hat
Enthusiast
- Joined
- Nov 20, 2006
- Messages
- 21,731 (3.41/day)
- Location
- Ohio
System Name | Starlifter :: Dragonfly |
---|---|
Processor | i7 2600k 4.4GHz :: i5 10400 |
Motherboard | ASUS P8P67 Pro :: ASUS Prime H570-Plus |
Cooling | Cryorig M9 :: Stock |
Memory | 4x4GB DDR3 2133 :: 2x8GB DDR4 2400 |
Video Card(s) | PNY GTX1070 :: Integrated UHD 630 |
Storage | Crucial MX500 1TB, 2x1TB Seagate RAID 0 :: Mushkin Enhanced 60GB SSD, 3x4TB Seagate HDD RAID5 |
Display(s) | Onn 165hz 1080p :: Acer 1080p |
Case | Antec SOHO 1030B :: Old White Full Tower |
Audio Device(s) | Creative X-Fi Titanium Fatal1ty Pro - Bose Companion 2 Series III :: None |
Power Supply | FSP Hydro GE 550w :: EVGA Supernova 550 |
Software | Windows 10 Pro - Plex Server on Dragonfly |
Benchmark Scores | >9000 |
It seems to me that gaming has been going backwards as time rolls on. Back in the day, you used to pay your $50 or $60, whatever, if you bought the game full price, and you got all of the game. You had the ability to modify the game in any way you want, from introducing new maps all the way up to a total conversion that radically changed the game (see Future VS Fantasy for Quake, Desert Combat for BF1942 just to name some off the top of my head). You could host your own server and be in complete control of it. Later on, the developers might release a fair amount additional content for the game, and it used to be called an expansion pack. Something like Road to Rome or Secret Weapons of WWII for BF1942, or Resurrection of Evil for Doom 3.
These days, you spend $60 on a game, and only get access to some of the game. Unless you pre-order and spend extra money, or spend even more extra money the first day, you won't get access to "bonus content", or Day 1 DLC. Mods, be they simple maps or total conversions, are not allowed to exist because the company producing the game wants to sell you a few maps for an insane price (at least to me, someone who has downloaded hundreds of user made maps for other games, for the grand total of $0.00). Games that have some type of progression system allow you to spend extra money to the point where you can totally unlock all the high end gear the first time you play. You cannot run your own server, you must rely on the company producing the game to run the server. Dedicated servers may not even exist at all. This list by no means applies to every game created today, but all these things have happened to games collectively.
Two questions exist in my mind. First question: where do you stand, gamer? Should games go back to the old days where you just bought the game and you got complete control over it? Are you okay with microtransactions that could allow a level 1 player the same gear in game only naturally accessible to a level 100 player?
Second question: an argument has been made to me that game companies have to run the way they do today in order to continue to stay in business and provide support for the game they created, because paying $60 for a game and getting the entire game like we did in the old days doesn't cut it anymore, because it costs more to make the games they make today than it did in those days. What do you say to this argument?
These days, you spend $60 on a game, and only get access to some of the game. Unless you pre-order and spend extra money, or spend even more extra money the first day, you won't get access to "bonus content", or Day 1 DLC. Mods, be they simple maps or total conversions, are not allowed to exist because the company producing the game wants to sell you a few maps for an insane price (at least to me, someone who has downloaded hundreds of user made maps for other games, for the grand total of $0.00). Games that have some type of progression system allow you to spend extra money to the point where you can totally unlock all the high end gear the first time you play. You cannot run your own server, you must rely on the company producing the game to run the server. Dedicated servers may not even exist at all. This list by no means applies to every game created today, but all these things have happened to games collectively.
Two questions exist in my mind. First question: where do you stand, gamer? Should games go back to the old days where you just bought the game and you got complete control over it? Are you okay with microtransactions that could allow a level 1 player the same gear in game only naturally accessible to a level 100 player?
Second question: an argument has been made to me that game companies have to run the way they do today in order to continue to stay in business and provide support for the game they created, because paying $60 for a game and getting the entire game like we did in the old days doesn't cut it anymore, because it costs more to make the games they make today than it did in those days. What do you say to this argument?