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NVIDIA RTX owners only - your opinion on DLSS 2.0 Image quality

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I just tried High on Life and yeah there are some weird things with DLSS Ultra Quality vs Quality
1. FPS is actually higher than Quality
2. Texture is better anti aliased, but there are more shimmering vs Quality mode

Man replacing the stock DLL 2.4.0 to 2.5.1 vastly improve image quality, making 4K DLSS Quality easily better than Native, while offering 70% higher FPS, crazy stuff

2.4.0 vs 2.5.1
pixels crawling is pretty much gone with 2.5.1
the game a bit odd with hdr to. but it depends on your display also..
 
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Yet to play a game that supports DLSS, sorry. It seems to be mostly first person games that utilize it and I am not a FPS gamer.
 

wolf

Better Than Native
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Man replacing the stock DLL 2.4.0 to 2.5.1 vastly improve image quality, making 4K DLSS Quality easily better than Native, while offering 70% higher FPS, crazy stuff

2.4.0 vs 2.5.1
pixels crawling is pretty much gone with 2.5.1
I've dropped 2.5.1 into all the supported games till I find one that's consistently better, it's the first thing I do. I really hope it gets added or modded into Jedi Survivor too, my best mate that has a 3080 and C2 42 also is playing it, but FSR just looks so crunchy, flickery, pixelated and soft. It won't do much for the performance at this stage unfortuantely, but it could at least help image quality along significantly.
 
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I've been using DLSS in several games for a while now, and honestly I find myself using that instead of the built-in AA when I see it available. My monitor is 1440p but I have resolution scaling turned on in the control panel to boost frame rates as my RTX 2080 is getting a little long in the tooth. DLSS looks great at native 1440p, but can look horrible in some games if I'm using the image scaling feature (its an odd resolution 1969x1108). All in all I tend to use it whenever I see it in the video settings unless it looks bad with image scaling, in which case, I still use it but with the native resolution instead. Usually the performance increase from using DLSS is enough to make the game run well at the native resolution anyway.
 

wolf

Better Than Native
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DLSS SR v3 is pretty impressive when properly implemented, like in this early access game The Outlast Trials (which got pretty good Steam reviews so far)

4K Epic RT vs 4K DLSS.Q
DLSS.Q get very aggressive negative mipmap that it has higher details than Native, but still maintain good temporal stability (just every so slightly less shimmery than Native TAA when standing still)
 
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