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NVIDIA RTX owners only - your opinion on DLSS 2.0 Image quality

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My UPS has a data cable going to my computer so I can read a rough output wattage at all times in HWInfo. It's obviously not 100% precise and is subject to PSU efficiency, but it's good enough to corroborate the GPU Power and GPU Total Board Input Power readings. In MW2019 specifically, capped at 120fps, I save anywhere between 10-30W of power with DLSS on. About 380-390W total system power draw with DLSS off, about 360-380W total system power draw with DLSS on. With 120fps capped DLSS my 2060S still runs at pretty high (70-95%) utilization so it doesn't affect temps more than 2C.

Obviously it's a best case scenario as I was unable to hit even 110fps most of the time with DLSS off in that game, while DLSS on is a constant 120fps at all times. Also MW2019 always pretty much maxes out two CPU cores even when it's not CPU-bound, so there is no difference in CPU power draw between uncapped, 60fps capped or 120fps capped.

Sweet, seems like Nvidia took extra measure to ensure the best implementation of DLSS in Warzone, this game is huge after all. Just hope that there were less cheaters now than before so I can get back to it, or is that wishful thinking?
 

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DLSS would work wonders in VR. I havent tested a game yet that has it though. The only thing I'm worried about with it in VR is if the ghosting on edges are more visible.
i think its automatically in there already, they run higher res (or just AA?) where you're looking and low res around it
 
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i think its automatically in there already, they run higher res (or just AA?) where you're looking and low res around it

Yeah that's just MSAA in the middle of your vision while the peripheral get lower res.
I don't think DLSS work well with VR though, the resolutions in VR is generally too low for DLSS to work its magic, also you don't need higher res when your eyes are 2cm from the screen.
 

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Sweet, seems like Nvidia took extra measure to ensure the best implementation of DLSS in Warzone, this game is huge after all. Just hope that there were less cheaters now than before so I can get back to it, or is that wishful thinking?

I don't touch the Warzone area of the game so not sure. While the DLSS update was surprisingly huge and fixed a lot, Raven Software hasn't previously deserved much confidence after taking over IW's game. If you really want to play the new Cold War weapons maybe?

Other than that, I'm not sure if DLSS has a negative impact on long range sniping which is more prevalent in Warzone. With DLSS on some surfaces like corrugated roofs can get a little blurrier when your character is moving, but it took me a long time to notice the difference.

Just in MW2019, there wasn't much "added" except DLSS. Everything else was to fix what Raven previously broke in the last month. The idiotic 680 bug that had your char's left arm bent backwards into your face at all times obstructing vision, the complete loss of all sleight of hand on any weapon, loss of all of the Finn's RoF barrels, etc.

and then there was the Sykov :laugh: but at least its nerfed now
 

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Seems like with Warzone the boost follows the trend from other games, where the lower the starting FPS, the bigger boost DLSS gives.

Like a 3080 or 3090 already get quite high FPS, so the boost is minimal, but a 2060 could see massive boosts.

DLSS really can be a tool to help an older/weaker card keep it's head above water as it ages.
 
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Games I've tested so far:
Warzone: Not noticing anything major graphics wise with it, FPS does improve drastically while not noticing a huge loss in image quality
Cold War: Looks a bit blurrier with performance mode than Warzone does, but overall it doesn't bother me albeit it is more noticable
 
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Yeah with Warzone and Fortnite supporting DLSS, it will be very advantageous for RTX owners. I mean with a 4K 42in or bigger screen I could see everything on the other side of the map while getting 200+fps :roll: .
Right now I'm interested in Naraka: Blade Point which also support DLSS, looks like another fun Battle Royale game with a mix of Dark Soul fightning mechanic
 

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Spent a bit last night messing around in the bright memory infinite benchmark, after playing some older games with DSR (May payne 3, 6880x2880) and getting amazing IQ results.

Messed around with setting various DSR resolutions and then using different DLSS modes and checking out IQ, that massive output resolution really makes for a clean image, and it made me wonder.

