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PC version of Batman Arkham City Delayed till November.

1Kurgan1

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I will be going to a midnight launch tonight. I plan to pick it up on PC too because it uses GFWL so double the achievements!

$60 for some extra achievements... what has this world come to?
 

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Here's the official launch trailer.

 
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1Kurgan1

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I'll buy it on PC when it's cheap.

I'd do it the other way around, despite the wait, since this isn't an MP game, don't have to worry about leaving your console friends out of the loop.
 
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too many games coming out.
 

1Kurgan1

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That I agree on, BF3, then Skyrim, still havent finished RAGE, barely touched Deus Ex, played a little DRIVER, then Batman lands, then SWTOR is out, too many games too little time, but also why I don't buy duplicates, I haven't played far too many games I already own :( Probably never will either.
 
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Uncharted 3, Skyrim, The Legend of Zelda: Skyward Sword, GoldenEye 007 Reloaded, Metal Gear Solid HD Collection, Call of Duty: Modern Warfare 3, Battlefield 3, Saint's Row: The Third, Halo: Combat Evolved Anniversary Edition, Star Wars: The Old Republic. Assassin's Creed: Revelations, Need for Speed: The Run.

then all the games that were supposed to come out this quarter but were pushed Q1 2012 like SSX, Tribes: Ascend, Dust 514, Retro City Rampage, The Darkness II, Counter-Strike: Global Offensive, Binary Domain, Syndicate, PixelJunk Sidescroller, Planetside 2, Brothers in Arms: Furious 4, Ninja Gaiden III, Max Payne 3, XCOM, Metro: Last Light, Silent Hill: Downpour, Mass Effect 3.

my head hurts :(
 
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My games list is ridiculous as well. I just restarted Red Dead Redemption because I never finished it. I can guarantee that I've only finished 3% of the games I bought.

I did finish Braid this week. Such an amazing game.

I'm gonna hold off on Batman: AC until it goes on sale, I loved AA.
 
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I just got back from the midnight launch. installing it then going to sleep.
 
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Is the PC version having extras? like the asylum having physx? Or just a GFWL consolified garbage? Also should i get it? i HATE GFWL
 
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so GPU physx is back, and CPU physx will run like shit just like Mafia II, they sprinkled in DX11 hmm seems interesting game looks longer but im gonna skip it not going to bother with it due to nvidia gpu physx, there alternatives now that support both camps, ill just play it on a buddies 360 if i wish to experience it.
 
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due to nvidia gpu physx

U jelly or just jelly because AMD doesn't support developers and killing PC game industry? :D

ill just play it on a buddies 360 if i wish to experience it.




Full article.
 
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1Kurgan1

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U jelly or just jelly because AMD doesn't support developers and killing PC game industry? :D

Whats killing the industry is one GPU maker paying companies to use their bullshit hardware, when it can be done by software just fine. You are preaching the wrong speech to the wrong people.

PC gaming is all about not being locked into one thing or another, Physx cards aren't needed, the only reason that crap still remains is because NV bought that company and doesn't want the investment to die. I'd rather use Havok.
 
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True, because smart people buying Nvidia which is GPU and PPU aio. :rolleyes:

Havok particles disappearing in seconds. http://i56.tinypic.com/2e1sp3m.gif

no thanks tom cruise, you'll have to be a little more specific. what is it exactly that physx does that is not possible through software alone?
 
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no thanks tom cruise, you'll have to be a little more specific. what is it exactly that physx does that is not possible through software alone?

Compare hardware accelerated PhysX game with non accelerated.
 
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Compare hardware accelerated PhysX game with non accelerated.

ok, i ask you to explain the limitations of Physx, so you tell me to compare Physx to Physx? that doesn't quite work.

plus, that says nothing about the underlying technologies. my point is: show me the technical limitations that Physx surpasses yet still hold the competing technologies behind.
 
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Benchmark Scores Faster than yours... I'd bet on it. :)
Must be hard to port consoles games to PC all of sudden... :p

no thanks tom cruise, you'll have to be a little more specific. what is it exactly that physx does that is not possible through software alone?
Its not so much what it does or doesnt do (though IIRC, there are a few things that PhysX does that Havok doesnt.. you will have to look that up). I think part of the point being made here is that hardware accelerated Physics (PhysX) are more easily crunched and much more efficient on a GPU than with a CPU. Did you ever run 3DMark Vantage with an Nvidia card and PhysX enabled? Look at the CPU score skyrocket when it used. ;)

I have no avatar... so what are you going to call me? :p :laugh:
 
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I think part of the point being made here is that hardware accelerated Physics (PhysX) are more easily crunched and much more efficient on a GPU than with a CPU.

i think that is a horrible argument. buy this add on module for your fridge so it will keep your drinks cold enough, but budweiser makes it so you need to have budweiser in the fridge to use it. that's silly.

and 3dmark is notorious for shoddy benchmarking, as well as playing for the nvidia camp. not saying the results are wrong but that i do not trust 3dmark for anything.
 
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Benchmark Scores Faster than yours... I'd bet on it. :)
Sorry you think thats a horrible argument, but its the truth. And yes, agreed on the pissing match between Physx and Nvidia, but its the market, what are you going to do? If you have a lower end processor (dual core maybe or older quad) if you play PhysX enabled games, you would want that load off the CPU and on your GPU anyway. To each their own man.

As far as the 3dMark stuff, Im not going to address that in detail... just know you have a lot to learn on that front. ;)
 

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ok, i ask you to explain the limitations of Physx, so you tell me to compare Physx to Physx? that doesn't quite work.

plus, that says nothing about the underlying technologies. my point is: show me the technical limitations that Physx surpasses yet still hold the competing technologies behind.

The physics on competing software technologies doesn't look nearly as good as PhysX does when run on a GPU.

Example: Smoke.

Havok's smoke looks ok, but not great. It is large blobs of smoke textures that sort of interact with the character. Also, the smoke quickly disappears, the CPU just can't handle calculating large amounts of it, even if it is low quality. See here. Notice how the smoke is blob like, and not individual particles. For games, this looks like decent smoke effects, but really it isn't. Also notice how the smoke the the character interacts with disappears in less time than it takes for him to even run from one grate to the next? That is a really short time for smoke to last in the environment. Also, AFAIK, Havok smoke does not react to things like explosions, it is limitted to reacting to just the character and NPCs.

AFAIK, Bullet doesn't even provide for volumetic smoke in any form right now...

Now when you look at PhysX smoke it is much smaller particles, that react far more realisticly to the character. It also remains in the envirnment much longer. See here. One of the main advantages also is that PhysX smoke reacts to more than just the character. And explosion will make it disperse, gunshots move it, etc. I have yet to see a competing technology do this effectively.

Also, there is cloth. Havok couldn't really do anything with cloth until early 2009, Physx had options for cloth vary early(2006ish). So when the engine for Batman first started being developed, Havok couldn't do cloth. A pretty big thing when you have a huge piece of it dangling off the main character, don't you think?

Now, the main thing that people seem to completely ignore, crazyeyesreaper, is that PhsyX can be turned down to run on the CPU just fine. All PhysX games allow this. Crazyeyesreaper says I'll just play it on console, well guess what, you get the same PhysX levels on the console as you get on the PC if you turn the setting down. Mafia II was the same way. And honestly, even with the setting lowered to allow smooth play on the CPU, the effects look as good than anything Havok/Bullet provides. And that is why some developers choose to go with it. They can provide GPU accelerated physics if they want, but still do CPU phsyics that is just as good as they get with competing technologies, and should be even better on newer games now that nVidia has released the newest version that supports multi-threaded processors properly.
 
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