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Post your Mantle scores

fullinfusion

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#1
I don't know about you, but this new AMD beta driver IN STAR SWARM Benchmark is seriously kicking out some great Mantle numbers..

Submissions should look like this.

MANTLE run



DXD run



AMD R9 290 @ 1100/1400MHz Single card
 
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#2
Can I make a suggestion this goes into the AMD Graphics section?

I'd love to post a score but alas, no Mantle for no AMD. :p
 
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#3
Can I make a suggestion this goes into the AMD Graphics section?

I'd love to post a score but alas, no Mantle for no AMD. :p
you can post numbers if you want. but yeah it is abit better if this thread goes into AMD section
 

fullinfusion

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#4
^
Im sure a mod will move it if your so offended!

Can I make a suggestion this goes into the AMD Graphics section?

I'd love to post a score but alas, no Mantle for no AMD. :p
Mantle is AMD!
 
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#6
Mantle

===========================================================
Oxide Games
Star Swarm Stress Test - ©2013
C:\Users\Rob\Documents\Star Swarm\Output_14_03_07_0925.txt
Version 1.10
03/07/2014 09:25
===========================================================

== Hardware Configuration =================================
GPU: AMD Radeon R9 200 Series
CPU: GenuineIntel
Intel(R) Core(TM) i7-2700K CPU @ 3.50GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 17145356288
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: Mantle
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 20413

Average FPS: 56.70
Average Unit Count: 4397
Maximum Unit Count: 5575
Average Batches/MS: 908.94
Maximum Batches/MS: 9812.03
Average Batch Count: 18225
Maximum Batch Count: 138240
===========================================================

DirectX

===========================================================
Oxide Games
Star Swarm Stress Test - ©2013
C:\Users\Rob\Documents\Star Swarm\Output_14_02_02_0628.txt
Version 1.00
02/02/2014 06:28
===========================================================

== Hardware Configuration =================================
GPU: AMD Radeon HD 7900 Series
CPU: GenuineIntel
Intel(R) Core(TM) i7-2700K CPU @ 3.50GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 17145356288
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 14444

Average FPS: 40.12
Average Unit Count: 4142
Maximum Unit Count: 5457
Average Batches/MS: 707.31
Maximum Batches/MS: 1590.34
Average Batch Count: 19353
Maximum Batch Count: 117691
===========================================================
 

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#7

fullinfusion

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#8
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#9
no mantle is amd lol.

Sorry I clicked GC and didnt click AMD sorry guys.
Technically it isn't an AMD only bench so GC is an acceptable place for this thread.
 
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#10
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#11
===========================================================
Oxide Games
Star Swarm Stress Test - ©2013
D:\My Documents\Star Swarm\Output_14_03_03_1946.txt
Version 1.10
03/03/2014 19:46
===========================================================

== Hardware Configuration =================================
GPU: AMD Radeon HD 7800 Series
CPU: GenuineIntel
Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
Physical Cores: 4
Logical Cores: 4
Physical Memory: 8552030208
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 11347

Average FPS: 31.51
Average Unit Count: 4191
Maximum Unit Count: 5442
Average Batches/MS: 567.81
Maximum Batches/MS: 1494.54
Average Batch Count: 20049
Maximum Batch Count: 131282
===========================================================

===========================================================
Oxide Games
Star Swarm Stress Test - ©2013
D:\My Documents\Star Swarm\Output_14_03_03_2021.txt
Version 1.10
03/03/2014 20:21
===========================================================

== Hardware Configuration =================================
GPU: AMD Radeon HD 7800 Series
CPU: GenuineIntel
Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
Physical Cores: 4
Logical Cores: 4
Physical Memory: 8552030208
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: Mantle
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 15364

Average FPS: 42.68
Average Unit Count: 4232
Maximum Unit Count: 5481
Average Batches/MS: 800.69
Maximum Batches/MS: 3050.65
Average Batch Count: 20823
Maximum Batch Count: 112504
===========================================================
 
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#12
dx11 was developed with close ties to amd so is that soley an amd API(application programming interface)... nope.... mantle is another API like opengl... im sure i'll be corrected if im wrong...
 
