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NVIDIA RTX owners only - your opinion on DLSS 2.0 Image quality

Mussels

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Radeon fanboys?
The ultra purists who think they themselves are superior for using X product.
They exist for every brand, topic and technology.
 
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To be fair people have similar issues with TAA and FXAA before that.
I still have issues with those. The visual difference between them and better methods is just too visible. Begrudgingly accepting those because the performance hit or issues with MSAA are getting quite noticeable these days.

Love that DLSS exists but as a personal preference I will not go lower than DLSS Quality as this already shows minor visible artifacts even in good implementations that I do notice quite well in lower quality modes. However, I cannot deny the performance increase relative to lost quality.

Admittedly I am probably a very bad example with a prominent all-sliders-to-the-right syndrome :p
 
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I still have issues with those. The visual difference between them and better methods is just too visible. Begrudgingly accepting those because the performance hit or issues with MSAA are getting quite noticeable these days.

Love that DLSS exists but as a personal preference I will not go lower than DLSS Quality as this already shows minor visible artifacts even in good implementations that I do notice quite well in lower quality modes. However, I cannot deny the performance increase relative to lost quality.

Admittedly I am probably a very bad example with a prominent all-sliders-to-the-right syndrome :p

I use it probably different than most. I set the internal resolution to 4k then turn it on in almost all cases it look much better than native 1440p and performs similarly.

Native 1440p panel.
 
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To be fair people have similar issues with TAA and FXAA before that. I think part of it is it being limited to RTX cards gamers in general aren't too welcoming of proprietary features on gpus. I also think that the majority of gamers are still rocking 1080p panels where upscaling techniques are the weakest regardless of if it's reconstruction like with DLSS or upscaling with FSR.

I'm hoping in the future we get more stuff like UE4/5 temporal upscaling that works well on all gpus even some of the techniques used on consoles are pretty well done these days.

You see the same sorta negativity towards RTRT even though it's obviously the future and what will make the most differences visually going forward imo.... They have to start somewhere and can't really start developing for it unless the hardware supports it.

Part of it is just blind fanboyism as well but that goes both ways.
I'm speaking from the 1080p gamer perspective with a 2070... though my opinion might be in the minority if what you said is true. :ohwell:

I think DLSS Quality is free FPS even at 1080p. I'd be stupid not to turn it on in every game that supports it. I wouldn't want to use lower settings, though. Same with RT. If the game has it, I turn it on because I can.

As for how welcoming I am to these proprietary features... well, I don't really have to do anything to "welcome" or adopt them. I install the GPU drivers like every other person. The fact that GTX or Radeon card owners don't have the same options in some games as I do is not my concern. Options that come integrated into my GPU and games don't really feel proprietary at all. If I had to buy a separate RT card (the way PhysX started with Ageia before nvidia bought them), that would be a different story.
 
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I use it probably different than most. I set the internal resolution to 4k then turn it on in almost all cases it look much better than native 1440p and performs similarly.

Native 1440p panel.
That's genius... going to try on my 1440P panel.
 
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That's genius... going to try on my 1440P panel.

I've been doing this since FFXV which wasn't even 2.0 and because the TAA was trash in that game it still ended up looking better than vanilla 1440p with TAA.
 
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In many scenarios I get artifacts with DLSS particularly when used with depth of field. I’ll occasionally see white ‘sparkles’ on screen. Performance without DLSS when using raytracing can verge on unplayable though. So I continue to use it in some games (Control, Cyberpunk) particularly on a 2070 Max-Q. Sometimes I can get away without DLSS on my desktop card (2070 Super.)
 
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In many scenarios I get artifacts with DLSS particularly when used with depth of field. I’ll occasionally see white ‘sparkles’ on screen. Performance without DLSS when using raytracing can verge on unplayable though. So I continue to use it in some games (Control, Cyberpunk) particularly on a 2070 Max-Q. Sometimes I can get away without DLSS on my desktop card (2070 Super.)

The light sparkles in CP2077 is related to Bloom when DLSS is in used, which you can't turn off from the menu.
You can disable Bloom by going into the Steam game folder and \engine\config\platform\pc

Create a .ini file (any name is fine) with notepad and copy/paste the following:

[Developer/FeatureToggles]
Bloom = false

I don't like the Bloom in CP2077 either (it change the brightness when you enter/exit dark area), so disabling it is more preferable, and no DLSS sparkles either.
 
