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NVIDIA RTX owners only - your opinion on DLSS 2.0 Image quality

Mussels

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how do you that? you mean using DSR 4k that game and then using dlss?
His monitor might be like mine, where it 'overclocks' and accepts 4K inputs
 
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but the scaling from the monitors is usually pretty bad and make a mess of the image quality, ghosting, etc.

anyway, I just want to know how he do it to get that much better quality, so I try myself. If it's using the monitor, I think I could do it with the 27GL850b

so, should be using DSR on some specific games, or using custom resolution on the whole system (can't see why would do that) but his words makes me whonder what specific option is he using because It's not clear.
 
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how do you that? you mean using DSR 4k that game and then using dlss?

Correct, but now I game on an LG C1 so it's natively 4k
 

Mussels

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but the scaling from the monitors is usually pretty bad and make a mess of the image quality, ghosting, etc.

anyway, I just want to know how he do it to get that much better quality, so I try myself. If it's using the monitor, I think I could do it with the 27GL850b

so, should be using DSR on some specific games, or using custom resolution on the whole system (can't see why would do that) but his words makes me whonder what specific option is he using because It's not clear.
Normally yes, but in the case of my two screens - no. It genuinely looks and behaves like native 4K. Quite a few high refresh 1440 displays seem to also handle 4k60 'natively' but have the option hidden.

In my case i just plug my chromecast in (the new one with a remote) and if it defaults to 4K60hz i know the monitor can take it, and fart about with custom resolutions.
 

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OK so hear me out.

Enable DLDSR 2.25x in NVCP using the latest 511.23 driver.

Set your DLSS supported game to that resolution, for me using a native 3440x1440 monitor, this is 5120x2160.

Now enable DLSS in Performance mode, for me this is now an internal render res of 2560x1080.

Now tell me that doesn't look better than native, and for me, it performs better than native still too.

Nvidia, you've done it.
 

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OK so hear me out.

Enable DLDSR 2.25x in NVCP using the latest 511.23 driver.

Set your DLSS supported game to that resolution, for me using a native 3440x1440 monitor, this is 5120x2160.

Now enable DLSS in Performance mode, for me this is now an internal render res of 2560x1080.

Now tell me that doesn't look better than native, and for me, it performs better than native still too.

Nvidia, you've done it.

I'm glad it works, but I'm still confused as **** :roll:
 

Mussels

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I posted in the other thread, but i ran the new 2.25x thingy with my 1440p monitor overclocked to 4k 80Hz, and played starcraft in 6K 80hz.


I was beautiful. and a little laggy., but i have no idea the FPS because the FPS counter was so small it was in the subpixel range.
 

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I'm playing God of War, the settings I mentioned above at df's optimised settings and it's 100-120fps, I can't believe how clean and detailed it looks
 

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I just took screenshots of some of the main menu screens for SC2 (using GFE's screenshot method)

The files are too big to upload (~8MB each!) ... this is a 12 year old DX9 game with terrible antialiasing so its really visible in person when the shimmering edges are gone.


Edit: need to find another way to host...

Ugh how about a zoomed in crop. You were never meant to see this close up
1642299854971.png


1642299878983.png
 
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side note. i think its funny as hell the god of war. sdr checker board game.... needs dlss to hit above 60fps...
 

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side note. i think its funny as hell the god of war. sdr checker board game.... needs dlss to hit above 60fps
I don't follow? I can run ultra everything and be well above 60fps at 3440x1440 without DLSS, even 4k is doable for 60 target. DLSS is the icing on the cake here, and optimised settings are the smarter choice over original or ultra everything. All things considered I'd say the game generally runs pretty well.
 
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I don't follow? I can run ultra everything and be well above 60fps at 3440x1440 without DLSS, even 4k is doable for 60 target. DLSS is the icing on the cake here, and optimised settings are the smarter choice over original or ultra everything. All things considered I'd say the game generally runs pretty well.
i mean game assets look nice but are vastly under whelming. due to when game was being dev. they learn early on. checker board would be only way to play the game at a decent frame rate for ps4.
are you doing 4k (seeing it uses checker boarding) at 60 fps?

it was clever design from a game design point due to limited hardware. even going forward into ps5 its limited due to hardware.

i do miss the og style of combat. but current hardware simple cant do that. even on pc using some form of dlss .
physics and partical effects nuke performance. that even before basic GI is used to.



its a chicken/egg problem.

also a side note.

2 things
1 that the real reason why there been no new red faction game. we hit a point where the oh shiny.... and not real world physics or something near it.


2
its a profit driven thing to. where the best of the best software. went to vfx area. do to ROI and better margins.
if you can watch corrid digital how they talk about certain software and such. plus the need for god spec hardware above even gaming pc. to render before finale render happens.
very interesting info and how current game dev/design and such is limited.
 

