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NVIDIA Prepares GeForce 436.02 Gamescom Special Graphics Drivers

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This week, NVIDIA's out in force at Gamescom, the world's largest gaming expo. Yesterday, we announced ray tracing for blockbusters like Minecraft and Dying Light 2, and shared plenty of new trailers and screenshots for Bloodlines 2, Call of Duty: Modern Warfare, Watch Dogs: Legion, and other upcoming AAA ray-traced titles.

Today, we're celebrating our GeForce gaming community by releasing a special Gamescom Game Ready Driver, at 6am PT, that packs some big software optimizations for Apex Legends, Battlefield V, Forza Horizon 4, Strange Brigade and World War Z, which increase framerates by up to 23%. Also included are several new beta features based on feedback and requests from our community -- an Ultra-Low Latency mode for faster input response, an Integer Scaling display mode for pixel art games, and a new GeForce Experience Freestyle sharpen filter. Lastly, our new driver brings support for 3 new G-SYNC Compatible gaming monitors, and day-0 game support for Remnant: From The Ashes.

DOWNLOAD NVIDIA GeForce 436.02 Gamescom Special Drivers



Up To 23% Faster Performance In Popular Games
Our software engineers have been busy, crafting some sweet optimizations for Apex Legends, Battlefield V, Forza Horizon 4, Strange Brigade and World War Z that boost performance by up to 23%, compared to our previous driver, 431.60:



New Ultra-Low Latency Options For Faster Input Response
We know that gaming isn't just about raw FPS - gamers also want great image quality and faster response times. So we're introducing a new Ultra-Low Latency mode that gives gamers the ability to get the low latency feeling of high framerates, without having to compromise their graphics quality settings or resolution to get there.

The NVIDIA Control Panel has -- for over 10 years -- enabled GeForce gamers to adjust the "Maximum Pre-Rendered Frames", the number of frames buffered in the render queue. By reducing the number of frames in the render queue, new frames are sent to your GPU sooner, reducing latency and improving responsiveness.

With the release of our Gamescom Game Ready Driver, we're introducing a new Ultra-Low Latency Mode that enables 'just in time' frame scheduling, submitting frames to be rendered just before the GPU needs them. This further reduces latency by up to 33%.

Low Latency modes have the most impact when your game is GPU bound, and framerates are between 60 and 100 FPS, enabling you to get the responsiveness of high-framerate gaming without having to decrease graphical fidelity.

To select a Low Latency mode, open the NVIDIA Control Panel, head to "Manage 3D Settings", and scroll down to "Low Latency Mode". Three options are available:
  • Off: The game's engine will automatically queue 1-3 frames for maximum render throughput
  • On: Limits the number of queued frames to 1. This is the same setting as "Max_Prerendered_Frames = 1" from prior drivers
  • Ultra: Submits the frame just in time for the GPU to pick it up and start rendering
Our new Low Latency Mode is being released in beta with support for all GPUs in DX9 and DX11 games (in DX12 and Vulkan titles, the game decides when to queue the frame).

GPU Integer Scaling: Sharper Upscaling for Retro and Pixel Art Games
Retro and Pixel Art games like FTL, Hotline Miami, and Terarria are loved by many in our GeForce community. When played on higher-resolution displays, though, many pixel art games have to scale to fit the display, resulting in a blurry image. To address this, our community requested an image scaling mode called Integer Scaling, which preserves detail on pixel-art games when the resolution is increased.

Well, we've heard the call, and thanks to a hardware-accelerated programmable scaling filter available in Turing, GPU Integer Scaling is finally possible!

When enabled in retro games, emulators and pixel-art titles that lack resolution-scaling filters, the difference in clarity and fidelity is dramatic:

Please note, if you make your own image comparisons, they cannot be created with traditional screenshot techniques as the display scaler will be compared to the GPU scaler. Instead, photograph the display, or use a hardware capture card that records the final image as output to the screen.
GeForce Experience Adds New Freestyle Sharpening Filter

GeForce Experience can optimize games, update drivers, record gameplay, stream, capture in-game photos, and much more. One feature, NVIDIA Freestyle, allows gamers to apply and stack custom filters to personalize their gaming experience.

