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OpenGL 2.1 or Dx10 - take a look yourself

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#1
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#2
awesome - always been a supporter of OpenGL - better graphics and better performance without needing super-uber hardware


I'd love to see more game companies start using OpenGL over MS's DirectX

OGL2.1 :nutkick: DX10
 
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#3
I wish they could take the same screenshot for all, but opengl 2.1 looks very nice.
 
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#4
yup. they should all support opengl if for no other reason then porting games would b o so much easier. along with things like openal and all the cross platform tools you could seriously build a trully cross platform game fairly easily. too bad M$ fights this so much. atleast M$ decided it would be stupid to not fully support opengl in vista.
 

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#5
it beats dx9 overall I think but the colours looks kinda bad especially in the last picture... faces look real though but in games we dont care to see faces that close up! :p

"On Windows Vista, OpenGL performance will be significantly reduced, perhaps as much as 50%." noooo

If it didnt need as much hardware.. like you could play games with integrated for openGL 2.1 than yes lol but keep gamig on PC and everything mac does better such as school work? on mac :p

BUT Im a PC user! blah!

oh I thouhgt it was one or the other.. yeah they should support this open gl on all games.. but thats microsoft for ya:shadedshu

I need sleep!
 
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#6
OpenGL 2.1 is more efficient than DX10 with actually slightly better graphics if you get down to it.

But on that note... OpenGL 3.0 is almost ready for release.....

OpenGL should be the standard if you ask me-
1- its open source
2- its cheaper
3- its almost ALWAYS been better
4- its not like Microsoft can't support it.
5- Microsoft wont even GIVE dx10 to Apple, they are trying to lock everyone into their bullshit.

Microsoft is playing a market cornering game.... Extremely greedy move, and so disgusting I am refusing to upgrade to Vista completely, I don't care what they do. If they create a REAL OS I can consider worth something I *may* consider not switching over to OSX / linux completely.

But IMO nothing microsoft has done has been worth half a crap since Server '03 and before that Dos 5.
 
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#7
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#8
the last OpenGL shot is of Nvidia's tech demo "human head" :roll:
 
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#9

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#10
they say 3.0 be by the end of year :)...

OpenGL all the way :). No being force to upgrade OS if more company's adapt to it.
 
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#11
Open GL has always ran better than DX10 games with about equal quality. I never thought to ponder about why developers put so much time in DX software.....o wait. Its because of Microsoft!.
 
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#12
the last OpenGL shot is of Nvidia's tech demo "human head" :roll:
Being Nvidia is one of the biggest pushers of OGL I wouldn't doubt it came from them.

Beyond that somehow I doubt that these pics are fake, that exact set is on MANY reputable sites.
 

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#13
Those shots are real. OpenGL can do stuff like that. The thing is, OpenGL runs best on nvidia (They even have extensions in OpenGL like NV_***)as some of you might know most if not all of nvidia demos are OpenGL. The problem with it is we all don't use a nvidia GPU, DirectX is more flexible then OpenGL right now.
 
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#14
Ohh heh forgot to say here...

Many of you are probably looking for OpenGL 2.1 cards and not seeing any...

OpenGL 2.0 cards run 2.1 its just a software update.
 
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#15
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#16
http://www.winmatrix.com/forums/index.php?showtopic=13647&st=15

Look at #24 but read it all!!

They show links and proof all over the thread!

Rendered vs. real :nutkick:
Check what they even show on Nvidia's site they don't say its Dx10 rendering.. They just say its from their card..

And nobody posted any "proof" that they are fake, they posted a photoshoped up copy of the pic.

Like I said before its the same set of pics posted on MANY reputable sites.
 
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#18
Open GL is damn great, it makes all the old games look great :D. Still, it worries me that vista cuts down open GL performance..
It has been said by many that it does... But to me that seems like another ploy by microsoft to corner every aspect of the market. First Dx10 only for vista, and then OpenGL runs like crap under vista.... Doesn't make a whole lot of sense to me....
 
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#19
omg, *checks pants* think i messed myself.

If this is the quality of OGL (need info on frame rates expected) I would honestly dump vista, just for this (if it was implemented in games more as standard), as DX10 looks awsome, but this.. this is something else....
 
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#20
omg, *checks pants* think i messed myself.

If this is the quality of OGL (need info on frame rates expected) I would honestly dump vista, just for this (if it was implemented in games more as standard), as DX10 looks awsome, but this.. this is something else....
Well OGL is actually more efficient than Dx always has been. What they lacked until recently was audio, which now they have and from what I hear a very nice control set for audio.

