- Joined
- Feb 19, 2006
- Messages
- 6,270 (0.94/day)
- Location
- New York
Processor | INTEL CORE I9-9900K @ 5Ghz all core 4.7Ghz Cache @1.305 volts |
---|---|
Motherboard | ASUS PRIME Z390-P ATX |
Cooling | CORSAIR HYDRO H150I PRO RGB 360MM 6x120mm fans push pull |
Memory | CRUCIAL BALLISTIX 3000Mhz 4x8 32gb @ 4000Mhz |
Video Card(s) | EVGA GEFORECE RTX 2080 SUPER XC HYBRID GAMING |
Storage | ADATA XPG SX8200 Pro 1TB 3D NAND NVMe,Intel 660p 1TB m.2 ,1TB WD Blue 3D NAND,500GB WD Blue 3D NAND, |
Display(s) | 50" Sharp Roku TV 8ms responce time and Philips 75Hz 328E9QJAB 32" curved |
Case | BLACK LIAN LI O11 DYNAMIC XL FULL-TOWER GAMING CASE, |
Power Supply | 1600 Watt |
Software | Windows 10 |
I didn't find it surprising. For multithreaded things that can't use 8 cores, the HT actually makes it slower. It ends up mixing together Virtual cores with physical ones, due to the way Windows assigns the cores. Turn off HT, and the results are very different.
Not entirely false, but there's no actual virtual core. It's the extra ALU Intel thinks is really needed. With it off, you might actually get the same performance results. The thing is that, if Windows assigns 4 ALU's from two cores instead of one from each one, you can get a bottleneck. According to Intel, the redesign of HT with backside fixed that issue.
I can see NO differance in my 3DM05 and 06 scores nore in gaming with HT disabled...NONE ....So maybe in some cases but not in all cases does disabling HT help ...I play all the newest NFS from MW on...Farcry2... Halo2....GRID...and a bunch more.