emulate a game engine using GAN-based neural networks," said Seung-Wook Kim, an NVIDIA researcher and lead author on the project. "We wanted to see whether the AI could learn the rules of an environment just by looking at the screenplay of an agent moving through the game. And it did."

As an artificial agent plays the GAN-generated game, GameGAN responds to the agent's actions, generating new frames of the game environment in real time. GameGAN can even generate game layouts it's never seen before, if trained on screenplays from games with multiple levels or versions.

This capability could be used by game developers to automatically generate layouts for new game levels, as well as by AI researchers to more easily develop simulator systems for training autonomous machines.

"We were blown away when we saw the results, in disbelief that AI could recreate the iconic PAC-MAN experience without a game engine," said Koichiro Tsutsumi from BANDAI NAMCO Research Inc., the research development company of the game's publisher BANDAI NAMCO Entertainment Inc., which provided the PAC-MAN data to train GameGAN. "This research presents exciting possibilities to help game developers accelerate the creative process of developing new level layouts, characters and even games."

We'll be making our AI tribute to the game available later this year on AI Playground, where anyone can experience our research demos firsthand.


The original post with additional development details can be found at the NVIDIA blog.

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blazed

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I think this technology will reach fruition when it is capable of creating a unique game with life like characters from scratch and on the fly every single time a person boots up the program. I suppose we could be some ways away from that. Having a person's thoughts or imagination (Ie brain input) as a starting point could provide something customized to each individual user.
 
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I think this technology will reach fruition when it is capable of creating a unique game with life like characters from scratch and on the fly every single time a person boots up the program. I suppose we could be some ways away from that. Having a person's thoughts or imagination (Ie brain input) as a starting point could provide something customized to each individual user.
And could be the basis for many arrests to pre-empt crimes.
 
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If by convincing you really mean it came across as a poor arcade port then sure. Ironically that's precisely what it really is laughably enough. I mean it's still cool, but I'm not "that" convinced just the same by it. It looks 110% like a cheap knock off.
 
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So basically they automated the deepfake for gaming?

Yay? We benefit from this how?

And could be the basis for many arrests to pre-empt crimes.

The sad thing is, it is becoming less and less of a joke

Look, dude even has a curved monitor already

1590416596106.png
 
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how did this thread go from pac man to preepmtive arrests in 2 posts ?
 
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Do they also add RTRT to the game? :nutkick:
 
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