- Nov 19, 2012
- 266 (0.08/day)
|Processor||i7 6700K @ 4,5Ghz @ 1,264V|
|Motherboard||Asus MAXIMUS VIII HERO|
|Cooling||BE QUIET Dark Rock 3|
|Memory||KFA² HOF DDR4 2x8GB 3200Mhz CL14|
|Video Card(s)||Gigabyte AORUS GeForce GTX 1080Ti 11G @ 1730Mhz & 12010Mhz|
|Storage||970 EVO 250GB | Crucial m4 128GB + MX300 525GB + MX500 1TB + PNY XLR8 2TB | 4TB HDD + 14TB HDD|
|Display(s)||Acer XG270HU 27" 1440p 144Hz|
|Case||Fractal Design DEFINE R4 Black Pearl Window|
|Audio Device(s)||Creative Sound Blaster Z|
|Power Supply||Corsair RM850x|
|Software||Windows 10 Pro 64-bit|
|Benchmark Scores||https://valid.x86.fr/ctrims https://www.3dmark.com/3dm/40838690 https://www.3dmark.com/3dm/40839480|
I am trying those drivers on Windows 10 right now.830MB (496.13, W11) vs 701MB (472.12, W10) vs 608MB (472.12, W7). LOL. Where?...
Confirmed. It used to be the case where you could download a normal driver instead of a DCH simply by deleting -dch from the URL, ie, turn...
but this no longer works. On the other hand, I had zero intention of "upgrading" to W11 anyway and play few new AAA games, so nothing of value is lost by staying on v472.12 for quite a while yet (which is supported for security updates through to 2024).
The cool feature added is the Shader Cache Size control :
Sorry, I was lazy to change the language in english for the screenshot x)
"The shadow (or shader) compilation for applications can be ignored if the result of this compilation is in the cache. This will reduce stutters and start-up time of applications."
So far it seems it's working, lowering little loadings in AC: Valhalla.