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[Official] HP Reverb G2

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I spent about a half hour in Star Wars Squadrons and had no issues at all - no stuttering and no blank outs. So, I'm now beginning to think those anomalies may be specific to Elite Dangerous. I also checked the Event Viewer and saw nothing that was associated with the game performance. It could also be my specific GPU or the associated driver. So, I have another gaming PC with a different GPU (GTX 1070), and plan to run some tests on that one to see if that provide any further insights...
 
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I spent about a half hour in Star Wars Squadrons and had no issues at all - no stuttering and no blank outs. So, I'm now beginning to think those anomalies may be specific to Elite Dangerous. I also checked the Event Viewer and saw nothing that was associated with the game performance. It could also be my specific GPU or the associated driver. So, I have another gaming PC with a different GPU (GTX 1070), and plan to run some tests on that one to see if that provide any further insights...
Thanks for the updates! Also, welcome to TPU! Go here and fill out your system specs.
 
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Tracking seems bad for G2

 
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Original1984

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Narrow fov and poor tracking seriously considering cancelling my order as there are two major factors!!!
 

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Narrow fov and poor tracking seriously considering cancelling my order as there are two major factors!!!
Yeah, I'd be hard-pressed to keep mine as well. I really wish they would have figured out a way to use index controllers and not just the sound and head strap. It sounds like HP nailed it with the headset but dropped the ball on controllers. Check out the video below MRTV shows how to use the index controllers with the G2. If you don't have an index or vive with index controllers then this would cost a small fortune.. lol
EDIT: Forgot to add Welcome to TPU!

Here is VRGamerdude using them on some games.

 
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Update: I connected the HP Reverb G2 to my other PC that has a GTX 1070, and Elite Dangerous ran without issue. So it seems there is something going on either with the RTX 2080 series board or the specific one I have. I tried installing an older driver but to no avail. For now it seems I'll have to deal with it or upgrade to a newer board. If I find out anything new I'll report...
 
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Anyone know if the OG vive controllers can be used with the G2?
 

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Anyone know if the OG vive controllers can be used with the G2?
You would need to go the same route as using the index controllers. You would need 2x Lighthouses for tracking and 2x Bluetooth valve dongles(example Steam controller dongle) to connect the wands to your pc or do like VRGamerDude is doing and just have your vive hmd connected. I really don't understand why HP didn't add captive sensors to them.
 
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You would need to go the same route as using the index controllers. You would need 2x Lighthouses for tracking and 2x Bluetooth valve dongles(example Steam controller dongle) to connect the wands to your pc or do like VRGamerDude is doing and just have your vive hmd connected. I really don't understand why HP didn't add captive sensors to them.
Fair enough, I'll have a look into that and see how much it is likely to cost in the end.
 

Dux

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Narrow fov and poor tracking seriously considering cancelling my order as there are two major factors!!!
Narrow FOV compared to Valve index. Better than Rift S and Oculus Q/Q2. Poor tracking from people and reviewers who used the controllers in strongly lit space, because cameras track the lights on controllers and can't see them if background light is strong.
 

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Narrow FOV compared to Valve index. Better than Rift S and Oculus Q/Q2. Poor tracking from people and reviewers who used the controllers in strongly lit space, because cameras track the lights on controllers and can't see them if background light is strong.
Yeah, I don't see the FOV being a downside, but I still think the controller tracking issue is still valid due to them using the same lighting when they tested the Rift S/Quest/2 controllers and had no issue. I do think HP can still fix most of it with software updates. The controllers are the biggest letdown for me, but the controllers are better than the OG Windows mixed reality controllers. They lack any type of capacitive finger-sensing like touch or index controllers.
 

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I still think the controller tracking issue is still valid due to them using the same lighting when they tested the Rift S/Quest/2 controllers and had no issue.
Quest and rift controllers use infrared light. WMR controllers use visible light. Like i said, don't use WMR controllers in a strongly lit space, and you won't have tracking issues.
 

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Quest and rift controllers use infrared light. WMR controllers use visible light. Like i said, don't use WMR controllers in a strongly lit space, and you won't have tracking issues.
I did not know that, thanks! That still goes back to poor design. I've only ever run into problems with my Rift S/Quest 2 controller tracking in very low lighting. It seems like HP is shooting themselves in the foot over small things. Have the controllers use visible light and the HMD using camera tracking which needs well lit rooms. It means the controllers will work great in very low lit rooms but then you'll run into problems with the HMD tracking.
 
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I did not know that, thanks! That still goes back to poor design. I've only ever run into problems with my Rift S/Quest 2 controller tracking in very low lighting. It seems like HP is shooting themselves in the foot over small things. Have the controllers use visible light and the HMD using camera tracking which needs well lit rooms. It means the controllers will work great in very low lit rooms but then you'll run into problems with the HMD tracking.

If HP is using the WMR specs then they are basically doing what they can with the tech that they have. They can be faulted for the lack of capacitive touch in the controllers but if the WMR spec calls for visible light spectrum then that's what it calls for.

Fair enough, I'll have a look into that and see how much it is likely to cost in the end.

