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One setting that makes antialiasing look much more like it's supposed to on nvidia Maxwell and above chips

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A lot of testing with different cards later and I can say there's only one setting that makes AA on nvidia newer chips look like it should (where otherwise it didn't look/work correctly)
and no there's no forcing AA through control panel and no setting it through it either; you can leave everything factory default.
You open up nv_profile_inspector and go under Antialiasing - Gamma Correction and set it to ON_IF_FOS (0x00000001 - feasible or sensible: my guess :) ) and there should be no need anymore for any exotic SS modes or flags setting.
Now I usually do force 16xAF, 4x (8x) AA, 4x (8x) Transparency SuperSampling through nv_control_panel, but I have a lot of older games where there's no other way to get AA.
Please test it and report your findings.
 
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higher resolution sometimes works better than AA.
 
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One final change - since the ON_IF_FOS (0x00000001) is not good enough for all programs - combination with ON_ALWAYS (=default = 0x00000002) is though,
which results in 0x00000003 or AA_MODE_GAMMACORRECTION_MASK as explained in NV_API's Gamma Correction Enumeration.
You paste into nv_profile_inspector/"Global profile" the 0x00000003 value for AA - Gamma correction and Maxwell (GTX 9xx) and up cards always produce good AA-ed (multisampled) image.
Thank you and goodbye. :)
 
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higher resolution sometimes works better than AA.
That is true most of the time. I run at 4k and some games still require AA. Many do not though!
 
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Well of course today we have really large resolutions and DSR and such supersampling, but I grew up with graphics cards so to speak from Cirrus Logic VLB in my 486 DX2 66MHz and ATI 3D Charger (2MB) with Voodoo1 (4MB) in my Cyrix 200+ and on and I remember how nice everything looked with 4xS on my GeForce4 Ti 4200 but even much better with my Radeon 9800 PRO and 4xAA 8xAF, now that was a real jump in image quality. Can anyone say Smoooooothvision? :)
Anyhow AA means a lot to me still; one never forgets how it's supposed to look from the Radeon 9800 PRO era and even HD 6950 - the best one yet but finally the GTX's can match it now and more with its 8xAA and 8xTransparencySS. But enough of rambling. :D
 
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If I read correctly, this enables transparency antialiasing which is necessary for subpixel aa.
 
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This setting only turns on proper Gamma Correction (if it's used) so games look good/proper on particular NVIDIA GPUs. Whether you use AA from NV control panel or in-game is your choice.
 

Mussels

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What games have you seen this effect on?
 
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All kinds of games, OpenGL and D3D. With multisampling gamma correction on Maxwell and up GPU's is not done properly if the 0x00000003 mode is not used.
 

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That's a really vague and unhelpful answer dude

AA gamma correction is on by default in modern Nvidia drivers, too - this might be an issue with you over-riding games settings with your forced ones
 
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