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#13
he didn't meant the opposite... altho Nvidia could support Mantle : AMD meant it like that (unlike Cuda/PhysX)

he meant he has nV cards(no AMD) so no mantle

and FX-GMC is right : "no AMD is no Mantle" read it like "i have no AMD /gpu/ is no Mantle possibility"

again unless nV support it ... which would be unlikely for them to help popularize a new API made by their concurent

dx11 was developed with close ties to amd so is that soley an amd API(application programming interface)... nope.... mantle is another API like opengl... im sure i'll be corrected if im wrong...
the level is different iirc DX and OpenGL are alike they work on the same level afaik mantle is closer to the core function, but true they are all API, also DX might be a AMD API but nV adopted it because of M$ now if nV will adopt Mantle, which they will not because of some obvious reasons (who said "money" ? ), Mantle could overtake DX as the new standard API because of the evident performances increases and efficiency, ofc DX could still exist but only for other things unrelated to what Mantle is in charge. (i am not correcting you tho )

edit: i will post some result once i am back in the red (not financial status ofc)
 
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#14
its advertised as a multi-vendor api... but atm there are no NVidia drivers which support it. the code is not meant to be proprietary but atm it might as well be...

so atm mantle is just for amd cards.... I thought it was ok, but its the early stages... its meant to reduce cpu calls is all...
 

fullinfusion

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#15
dx11 was developed with close ties to amd so is that soley an amd API(application programming interface)... nope.... mantle is another API like opengl... im sure i'll be corrected if im wrong...
I don't know about DX11 ties to AMD, but Mantle comes from a french Canadian that sat in mums basement writing code to make mantle what it is atm, but I'm sure I'll be corrected too.

Does Mantle have crossfire compatibility for the R9's?

@FX-GMC
GC is where I have this thread my man ;)
 
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#16
I don't recall trying xfire with it, or I only tried xfire... it was ages ago on release when I tried it....

I could see texture 'pop in' and was forced to go back to DX11 because of the 4 second pause which I couldn't live with...
 

fullinfusion

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#17
Technically it isn't an AMD only bench so GC is an acceptable place for this thread.
I hear ya brother! I've ran Star Swarm and one card is working as the other is wondering WTF is going on?
 
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#18
@FX-GMC
GC is where I have this thread my man ;)
and another misunderstanding :D : he was referring to the other post that said this thread should go to AMD section (and to the fact that you said "i clicked GC sorry" )

take a coffee (or a beer) :toast: too much misunderstanding till now :peace:

and for me, i will say :"No AMD is No Mantle" atm :laugh:
 
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#19
lol you gotta love the language barrier... its best when you go places where nodding your head means no and shaking your head means yes...

is it this way...they all nod... lol back on topic... im looking forward to trying mantle on the next driver...
 
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#20
I don't know about DX11 ties to AMD, but Mantle comes from a french Canadian that sat in mums basement writing code to make mantle what it is atm, but I'm sure I'll be corrected too.

Does Mantle have crossfire compatibility for the R9's?

@FX-GMC
GC is where I have this thread my man ;)
I agree with @GreiverBlade. You should read posts more than once to try to get a clearer understanding of what is being said. Misunderstandings start unnecessary arguments all too often.

Sorry I clicked GC and didnt click AMD sorry guys.
Technically it isn't an AMD only bench so GC is an acceptable place for this thread.
I was saying "It is ok that you put your thread here."
 
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#21
I found no difference in BF4 with Mantle for either GPU or CPU, which is disappointing. I'll try swarm and report back.
 
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#22
I found no difference in BF4 with Mantle for either GPU or CPU, which is disappointing. I'll try swarm and report back.
That is quite odd. I know other people here have seen a difference.

You do have the mantle driver installed correct? (Idk if the option would appear otherwise. Just trying to help.)
 
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#23
That is quite odd. I know other people here have seen a difference.

You do have the mantle driver installed correct? (Idk if the option would appear otherwise. Just trying to help.)
yeah, the latest 14.2. I also tried when I had my 7950's. Checked the opernhardwaremonitor graphs and saw no difference in CPU or GPU usage, using the same position and view in BF4.
 
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#24
yeah, the latest 14.2. I also tried when I had my 7950's. Checked the opernhardwaremonitor graphs and saw no difference in CPU or GPU usage, using the same position and view in BF4.
What about FPS? I apologize if that was to be assumed, but you never can tell.

perfoverlay.drawfps 1

Type that in the bf4 console. Also, turn off vsync for the test if you have it enabled. Not gonna do any good if you are pegged at 60fps.