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NVIDIA RTX owners only - your opinion on DLSS 2.0 Image quality

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First time playing DOOM Eternal, runs ok on RTX 2060 at 1440p with DLSS.
Without DLSS and RT at native it averages 140fps.
Also have DTS X audio, hearing things is faster than seeing.

Quality wise it was hard to discern any difference between DLSS and native just that edges are not as sharp, detail though is increased.

 

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Played a BUNCH of DOOM Eternal on that LG CX 65 at my mates place over the weekend, bloody hard to tell the difference between Quality/Balanced/performance modes given the speed of this game, but I can essentially lock 4k120 with DLSS Quality + RT + the command to run reflections at full resolution instead of half-resolution too, given this implementation can leverage on dynamic resolution scaling (albeit limited to min 75% on both axis at 4k/dlss quality iirc). I just set max FPS in NV CP to 120, but have the game target a few fps higher, about 125 or so, and it's just 120FPS hard locked, looks and plays absolutely amazing. No console can touch that experience imo, not even close, but perhaps a 6800XT/6900XT with dynamic res scaling would be a fairly similar experience, would just drop res more often which luckily isn't too noticable when ripping and tearing, and likely can only handle the standard "Ultra Nightmare" half res reflections setting. Blown away how good 1080p input looks when DLSS'd.
 
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Played a BUNCH of DOOM Eternal on that LG CX 65 at my mates place over the weekend, bloody hard to tell the difference between Quality/Balanced/performance modes given the speed of this game, but I can essentially lock 4k120 with DLSS Quality + RT + the command to run reflections at full resolution instead of half-resolution too, given this implementation can leverage on dynamic resolution scaling (albeit limited to min 75% on both axis at 4k/dlss quality iirc). I just set max FPS in NV CP to 120, but have the game target a few fps higher, about 125 or so, and it's just 120FPS hard locked, looks and plays absolutely amazing. No console can touch that experience imo, not even close, but perhaps a 6800XT/6900XT with dynamic res scaling would be a fairly similar experience, would just drop res more often which luckily isn't too noticable when ripping and tearing, and likely can only handle the standard "Ultra Nightmare" half res reflections setting. Blown away how good 1080p input looks when DLSS'd.

Yeah I finished the main campaign at Nightmare difficulty after 20h (4K 120FPS locked, full-res RT, DLSS Balanced, 1st playthrough), it's pretty funny when you hear some techtuber said they prefer to play Doom Eternal at 200-300FPS without RT, highly likely that these techtuber can't aim or no brain :roll: .
 

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Yeah I finished the main campaign at Nightmare difficulty after 20h (4K 120FPS locked, full-res RT, DLSS Balanced, 1st playthrough), it's pretty funny when you hear some techtuber said they prefer to play Doom Eternal at 200-300FPS without RT, highly likely that these techtuber can't aim or no brain :roll: .
I guess I've not tried DOOM on a say 240hz monitor, so I don't nkow what I don't know. But IMO 120hz is spot on already, even with the crazy pace of the game considering it's single-player. Still, there might be something to that, but you'd also be limited to a 1080p or maybe 1440p monitor, rather than the ridiculous fidelity experience on the OLED 4k @ 120. That plus RT occurs to me as the ultimate DOOM Eternal experience, at least in the here and now.
 
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I guess I've not tried DOOM on a say 240hz monitor, so I don't nkow what I don't know. But IMO 120hz is spot on already, even with the crazy pace of the game considering it's single-player. Still, there might be something to that, but you'd also be limited to a 1080p or maybe 1440p monitor, rather than the ridiculous fidelity experience on the OLED 4k @ 120. That plus RT occurs to me as the ultimate DOOM Eternal experience, at least in the here and now.

Have you seen how reviewers play Doom Eternal? I bet they are blaming it on low FPS :D
 

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I like how he's not wearing pants and appears to have a shirt covered in cum stains?
 
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i was a non believer until i got my RTX card, and oh man does it work, i'm not one to go and make screeshots and compare the little bird tiny penis to the non dlss image, but for normal gameplay it's amazing, and a help if you turn RTX on.
 
