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NVIDIA Releases PerfHUD 5 Public Beta

Discussion in 'News' started by HellasVagabond, Jul 24, 2007.

  1. HellasVagabond New Member

    Jan 19, 2007
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    We are very happy to announce our first public beta of NVIDIA PerfHUD 5. PerfHUD 5 is a major step forward from PerfHUD 4, featuring numerous new features and improvements:

    * DirectX 10 Support, GeForce 8800 GTX Support
    * Microsoft Windows Vista Support (DirectX 9 and 10)
    * Interactive usage model
    * Shader edit-and-continue
    * Render state edit-and-continue
    * Revamped customizable user interface
    * Numerous other improvements…


    Of course, PerfHUD still provides convenient automated bottleneck identification and all the real-time performance analysis and debugging features that you’ve used in previous versions. It allows you to analyze your application from a global view to individual draw calls, providing numerous graphics pipeline experiments, graphs of performance metrics, and interactive visualization modes – all in real-time while your application is running. We strongly recommend that you read through our PerfHUD 5 Overview Slides, the Quick Tutorial, and the User Guide to get a good understanding of PerfHUD’s extensive capabilities. Don’t forget that your application must opt in to PerfHUD analysis. Instructions are in Pages 30 to 32 of the User Guide.
    Known Issues:
    * Only the first two chapters of the User Guide have been updated.
    * There may be a reference count error when you quit an application.
    * The “Toggle Full Screen” button in the Sparkles sample doesn’t work, but Alt+Enter works
    Key Features of NVIDIA PerfHUD 5:
    * G80 support on Windows Vista and XP
    * DirectX 10 support on Windows Vista
    * DirectX 9 support on Windows XP and Windows Vista
    * Edit & Continue for HLSL and .fx vertex, geometry, and pixel shaders
    * Edit & Continue for Raster Operations state
    * Customizable Performance Dashboard
    o User chooses up to 4 counters per graph
    o Full set of 40+ PerfSDK Direct3D and GPU counters available
    o Arrange graphs as you choose
    o Create and delete graphs
    o Save/load custom layouts
    o Layout stored automatically when exiting PerfHUD
    o Double-clicking color swatch in graph legend toggles display of that channel
    * Improvements to Frame Debugger
    o Visualization of 2D textures, 3D textures, shadow maps, and cube maps
    o User can arbitrarily rotate wireframe visualization
    o Show selected draw call only (versus selected and all previous calls)
    o Mouseover on textures and render targets shows texture coordinates and texel color
    o Tone mapping for textures and render targets
    * Improvements to Frame Profiler
    o Instruction Count Ratio graphs
    o Tooltips for graphs with graph values
    o “Alpha Enabled” state bucket criteria
    o Support for Hierarchical Direct3D Performance Markers
    * Improved user interface
    o Polished look-and-feel with new fonts and widgets
    o Hardware mouse cursor improves responsiveness when frame rate is low
    o Clicking on graphs in Frame Profiler jumps to corresponding draw call
    o Clear legends for all graphs
    o New Help screen with software version, GPU, driver information, and keyboard shortcuts
    o Options screen with numerous configuration options:
    + Clear color buffer when viewing Z-only passes
    + Preserve backbuffer
    + Draw call visualization mode
    o F2 hides/shows PerfHUD UI
    * Compatibility, stability, and reliability improvements
    o Extensive testing on a wide range of applications
    o Minor bug fixes
    * Comprehensive documentation
    o User Guide
    o Quick Tutorial

    Source: NVIDIA
    Last edited by a moderator: Jul 24, 2007
    10 Year Member at TPU
  2. LiNKiN


    Jan 15, 2006
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    Is that an Unreal Tournament 3 screenie? :drool:
    10 Year Member at TPU
  3. HellasVagabond New Member

    Jan 19, 2007
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    Athens , GREECE
    Yeap :)
    10 Year Member at TPU
  4. Boneface

    Jan 13, 2006
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    Sorry for not knowing but what is this for exactly? thanks
    10 Year Member at TPU
  5. TXcharger

    TXcharger New Member

    Jul 20, 2006
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    its so you can kill and adjust/see your graphics card performance on the fly at the same time :)
    Last edited: Jul 24, 2007
    10 Year Member at TPU
  6. WarEagleAU

    WarEagleAU Bird of Prey

    Jul 9, 2006
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    took me a minute to understand what it was myself. Then I saw HUD and it made sense.
    10 Year Member at TPU

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