As part of our new Game Ready Driver, we are releasing a new Sharpen Freestyle filter with improved image quality and performance compared to our existing "Detail" Freestyle filter. The image quality of the new filter is improved, and the performance impact is roughly half that of the prior filter.

Freestyle sharpening is different from other solutions in a couple of ways: Freestyle gives gamers the ability to customize the amount of sharpness, from 0 to 100%, and apply this customization on a per game basis using the in-game overlay. We believe sharpness is based on personal preference and varies from game to game, so with Freestyle we designed a simple solution that remembers your settings in each game.

NVIDIA Freestyle also offers broader API support than other solutions, letting you enhance over 600 games DX9, DX11, DX12 and Vulkan API games. And we'll continue to add support for more as part of our Game Ready Driver releases.

To use NVIDIA Freestyle, install GeForce Experience, and press Alt+F3 to activate the Freestyle In-Game Overlay. Add the Sharpen Filter included in the latest game ready driver, as well as other filters to customize the look and feel of your game. Your preferences are saved separately for each game and applied for future sessions.


30-Bit Color Support

First introduced in our Studio Driver in July, our new Game Ready Driver adds support for 30-bit color across all product lines, including GeForce and TITAN, allowing for seamless color transitions without banding. With 24-bit color, a pixel can be built from 16.7 million shades of color. By increasing to 30-bit color, a pixel can now be built from over 1 billion shades of color, which eliminates the abrupt changes in shades of the same color.

Multiple creative applications currently take advantage of 30-bit color, including Adobe Photoshop, Adobe Premiere Pro, Autodesk RV, Colorfront Transkoder, Assimilate Scratch, and Foundry Nuke.
Optimal Playable Settings For More Games

As part of our Game Ready program, NVIDIA has recently added Optimal Playable Settings (OPS) for even more games, including Wolfenstein Youngblood, Dota Underlords, F1 2019, The Sinking City, BATTALION 1944, Gloomhaven, Bloodstained: Ritual of the Night, Pathologic 2, Rune 2, Observation, Beyond Two Souls, Heavy Rain, DEAD OR ALIVE Xtreme Venus Vacation, Blood of Steel, and Attack on Titan 2.

To optimize your game, open GeForce Experience, click on the game tile in the Games Tab, and hit "Optimize".
GeForce Game Ready Driver - Download Now

Game Ready Drivers are the gold standard for the gaming industry, delivering unprecedented game support, frequent performance optimizations, and beneficial new features that make your experience even better.

We hope you have a great time gaming on the new GeForce Game Ready 436.02 WHQL drivers, our 105th set of Game Ready drivers hand-crafted over the past 5 years. To install, head on over to the GeForce Experience Drivers tab, starting at 6am PT on August 20th.

Update 12:57 UTC: These drivers have been released now and are available for download.

View at TechPowerUp Main Site
 
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@W1zzard , you know what's going to happen next...

 

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"Ultra-Low Latency mode for faster input response" = Radeon Anti-Lag
"new GeForce Experience Freestyle sharpen filter" = Radeon Image Sharpening
 
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Damn nice, following suit on AMD with latency, and sharpening?, and intel on integer scaling?, awesome!

Just need to fix the DPC latency of the drivers now
 

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Very nice, I'll grab these later.
 
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I don't understand what you're discontent with. Regressions and bugs do happen. NVIDIA has fixed everything quite fast. What's the problem?

"Ultra-Low Latency mode for faster input response" = Radeon Anti-Lag
"new GeForce Experience Freestyle sharpen filter" = Radeon Image Sharpening

Unique AMD RDNA features. So unique, NVIDIA has implemented them in less than three months on existing HW.

Damn nice, following suit on AMD with latency, and sharpening?, and intel on integer scaling?, awesome!

Just need to fix the DPC latency of the drivers now

Another unique feature from Intel ;-)

As much as NVIDIA is hated everywhere I still believe the company and their products are just awesome. Yes, overpriced at the moment but it's not NVIDIA's fault they have no competition at high end.
 

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*looks around*

But... no download link


*Cries*
 
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Freestyle has been around for a while, using it on Skyrim Special Edition, Deus Ex: Human Revolution, and Metro Exodus. Pretty good. Just waiting for Low Latency and specified performance.
 