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are you doing 4k (seeing it uses checker boarding) at 60 fps?
PC doesn't use checkerboarding, either full native res with TAA or DLSS, FSR is there too which comes after a native+TAA downsample.

DLDSR + DLSS is amazing

ScreenShot-2022-1-16_21-57-10 (2).png
 

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I just took screenshots of some of the main menu screens for SC2 (using GFE's screenshot method)

The files are too big to upload (~8MB each!) ... this is a 12 year old DX9 game with terrible antialiasing so its really visible in person when the shimmering edges are gone.


Edit: need to find another way to host...

Ugh how about a zoomed in crop. You were never meant to see this close up
View attachment 232557

View attachment 232558
Oh i thought this might help:

1080p WITH AA for comparison - the edges of the hair and armour look like theyre from totally different game engines
1642377059182.png


Monitor "overclock" disabled so that the new DSR gives me a virtual 4K 165Hz, vs the "real" 4k 80hz

At one point she looks to the side, at the higher res you can make out that her eyes are bloodshot, a totally hidden detail at lower res

1642378811204.png
 
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I use dldsr in cod warzone and the final IQ it's better than native. with dldsr(1440p) + dlss quality, maintaining the same fps +/-
 

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@Mussels it's kind of crazy how much GPU horsepower these 3080/90's have, the higher res you run just plays into their strength and they just deliver. crazy the amount of games I can run 5120x2160 and get above 60 fps already, and there's still room to wiggle with downward either DLSS, FSR or just a lowered render scale to boost performance while keeping the majority of that super sampled crisp look. It's breathing new looks/life into a lot of games for me.
 

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@Mussels it's kind of crazy how much GPU horsepower these 3080/90's have, the higher res you run just plays into their strength and they just deliver. crazy the amount of games I can run 5120x2160 and get above 60 fps already, and there's still room to wiggle with downward either DLSS, FSR or just a lowered render scale to boost performance while keeping the majority of that super sampled crisp look. It's breathing new looks/life into a lot of games for me.
I mean, just turn off AA to compensate and you break even in a lot of games
 

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I mean, just turn off AA to compensate and you break even in a lot of games
You're not wrong. Like you I think playing with this is going to eat up a lot of my time, it's fascinating.
 
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It doesn't have DLSS but it's pretty impressive how much it helps Witcher 3 image quality wise running 4k with the 2.25 settings pretty blown away it's a game changer for older games with shit AA implementations
 
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i cant seem to make this work -- my games don't seem to have the 1.75x and 2.25x resolutions available...

Edit: nvm saw it in the nvpanel... too bad game cant pick it up automatically yet.
 
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PC doesn't use checkerboarding, either full native res with TAA or DLSS, FSR is there too which comes after a native+TAA downsample.

DLDSR + DLSS is amazing

View attachment 232603
the game engine does. my guess they simple turn it off for pc version.
 

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Software case populated with Artic P12's
Benchmark Scores 4k120 OLED Gsync bliss
It doesn't have DLSS but it's pretty impressive how much it helps Witcher 3 image quality wise running 4k with the 2.25 settings pretty blown away it's a game changer for older games with shit AA implementations
It's going to be an amazing tool for older games/bad AA games/having some performance overhead, DLSS in combination is icing on the cake. I'm just loading up title after title experimenting
 
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Yeah actually I started downloading a bunch of old games haha...

Might be time for another Oblivion & Fallout: New Vegas runthrough.

Oblivion Engine: "We cannot do "HDR" and Anti-Aliasing at the same time...."
DLDSR: "Hold my beer"
 
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Software Windows 10 Pro
Benchmark Scores Cinebench R23 single-core: 1,800, multi-core: 18,000. Superposition 1080p Extreme: 9,900.
I've just tried in Mass Effect 3 LE. Whenever I set a higher resolution, the game switches back to 1080p on its own for some reason. Maybe I have to restart the game, just the engine forgets to ask for it, I don't know.

Also, it's weird that I have 2.25x (1440p) DL available, but 4x (4K) is only there conventionally.
 

Mussels

Freshwater Moderator
Staff member
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Oystralia
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Benchmark Scores Nyooom.
I've just tried in Mass Effect 3 LE. Whenever I set a higher resolution, the game switches back to 1080p on its own for some reason. Maybe I have to restart the game, just the engine forgets to ask for it, I don't know.

Also, it's weird that I have 2.25x (1440p) DL available, but 4x (4K) is only there conventionally.
Only works in fullscreen exclusive mode, not windowed or borderless (might be ME's issue)

It's not weird, we only get the 2.25x - you're meant to get the fidelity of the 4x, with a lower performance loss
 
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