An idea for another DLSS setting - 'Ultra quality' to be used purely as the name describes. I couldn't say for sure what the input and output factors would need to be, but even quality mode has a large performance uptick over native in most situations, so basically tuning 'Ultra quality" mode to have roughly equal to, maybe 0-5% more performance than native, rather than 25%++, but with certainly even better visual results, for when performance is already excellent but you want another dial to turn up.

Would that appeal to anyone?
 

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Spent a bit last night messing around in the bright memory infinite benchmark, after playing some older games with DSR (May payne 3, 6880x2880) and getting amazing IQ results.

Messed around with setting various DSR resolutions and then using different DLSS modes and checking out IQ, that massive output resolution really makes for a clean image, and it made me wonder.

An idea for another DLSS setting - 'Ultra quality' to be used purely as the name describes. I couldn't say for sure what the input and output factors would need to be, but even quality mode has a large performance uptick over native in most situations, so basically tuning 'Ultra quality" mode to have roughly equal to, maybe 0-5% more performance than native, rather than 25%++, but with certainly even better visual results, for when performance is already excellent but you want another dial to turn up.

Would that appeal to anyone?
NV wont make it happen, because they're using DLSS as an RTX advertisement
 

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NV wont make it happen,
I wouldn't be so certain, we're only ~2.5 years into the tech and not much over a year into 2.0, it's got a long road ahead of it, especially if they really are banking on it staying around.

2.0 and the 4 modes we have will certainly not be where that road stops.

I'm not saying what I suggested will happen for sure, but I'm positive more modes and options are on the cards, like say an FPS target mode where the output res and FPS are fixed, and the input resolution is dynamic to hit the targets.
 
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My best DLSS experience has been Control, and the best way I can describe my feelings about it is that I don't notice it.

Imagine the settings, as they do often in Control, randomly shift about at times. If it was, say, anti-aliasing that turns off after a relaunch of the game and on a low res, such as 1080p screen, then you would notice the AA was off instantly. Or say lighting, volumetric effects, reflections, etc. that changes, again one would notice.

With DLSS that's the difference. It is not as sharp at times as native res. I have seen online, examples of it being worse 90% of the time, nice round number I know; and in the outlying 10% it can turn up very far away details sharper than native, as can be seen in Cyberpunk detailed reviews online, but I haven't got a first hand experience with it so I cannot comment.

So if there's DLSS, it is not that noticeable to the extent that unless you look for whether it is on, it won't matter in return of better performance. So I think I'm positive about it overall, if it is so well implemented as it is in Control though. I look forward to the next weekend for the Metro remaster very much on that front. That'll be the golden sample of DLSS 1 vs 2 comparison.
 
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At 4k it works really well at 1440p it can be solid but at 1080p it's not very good. When it's implemented properly it can be pretty amazing especially when you consider what it's doing but when it's not it can be a blur fest.

CP/Control do it really well and the cod games are all decent image quality wise with it on. 1440p and above.

The thing that makes make me optimistic about this tech is how much it's improved over the last couple years.... It was unusuable imho when it first released but thankfully Nvidia kept working at it.
 

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I'm really looking forward to trying out the new Metro update with DLSS 2.1 and the other enhancements, shaping up to possibly be the best RT and DLSS implementation yet.
 
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At 4k it works really well at 1440p it can be solid but at 1080p it's not very good. When it's implemented properly it can be pretty amazing especially when you consider what it's doing but when it's not it can be a blur fest.

CP/Control do it really well and the cod games are all decent image quality wise with it on. 1440p and above.

The thing that makes make me optimistic about this tech is how much it's improved over the last couple years.... It was unusuable imho when it first released but thankfully Nvidia kept working at it.
The lower the resolution the less data DLSS has to work with, so naturally it's getting better as the resolution increases.

When you're upscaling from 1400p to 4K, you've got 3.6M pixels to work with, when you're upscaling from 768p to 1080p, you only have 1M pixels.