If you're saying you don't already have the Base Stations and Vive controllers then it could get expensive. I've seen the controllers go for about ~$119 to ~$135 for a pair and about ~$80 for one on average (on eBay buy now). The Base Stations vary but you might be able to find a par for about ~$150.

They are retaining their value because the tech is relevant with a number of different VR HMD's. Valve hasn't abandoned their 1.0 tech like Oculus has.

You cant use Oculus Rift CV1 tracking sensors / controllers with Oculus Quest or Rift S. You can't use Oculus Quest or Rift S controllers with Oculus Quest 2. This is just poor planing.
 

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If HP is using the WMR specs then they are basically doing what they can with the tech that they have. They can be faulted for the lack of capacitive touch in the controllers but if the WMR spec calls for visible light spectrum then that's what it calls for.
True, it's just sad they couldn't figure something else out. I'll be honest, I haven't put a lot of time into researching WMR tracking. It seems the G2 will fail just like the HTC Cosmos controllers that use the same kind of tracking. It doesn't look good for anything other than Sims or using the index controllers which would cost way too much.. Check out this video below. I was really hoping the G2 would do well.

 
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If HP is using the WMR specs then they are basically doing what they can with the tech that they have. They can be faulted for the lack of capacitive touch in the controllers but if the WMR spec calls for visible light spectrum then that's what it calls for.



If you're saying you don't already have the Base Stations and Vive controllers then it could get expensive. I've seen the controllers go for about ~$119 to ~$135 for a pair and about ~$80 for one on average (on eBay buy now). The Base Stations vary but you might be able to find a par for about ~$150.

They are retaining their value because the tech is relevant with a number of different VR HMD's. Valve hasn't abandoned their 1.0 tech like Oculus has.

You cant use Oculus Rift CV1 tracking sensors / controllers with Oculus Quest or Rift S. You can't use Oculus Quest or Rift S controllers with Oculus Quest 2. This is just poor planing.
I've got a vive, the base stations and controllers, but I'm looking for an upgrade as I'm looking for a resolution boost. Which is why I was wondering if the controllers could also be used with the G2
 
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I've got a vive, the base stations and controllers, but I'm looking for an upgrade as I'm looking for a resolution boost. Which is why I was wondering if the controllers could also be used with the G2

If you indeed have a Vive, with the base stations and controllers then you can just buy a Valve Index VR HMD for about ~$499.
Valve-Index.jpg


I've got a vive, the base stations and controllers, but I'm looking for an upgrade as I'm looking for a resolution boost. Which is why I was wondering if the controllers could also be used with the G2

To answer your question, you can use the G2 with the current hardware you have but it may be an involved setup.
 

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If you indeed have a Vive, with the base stations and controllers then you can just buy a Valve Index VR HMD for about ~$499.View attachment 176049



To answer your question, you can use the G2 with the current hardware you have but it may be an involved setup.
I sadly would have to buy the index through a 3rd party as they still aren't selling them in Australia, which is a real bummer. I don't mind an involved setup so long as it works well in the end
 
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I sadly would have to buy the index through a 3rd party as they still aren't selling them in Australia, which is a real bummer. I don't mind an involved setup so long as it works well in the end
Well Mindweaver posted a link to a G2 setup with Index controllers. The setup with the Vive controllers should be similar if not the same.
 

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So got another email today an update on my g2 seems reading between the lines people in the eu that ordered over the last month will be waiting well in to next year!
 

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German bestware emailed me that they didn't even receive anything from HP. And they are the official reseller for EU. And no reply from HP as to why. EU seems to be completely ignored at the moment. Makes me glad i cancelled my pre order with them. I wouldn't get my headset until February it seems. I'll just buy it in Spring when all pre orders have been fulfilled.
 

Original1984

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German bestware emailed me that they didn't even receive anything from HP. And they are the official reseller for EU. And no reply from HP as to why. EU seems to be completely ignored at the moment. Makes me glad i cancelled my pre order with them. I wouldn't get my headset until February it seems. I'll just buy it in Spring when all pre orders have been fulfilled.

I am close to cancelling mine and just get the index it’s a proven platform And then getjust the g2 next year maybe just the headset
 
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I am close to cancelling mine and just get the index it’s a proven platform And then getjust the g2 next year maybe just the headset
Do they even sell the G2 without the controllers?

My guess is that stock for most tech is low now due to production issues caused by obvious reasons. If you hold on to your order you’re keeping your place in the queue.

I’ve been trying to get a PS5 for quite some time now if you include the initial pre-order which I missed out on. I can’t even begin to try and buy an RTX 3070 because there is no stock. I’m guessing In can just wait until early 2021 as zi might get lucky in January or February.
 

Mindweaver

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Do they even sell the G2 without the controllers?

My guess is that stock for most tech is low now due to production issues caused by obvious reasons. If you hold on to your order you’re keeping your place in the queue.

I’ve been trying to get a PS5 for quite some time now if you include the initial pre-order which I missed out on. I can’t even begin to try and buy an RTX 3070 because there is no stock. I’m guessing In can just wait until early 2021 as zi might get lucky in January or February.
Yeah, I agree if @Original1984 wants a G2 then I wouldn't cancel either.
 
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