- Nov 11, 2016
- 2,735 (1.14/day)
|System Name||The de-ploughminator Mk-II|
|Motherboard||MSI Z790 Carbon|
|Cooling||ID-Cooling SE-226-XT + Phanteks T30|
|Memory||2x16GB G.Skill DDR5 6400c36|
|Video Card(s)||Asus RTX4090 TUF|
|Storage||Kingston KC3000 2TB NVME|
|Display(s)||LG OLED CX48"|
|Case||Corsair 5000D Air|
|Power Supply||Corsair HX850|
|Mouse||Razor Viper Ultimate|
My UPS has a data cable going to my computer so I can read a rough output wattage at all times in HWInfo. It's obviously not 100% precise and is subject to PSU efficiency, but it's good enough to corroborate the GPU Power and GPU Total Board Input Power readings. In MW2019 specifically, capped at 120fps, I save anywhere between 10-30W of power with DLSS on. About 380-390W total system power draw with DLSS off, about 360-380W total system power draw with DLSS on. With 120fps capped DLSS my 2060S still runs at pretty high (70-95%) utilization so it doesn't affect temps more than 2C.
Obviously it's a best case scenario as I was unable to hit even 110fps most of the time with DLSS off in that game, while DLSS on is a constant 120fps at all times. Also MW2019 always pretty much maxes out two CPU cores even when it's not CPU-bound, so there is no difference in CPU power draw between uncapped, 60fps capped or 120fps capped.
Sweet, seems like Nvidia took extra measure to ensure the best implementation of DLSS in Warzone, this game is huge after all. Just hope that there were less cheaters now than before so I can get back to it, or is that wishful thinking?