It's interesting how much the 3700X to 5900X upgrade has increased my FPS across the board, but especially in DLSS games. I guess the lower input resolution puts you more into CPU limited territory. Every single game I play atm plays better with this CPU, it's a much better match for a current-gen high-end card.
Interesting. I could see that. 2600 to 3900x was quite an uplift playing at 1080p, especially for high refresh. There was a real bottleneck with CPU utilization. I haven't watched it much running these new DLSS titles, but there are some minor bottlenecks that will knock 30% of the frames off. Usually areas with a lot of actors or places you'd expect to have a lot scripts running, or central elevation points. I can probably count them on one hand. Both Metro and Control had many more of them before all of this, but a few lesser stragglers remain.
However, I do generally get a GPU bottleneck coming out on top. Of course, this a 2060 we are talking about in my case. Less straight raster cajones, less RT moxie. Any frame rate limitations I hit can be alleviated by lowering the base resolution and utilization points to that as well. So we're probably both just in our own sweet spots. Of course, utilization doesn't tell the whole story. I could have a 'secondary' bottleneck with CPU utilization itself. There could still be more gains with a faster CPU.
Though come to think of it... if I shut of RT and just leave Control running only 720p DLSS, it is redlining at 165fps. Tried that down in the quarry. Other areas may not fare as well. Not to mention, the 3900x was a higher-bin, generally higher-boost chip iirc. Might just be enough. Probably big things I'm missing there.
Honestly though, it's hard for me to gauge those things with this card at this point... namely because it only has 6gb of vram.