For 8K DLSS will shine, only I find it hard to believe there are actual human beings capable of seeing the fine details of 8K videos. 8K is above our physical limits/acuity unless you're staring at a small part of the screen.
 
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I'm really looking forward to trying out the new Metro update with DLSS 2.1 and the other enhancements, shaping up to possibly be the best RT and DLSS implementation yet.

Yeah DF shows that even 4K DLSS Performance (1080p internally) looks better than TAA Upsampling at 1500p

Untitled.png


And TAA Upsampling is already superior than Upscaling + CAS (FidelityFX CAS), that's why 4A Games didn't even bother integrating FidelityFX toolkit in the Enhanced version.
 

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Yeah DF shows that even 4K DLSS Performance (1080p internally) looks better than TAA Upsampling at 1500p

And TAA Upsampling is already superior than Upscaling + CAS (FidelityFX CAS), that's why 4A Games didn't even bother integrating FidelityFX toolkit in the Enhanced version.
Yeah the portions they show off are excellent looking, I do look forward to making my own judgment on it, but given I generally favour Quality DLSS over native for the performance and IQ, I'm predicting very good results. Will be interesting to see how Balanced and Performance modes fare at 3440x1440 too.
 
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here a question. why dont the run it native rez? with no dlss.
 

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here a question. why dont the run it native rez? with no dlss.
Can you elaborate on your question? which game, what settings, what res?

If you're talking about Metro Exodus, I assume that performance without DLSS or TAA upscaling is considerably lower, and given the performance/IQ advantages and/or trade offs, you'd be mad not to use one of the two, unless you have some crazy hardware combo like an RTX3090 and a 1080p60hz monitor (for argument's sake)
 
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here a question. why dont the run it native rez? with no dlss.

Because in certain games the image quality is negligible Native vs DLSS but the performances uplift is 30-40% especially at higher resolutions.
 

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In Contorl At 3440x1440 using DLSS quality mode, the IQ is better than native to my eyes and the performance uplift is 75%, no brianer. I am so keen to try Exodus tonight!
 

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The higher the res, the better DLSS works.

I genuinely did not want a 4K monitor when i bought my current one due to low FPS, but knowing DLSS is spreading so much (its becoming part of the unity engine!) it makes a 4K monitor more likely in the future
 
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ok after reading all 3 post. so the gpus cant do it native at a decent performance rate then. with or with out ray tracing on
with higher frame rate and up rez. with a lock cannot dip below 60fps at 1080 or up.
 
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tabascosauz

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ok after reading all 3 post. so the gpus cant do it native at a decent performance rate then. with or with out ray tracing on
with higher frame rate and up rez. with a lock cannot dip below 60fps at 1080 or up.

What point are you trying to make here?

The idea is to help struggling GPUs (e.g. 2060S @ 1080p CP2077), but it's not like you can't still get the extra 20-40% performance boost if you already push playable frames :confused: if the game has good DLSS with negligible image quality loss it makes zero sense not to be using it just because "native is also playable"

now if the DLSS implementation sucks, then that's a different story, but that's beside the point
 
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ok after reading all 3 post. so the gpus cant do it native at a decent performance rate then. with or with out ray tracing on
with higher frame rate and up rez. with a lock cannot dip below 60fps at 1080 or up.

There are several practical applications of DLSS:
_Higher IQ due to DLSS is very effective at Anti-Aliasing
_Higher Performance at equivalent or slightly better IQ to Native (DLSS Quality mode)
_Higher Fidelity if you so choose (DSR + DLSS) with no performance cost
_Lower Power Consumption (when you use FPS lock), something like this:

DLSS OFF
SystemReShock-Win64-Shipping_2021_03_18_12_45_40_631.png


DLSS ON (FPS capped at 120)
SystemReShock-Win64-Shipping_2021_03_18_12_45_30_823.png


That 100W less power consumption for no IQ loss.
 
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so what it is now. is both a boost performance and lower the wattage draw. other wise the gpu would tank in performance and draw way more watts then.
if i understand this then.
 
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