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I finished Cyberpunk 2077 not long ago. 1080p with an RTX 2070, Ultra graphics, Psycho RT. Thoughts:
  • DLSS "quality" looks great, and gives me good FPS (around 40-50 with the settings above). I can see the difference between on and off, but it's not something you look at while playing the game as a normal person. Great experience overall.
  • DLSS "fast" (or whatever the lowest setting is called) looks like crap, sort of like playing at 720p on my 1080p screen. Blurry as hell, and the performance uplift from "quality" isn't big enough anyway. I would highly recommend against it.
  • I haven't really experimented with the intermediate settings, but I would imagine the experience is in between the two.
 
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When Control released, I did not like DLSS 1.X even played with DLSS quality. After DLSS 2.X launch, I enjoyed a lot Control with DLSS quality. I used RTX 2060 for 1.5 years then changed to GTX 1660. GTX 1660 is enough for all games but I have felt the lack of DLSS. Quality mode boosts minimum 30% FPS gain if you open DLSS with RT, FPS will go up to 80-90% to Native RT. I bought RTX 3060 with reasonable price then sold my 1660. I played Cyberpunk with DLSS Quality, it is same with native and also, I compared CAS/Reshade to Native with GTX 1660. All in all, DLSS 2.X is lifesaver for Ray Tracing also providing free performance uplift in Rainbow Six Siege, Fortnite and other competitive games. I think it is best way to improve performance.

Ultra Settings at 1080p No FidelityFX No CAS/Reshade:
Cyberpunk2077_2021_06_03_10_54_11_402.jpg


Ultra Settings FidelityFX CAS 85% with CAS/Reshade ON:
Cyberpunk2077_2021_06_03_10_58_50_891.jpg


Ultra Settings FidelityFX CAS 90% with CAS/Reshade ON:
Cyberpunk2077_2021_06_03_10_53_52_589.jpg


Ultra Settings FidelityFX CAS 90% with CAS/Reshade ON and FXAA/Reshade on
Cyberpunk2077_2021_06_03_10_54_35_198.jpg


My system at that time | Now
i7 4790 | Same OC'ed to 4GHZ
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Kingston Hyper-X 2X8GB 1600 MHZ DDR3 RAM | Same
Game is installed in Sandisk 480GB SSD | Same

I used DLSS 2.2.18

1080p RT Ultra DLSS Quality:
Cyberpunk2077_2021_09_20_13_45_09_538.jpg


1080p RT Ultra DLSS OFF:
Cyberpunk2077_2021_09_20_13_45_32_197.jpg


1080p Ultra RT OFF DLSS OFF:
Cyberpunk2077_2021_09_20_13_45_53_900.jpg


1080p Ultra RT: OFF, DLSS Quality:
Cyberpunk2077_2021_09_20_13_46_04_723.jpg
 
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Mussels

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God damnit i want DLSS in their control panel where i can force it in any game already
 
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God damnit i want DLSS in their control panel where i can force it in any game already
DLSS lives in the place before UI and effects and requires motion vectors. So a generic solution is not that simple for purely technical reasons.
 

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DLSS lives in the place before UI and effects and requires motion vectors. So a generic solution is not that simple for purely technical reasons.
I know, but i'm having fun playing the rainbow 6 games with no DLSS support right now, so i wish i could just magically force it
 
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DLSS version 2.3.0 is out
Image quality is further improved vs 2.2.6
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all they need to do is getting rid of the ghosting/smearing on dark objects with a bright background (like a bird that has a black trail)
 

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all they need to do is getting rid of the ghosting/smearing on dark objects with a bright background (like a bird that has a black trail)
zoomed right in i didnt see much change, but zoomed one setting out it's night and day (and i'd heard it fixed the ghosting, too)
 

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I just started Marvel's Avengers because it dropped on XBGP and the DLSS imp seems excellent, very hard to distinguish between quality and native at 3440x1440, I wonder if the 2.3 DLL improves that even more?
 
