- Joined
- Jun 27, 2019
- Messages
- 2,026 (1.06/day)
- Location
- Hungary
System Name | I don't name my systems. |
---|---|
Processor | i5-12600KF 'stock power limits/-115mV undervolt+contact frame' |
Motherboard | Asus Prime B660-PLUS D4 |
Cooling | ID-Cooling SE 224 XT ARGB V3 'CPU', 4x Be Quiet! Light Wings + 2x Arctic P12 black case fans. |
Memory | 4x8GB G.SKILL Ripjaws V DDR4 3200MHz |
Video Card(s) | Asus TuF V2 RTX 3060 Ti @1920 MHz Core/@950mV Undervolt |
Storage | 4 TB WD Red, 1 TB Silicon Power A55 Sata, 1 TB Kingston A2000 NVMe, 256 GB Adata Spectrix s40g NVMe |
Display(s) | 29" 2560x1080 75 Hz / LG 29WK600-W |
Case | Be Quiet! Pure Base 500 FX Black |
Audio Device(s) | Onboard + Hama uRage SoundZ 900+USB DAC |
Power Supply | Seasonic CORE GM 500W 80+ Gold |
Mouse | Canyon Puncher GM-20 |
Keyboard | SPC Gear GK630K Tournament 'Kailh Brown' |
Software | Windows 10 Pro |
I've also watched that HUB comparison vid yesterday and for the most part I agree with the conclusion.
I'm only gaming on a 29" 2560x1080 ultrawide monitor. 'pixel count sits between 1080p and 1440p but closer to 1080p'
And even on this monitor I find DLSS Quality to be perfectly usable and arguably better than native TAA in some games.
If the default DLLS feels off I manually switch to the 2.5.1 version which gave me some decent results so far. 'I'm yet to try newer versions tho'
HUB also pointed out probably the most important part for me, the image stability.
I'm not sure whats going on with some games but I can notice so much texture/whatever else flickering with native TAA that it just bothers me once I notice it. 'especially foliage flicker'
DLSS seems to fix that for the most part so for that alone I prefer using DLSS on Quality and everything else is just a bonus like the better performance and the better small details in the background. 'This I noticed in Cyberpunk if I tried native vs DLSS'
I've noticed that some ppl complain about bad ghosting with DLSS but to be honest I'm yet to notice that in the games I've played with DLSS or maybe those games use a worse DLSS version idk.
I'm only gaming on a 29" 2560x1080 ultrawide monitor. 'pixel count sits between 1080p and 1440p but closer to 1080p'
And even on this monitor I find DLSS Quality to be perfectly usable and arguably better than native TAA in some games.
If the default DLLS feels off I manually switch to the 2.5.1 version which gave me some decent results so far. 'I'm yet to try newer versions tho'
HUB also pointed out probably the most important part for me, the image stability.
I'm not sure whats going on with some games but I can notice so much texture/whatever else flickering with native TAA that it just bothers me once I notice it. 'especially foliage flicker'
DLSS seems to fix that for the most part so for that alone I prefer using DLSS on Quality and everything else is just a bonus like the better performance and the better small details in the background. 'This I noticed in Cyberpunk if I tried native vs DLSS'
I've noticed that some ppl complain about bad ghosting with DLSS but to be honest I'm yet to notice that in the games I've played with DLSS or maybe those games use a worse DLSS version idk.