We will have to wait and see if OGL takes some of the market again, and if they do I'll get a hot game and install under w/e OS it wants and post some screen shots and frames with specs.
 
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#21
Those shots are real. OpenGL can do stuff like that. The thing is, OpenGL runs best on nvidia (They even have extensions in OpenGL like NV_***)as some of you might know most if not all of nvidia demos are OpenGL. The problem with it is we all don't use a nvidia GPU, DirectX is more flexible then OpenGL right now

I firmly believe this, too - but, I think it has more to do with the fact that nVidia bought out 3DFX years ago - who, at the time, were the biggest supporters of OpenGL rendering, so much so they partnered with ID software and Raven software to re-release Quake and HexenII with OGL support, and helped ID develop OGL support for Quake2 for intial release. I'm sorry, but it nVidia had never *raped* 3DFX (and 3DFX customers) the way they did, I doubt they'd be in the position with OGL that they are right now. Y'know, it still kinda gets me a little ticked, OGL was the whole reason I bought a VooDoo3 back in the day - nVidia buys 3DFX, discontinues their products and cuts customer support for their hardware . . . :mad:

I'd love to see ATi start pushing forward with better OGL support, though, I think this is the one area that they're just draggin behind.
 
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#22
I firmly believe this, too - but, I think it has more to do with the fact that nVidia bought out 3DFX years ago - who, at the time, were the biggest supporters of OpenGL rendering, so much so they partnered with ID software and Raven software to re-release Quake and HexenII with OGL support, and helped ID develop OGL support for Quake2 for intial release. I'm sorry, but it nVidia had never *raped* 3DFX (and 3DFX customers) the way they did, I doubt they'd be in the position with OGL that they are right now. Y'know, it still kinda gets me a little ticked, OGL was the whole reason I bought a VooDoo3 back in the day - nVidia buys 3DFX, discontinues their products and cuts customer support for their hardware . . . :mad:

I'd love to see ATi start pushing forward with better OGL support, though, I think this is the one area that they're just draggin behind.
Actually the Fire GL/ML workstation cards run flawlessly with OpenGL.
But thats workstation cards, I don't know about the rest.

Hehe I loved my Voodoo3 16mb pci card, then it got swapped for a Ati Rage Pro Turbo 16mb!
 

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#23
yupi yahoo we can now forgot microsoft

.get a life...the open gl isn't any good for the most 2 reasons
1 it is very hardware specific a lot...
2 isn't easy to create,by that i mean that it takes a lot of code to simply things,plus you gonna need some re-training to write something really good
3 even apple strangle to make a open graphic enviroment linux wait also but no one really cares because the transform between platforms are complex to say the least

i don't love dx 10 nore the microsoft but i give them credit for something they trying to bring together consoles and pc which is good for the pc -gamers ...if you havent notice the pc games are reducing..

p.s 3dfx was not opengl not even by close it was glide a superior over dx and opengl language but it was just for 3dfx gpus
 
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#24
Actually the Fire GL/ML workstation cards run flawlessly with OpenGL.
But thats workstation cards, I don't know about the rest.
but, sadly, the FireGL card can get stoopid priced (I've seen anywhere between $150-$870) - on average, for the cost of one really decent FireGL, you could buy two decent DX10 compliant cards.

p.s 3dfx was not opengl not even by close it was glide a superior over dx and opengl language but it was just for 3dfx gpus
true, but Glide was based off of OpenGL to begin with - it was just much harder to fully support than OpenGL was at the time, and partly why 3DFX supported OpenGL better than any other video card manufacturer during their heyday. And you're fully correct, as best as I understand it, it's a full-blown pain-in-the-ass to code OpenGL, and you need a GPU that can support it.

But, the upside as many have mentioned, is that an OpenGL game can operate better than a comparative hardware DX game. For example . . . going back to 2004 when Doom3 rolled out on the scene, it was fully OpenGL based. A comparative DX game released that same year, with nearly exactly the same minimum system specs was Thief: Deadly Shadows {the only difference in sys specs between these two is the minimum sys RAM recommended}. Both rendered very dark, complex environments, but Doom3 runs much faster with more models, emitters, effects, etc. being rendered at a time than Thief:DS does.
 
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#25
i think you forgot the riddick game it was on opengl it was look a lot like the doom and people back then was saying that the opengl it was to strick so many of opengl games will look alike