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it should be not this hard to fix some basic stuff in dlss.
seems users are going it mod ini... files...
 
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The light sparkles in CP2077 is related to Bloom when DLSS is in used, which you can't turn off from the menu.
You can disable Bloom by going into the Steam game folder and \engine\config\platform\pc

Create a .ini file (any name is fine) with notepad and copy/paste the following:

[Developer/FeatureToggles]
Bloom = false

I don't like the Bloom in CP2077 either (it change the brightness when you enter/exit dark area), so disabling it is more preferable, and no DLSS sparkles either.
Actually it’s in Control that I’ve noticed the sparkles the most. I’ll look for a bloom option on the settings menu.
 

Mussels

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it should be not this hard to fix some basic stuff in dlss.
seems users are going it mod ini... files...
thats CP2077 at fault, not DLSS.
 

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Well, it's gonna be a B4B weekend this weekend, looking forward to playing with DLSS modes and apparently a built-in sharpness slider now, a surprise, but a welcome one.

Also keen to see how Crysis 2/3 remastered look and play with RT and DLSS, I didn't pick up the original remastered, mostly due to it still being so darn single threaded.

I set the internal resolution to 4k
I assume you mean by using DSR? I've played with that a bit too, with very nicely supersampled-looking results.
 
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I assume you mean by using DSR? I've played with that a bit too, with very nicely supersampled-looking results.

I prefer using the games built in internal resolution slider if available typically set it to 150% like in Warzone or cod cold war but if not I use DSR as an alternative.
 
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New DLSS developement

Deathloop just added DLSS 2.3.0 and with it there are new features:
_Adaptive Resolution (switch between DLSS mode automatically to maintain a Target FPS)
_DLAA (with Adaptive Resolution, set Target FPS to a low figure)

Deathloop 4K Native vs 4K DLAA (74FPS vs 71FPS)

Edit: Seems like DLSS 2.3.0 is not needed for Adaptive Resolution, I replaced it with ver 2.2.11 and Deathloop work just fine, and 2.2.11 has less smearing than 2.3.0

Baldur's Gate 3, 4K Native vs 4K DLSS Quality, 69FPS vs 90FPS. There is a Sharpness Slider that can be used for Native, DLSS and FSR.
Somehow DLSS is making the character's behind look better IMO :cool:
 
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I have quite the hankering to play Crysis 2 Remastered and crank up all the bells and whistles, but EGS.... I only go there for my free games :p

In related awesome news, God of War confirmed for PC w/DLSS and reflex and.... 21:9 support! :respect: Pretty glad I never got around to borrowing a PS for it.
 
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I've started playing Deliver Us The Moon again, just to see how RT and DLSS are implemented (the last time I played it, I had a GTX 1650). Funny enough, I can't really see a big difference among the different options, unlike in CP77, where "balanced" was quite bad at 1080p. DUTM would be playable even at "ultra performance", but I'm keeping it on "quality" to achieve the best performance to image quality ratio.
 
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5r84wb.jpg
 
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i love it very much this DLSS v2.0...... now, i can play RT all ultra with very ease...... on WD legion and CBP 2077, with DLSS performance......the quality of their eye candy, not bad......
 
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Personally i think it's the best new technology for graphic cards i seen in a long time, will make upgrading a thing you can avoid for a lot longer. Works great, and you can hardly see any visible difference in the higher settings.
 

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and you can hardly see any visible difference in the higher settings.
The kicker, on top of the performance boost, is that quite often now, the DLSS image is the preferable one to me.
 
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if anyone wants a good read.
on gi.
here a link
 
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DLAA + NIS 85% should be the new DLSS UQ guys


DLAA + NIS 85% has noticeably less shimmering on the fence, and possibly less ghostings too. I was hoping new DLSS supported games would include DLAA but it's still missing :/
 

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NIS 85% genuinely seems a good option for 4k on my sony UHDTV, i cant see a visible difference and get ~10FPS more in the games i've tried
 
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I use it probably different than most. I set the internal resolution to 4k then turn it on in almost all cases it look much better than native 1440p and performs similarly.

Native 1440p panel.
how do you that? you mean using DSR 4k that game and then using dlss?
 
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