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Out of curiousity has anyone tried to force upgrade any dlss files I saw a YouTube video on it Anthony did(Linus) and seemed interesting but as my rtx card is so far away I can only dream.
 
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Out of curiousity has anyone tried to force upgrade any dlss files I saw a YouTube video on it Anthony did(Linus) and seemed interesting but as my rtx card is so far away I can only dream.

Yeah we could just manually swap the newer DLL into any DLSS 2.x supported game and it works most of the time (improved image quality and reduced ghosting).
The DLSS Swapper tool only work with Steam game library atm.
 

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I probably spend too much time on Reddit in PC-related subs.... but man I just don't understand what it is that compels some people to be so thoroughly negative about DLSS image quality when they don't use it themselves or own RTX cards.

If the right people, like yourselves in this thread because I've specifically opted to curate the discussion to avoid the other people, have constructive feedback and discussion I always find that more than welcome, the technology obviously isn't perfect, and has a lot of room to grow and improve, but I am bugged (more than I guess I should be) by people that just appear have an agenda or axe to grind by crapping all over it.

I can understand and engage with other gripes or points of discussion, like time and cost to implement, how many games feature it, the evolution of the technology etc etc, but regurgitating and exaggerating any negative IQ aspect found from tech sites/techtubers carious analysis to fuel their own agenda, I just can't take them seriously, yet this vocal minority seem to have the most to say about it.
 
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Radeon fanboys?
 
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I probably spend too much time on Reddit in PC-related subs.... but man I just don't understand what it is that compels some people to be so thoroughly negative about DLSS image quality when they don't use it themselves or own RTX cards.

If the right people, like yourselves in this thread because I've specifically opted to curate the discussion to avoid the other people, have constructive feedback and discussion I always find that more than welcome, the technology obviously isn't perfect, and has a lot of room to grow and improve, but I am bugged (more than I guess I should be) by people that just appear have an agenda or axe to grind by crapping all over it.

I can understand and engage with other gripes or points of discussion, like time and cost to implement, how many games feature it, the evolution of the technology etc etc, but regurgitating and exaggerating any negative IQ aspect found from tech sites/techtubers carious analysis to fuel their own agenda, I just can't take them seriously, yet this vocal minority seem to have the most to say about it.

To be fair people have similar issues with TAA and FXAA before that. I think part of it is it being limited to RTX cards gamers in general aren't too welcoming of proprietary features on gpus. I also think that the majority of gamers are still rocking 1080p panels where upscaling techniques are the weakest regardless of if it's reconstruction like with DLSS or upscaling with FSR.

I'm hoping in the future we get more stuff like UE4/5 temporal upscaling that works well on all gpus even some of the techniques used on consoles are pretty well done these days.

You see the same sorta negativity towards RTRT even though it's obviously the future and what will make the most differences visually going forward imo.... They have to start somewhere and can't really start developing for it unless the hardware supports it.

Part of it is just blind fanboyism as well but that goes both ways.
 
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Well I'm dissapointed with DLSS ver 2.3.x so far, seems like 2.2.11 is still the best ver IMO

Maybe the 2.3.x has some additional parameters that only work properly with 2.3.x games, for example if I put 2.3.1 DLL into CP2077
cp2077.png

Looks pretty funky :D
 
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To be fair people have similar issues with TAA and FXAA before that. I think part of it is it being limited to RTX cards gamers in general aren't too welcoming of proprietary features on gpus. I also think that the majority of gamers are still rocking 1080p panels where upscaling techniques are the weakest regardless of if it's reconstruction like with DLSS or upscaling with FSR.

I'm hoping in the future we get more stuff like UE4/5 temporal upscaling that works well on all gpus even some of the techniques used on consoles are pretty well done these days.

You see the same sorta negativity towards RTRT even though it's obviously the future and what will make the most differences visually going forward imo.... They have to start somewhere and can't really start developing for it unless the hardware supports it.

Part of it is just blind fanboyism as well but that goes both ways.
also oddly the term native.
they dont know the meaning of the word itself....
hell people think oh hdr... brand new...
it like do this people even google anything for research or is it what on the box.....
 
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