- May 7, 2007
- 5,611 (1.27/day)
|System Name||MightyX (MITX)|
|Processor||Core i7 4770K @ 4.2ghz|
|Memory||16gb DDR3 1600 LP|
|Video Card(s)||Gigabyte GTX1080 G1 OC|
|Storage||Lots of SSD's|
|Display(s)||AOC AGON AG352QCX|
|Power Supply||Corsair SF600|
|Mouse||Razer Mamba Tournament Chroma|
|Keyboard||Razer Blackwidow X Chroma|
snip... when the Vulkan API is used .... DirectX 12 in a proper manner .
So it's all about new API's yet we pick and choose which we like to argue for an architecture? mmm..Rise of the Tomb Raider is an awful attempt at DX12. Its shouldn't be considered that in the slightest.
Your first statement is... well... at least you tried? clutching at straws tho.
As for buying a mid-range card today and using the "future proof" argument... The top end cards are the ones that will last the longest, not the mid range ones.
By the time the majority of games tested in reviews use these 'new gen" API's the two cards in question here will be obsoleted by at least one generation. This is if we're talking about high-to-maximum in game settings, 1080-1440p. All we have to compare is the here and now, all these "but it will shine in the future" comments are a pretty average argument for them. A card might last you 3 years of good gameplay, at a stretch 5 if you're willing to sacrifice a lot of eye candy. By then the price/performance landscape will be completely different all over again.
Generally if you game a hec of a lot, the best sort of value (I find) is in a high end card once every ~2 gens, or a upper/midrange card every generation, to enjoy the games in the here and now.
i'd love to revisit this thread in 2-3 years and see how well an RX480 / GTX1060 performs in the games that are the latest and greatest, my guess is nobody will care.