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NVIDIA Introduces First Virtualized GPU, Accelerating Graphics for Cloud Computing


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Oct 9, 2007
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NVIDIA today unveiled the NVIDIA VGX platform, which enables IT departments to deliver a virtualized desktop with the graphics and GPU computing performance of a PC or workstation to employees using any connected device.

With the NVIDIA VGX platform in the data center, employees can now access a true cloud PC from any device -- thin client, laptop, tablet or smartphone -- regardless of its operating system, and enjoy a responsive experience for the full spectrum of applications previously only available on an office PC.

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Apr 5, 2005
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would be cool if I can play a game on the cloud with full graphics acceleration :D
Aug 10, 2007
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"First"?! Well... I'd normally complain here about the use of "first", but any vGPU progress made is very much appreciated and I'll let it slide. Especially with such an aggressive, respectable push! :D
Nov 4, 2005
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As someone who works for an engineering firm whom has begun using VMs in mass this is fantastic news.
How often do we need a GPU in a office machine, so TCO and performance unless you are running fiber to each desktop is going to suck.

A 1080 60FPS stream at 32bit depth is almost 30gigabits per second unless you start using compression, and if you want to do that you might as well run a dedicated hardware/client system with capable hardware.

Or if you are doing accounting and need some performance the same energy a thin client consumes will be outperformed by a few more watts in a low profile system.

Do they have apps that allow for direct control of the rendering API from the network as that is a huge security hole just waiting to be infected.
Sep 21, 2009
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It would be cool if a game studio like EPIC or Crytek could use this for a service like Onlive but using their next-generation engines, with graphics way beyond what could be done in real-time even on a current high-end gaming rig. These same games could then be released a few years later to run locally when the next-gen consoles are out or the PC hardware is fast enough to run them, but if they can sort out the latency issue the next-next-gen consoles will probably render everything in the cloud anyway...
Jan 10, 2011
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but if they can sort out the latency issue the next-next-gen consoles will probably render everything in the cloud anyway...
Latency and Bandwidth. Doubt any standard (or even premium) connection can carry a true colour, 1920*1080 @30 (60?)FPS without -very- heavy compression (and a noticeable loss in quality). The issue wasn't the hardware as much as it was the connection.

But I see game publishers loving this idea. Would completely wipe out piracy if the industry completely switched to Cloud gaming.
Sep 15, 2011
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Jul 10, 2011
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4 GPUs and one power connector.? :eek: :toast:


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May 20, 2011
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Would completely wipe out piracy if the industry completely switched to Cloud gaming.
Would also completely wipe out the industry. few are those who desire to be chained to a "cloud" 24/7; more and more people are going to realise its downsides once they become mroe aware of what is happening with "their" data.
Mar 6, 2008
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Not really surprising. Those aren't GK104's, are likely clocked lower than desktop cards, and that might be an 8-pin connector

Number of Users Up to 100
GPU Specifications
Number of GPUs 4
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Memory Type DDR3
Memory Perf (GB/sec) 115
Form Factor
Length 10.5"
Height 4.4"
Width Dual slot
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