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I'd be excited if they gave us a control panel not from '98.
 
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I'd be excited if they gave us a control panel not from '98.
I agree they should get with the times, but does it matter if you rarely use it? I'll stand by for an upgrade regardless, mainly if they speed up the loading(Starting up the program and locking in our settings).

Edit: Or they could just fuse it into GeForce Experience, right? Might not be a good idea for those that don't want the program, though.
 
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Awesome can't wait to download those !
I'd be excited if they gave us a control panel not from '98.

Why would you fix something if it ain't broken ? I mean come on '98s have their charm :laugh:
 
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Those are some great great perf improvements, I wonder if they are there for older GPUs as well. And Integer scaling is a terrific feature, now only if I had a Turing GPU.
 
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I don't understand what you're discontent with. Regressions and bugs do happen. NVIDIA has fixed everything quite fast. What's the problem?
It's a press release. It needs a reality check.

I'd be excited if they gave us a control panel not from '98.
I was half expecting that and was disappointed too.
 
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Why does Integer Scaling require a new GPU while emulators can do it on any?

Such much bullshit to get more $_$
 
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Integral scaling????

Hell yeah!!
 
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Why does Integer Scaling require a new GPU while emulators can do it on any?
Optimization? Efficiency? The argument about Interger Scaling was that it was more resource intensive.
I do agree that if they allowed Turing GTX cards to "handle" Ray Tracing, they should activate this for older gen cards, even if they can handle it or not.
 
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I'd be excited if they gave us a control panel not from '98.

Oh no, please keep it. It does the job, it just works :laugh:, and its not some strange low-information density piece of junk like GFE. and 90% of websites these days.

If you want shiny nonsense install Experience :p

Why does Integer Scaling require a new GPU while emulators can do it on any?

Such much bullshit to get more $_$

This. Nvidia is clearly pulling the stops to push Turing adoption rates. Wonder how that'll go. But really, as a Pascal user, I'm quite sure I should've gotten this feature too.

-1 points to Nv. Even the wording of it 'we found a shader that could do it' GTFO pls.

I don't know, using drivers as a selling point tastes badly to me. AMD tried similar with their Crimson push... not a fan. Just release shit as it should be.

Rant aside, these are still sweet additions of course.
 
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Things are heating up on the driver front. Now patiently awaiting what will the big AMD yearly driver bring..
 
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Freestyle has been around for a while, using it on Skyrim Special Edition, Deus Ex: Human Revolution, and Metro Exodus. Pretty good. Just waiting for Low Latency and specified performance.

Well yeah since January 2018 to be exact, they just updated sharpen image filter(source, where this article is copy pasted) for it. Though while it still supports more API:s than AMD's RIS, game has to have supported by Nvidia. And yeah Nvidia Freestyle is not only image sharpening, it can do whole a lot more than that and is very versatile nifty tool.
 
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436.02 WHQL

Fixed Issues in this Release

  • [SLI][Shadow of the Tomb Raider]: The game crashes with "DXGI DEVICE HUNG Error" while being launched. [200541075]
  • [AutoCAD 2017][Maya]: White screen or blue-screen crash may occur. [2511117]
  • Mouse cursor may not render correctly after exiting a game. [2645203]
  • [NVIDIA Control Panel - Russian]: There is a typographical error in the Manage 3D Settings->DSR settings text. [2659281]
Open issues Windows 10
  • [Tom Clancy's The Division II]: The game may crash when played in DirectX 12 mode. [2587043/200406322]
  • [Forza Motorsport 7]: There is corruption on the tracks in the game. [2682129]
  • [Overwatch]: The games crashes with "Your rendering device has been lost" error. [2482278]
  • [HDR][Integer Scaling]: Blue-screen crash or system hang may occur when changing the resolution while using integer scaling with HDR. [200542578/200542870]
  • [Firefox][G-SYNC]: When G-SYNC is enabled, flickering occurs with YouTube fullscreen video playback when hovering over the timeline. [200544130]
  • System crash occurs while installing the drivers on a system with GPUs from mixed architectures; for example, Fermi and Pascal. [2676468]
 
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