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Problem: StarCraft II sucks. Solution: Ban game-reviews.

CDdude55

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Every ad I saw for it in the local newspaper yesterday shows the regular release at $60 and the SE at $100, so the prices have definitely been set.

Unfortunatly a lot of PC games being relased these days are starting to move to the $60 price tag especally high profile games, so it's not just SCII.

Whether or not thats to much is all opinion on if you think it's worth it. If it's to much, don't buy it or wait till it's cheaper.

I don't see why we just can't wait till the game is out to really start critisizing the game.
 
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Look it up.

It's considered to be one of the best RTS games of all time.

No. It's considered one of the most popular rts of all time. Though I don't think that's fair, it really needs it's own genre. More micromanagement, less strategy. It's like those old school arcade games with limited avenues of tactical victory, high importance on just the raw speed of your micromanagement. A typical rts you can be much more devious and clever with your numerous paths to victory, they're more like life in their complexity.
 

CDdude55

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No. It's considered one of the most popular rts of all time. Though I don't think that's fair, it really needs it's own genre. More micromanagement, less strategy. It's like those old school arcade games with limited avenues of tactical victory, high importance on just the raw speed of your micromanagement. A typical rts you can be much more devious and clever with your numerous paths to victory, they're more like life in their complexity.

Considering i myself don't play RTS games, all i can do is believe thats a fact. It has to be popular for a reason and i assumed it's because it was one of the best. No doubt its popular, but it being the best is debatable and a matter of opinion.
 
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No. It's considered one of the most popular rts of all time. Though I don't think that's fair, it really needs it's own genre. More micromanagement, less strategy. It's like those old school arcade games with limited avenues of tactical victory, high importance on just the raw speed of your micromanagement. A typical rts you can be much more devious and clever with your numerous paths to victory, they're more like life in their complexity

Not sure how you can say there's less strategy. While your building up and such, you need to gradually expand, keep an eye on the opposition to see what theyre doing. And based on waht they're doing you can tailor your tech/armies/plan to counter their strategy. Or go for an opening that you see. For example maybe they expanded quickly, therefor they have a smaller army than you and its a good time to strike.
 
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Lan play isn't allowed;

Because everyone has broadband connections for the most part
Theft prevention by forcing people to register online

If you don't like it, don't play it.

I have been in the beta for a while, and it's a great game so far.
 
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No. It's considered one of the most popular rts of all time. Though I don't think that's fair, it really needs it's own genre. More micromanagement, less strategy. It's like those old school arcade games with limited avenues of tactical victory, high importance on just the raw speed of your micromanagement. A typical rts you can be much more devious and clever with your numerous paths to victory, they're more like life in their complexity.

You couldn't be anymore wrong. The reason why SC is so popular was because of the incredible amount of strategy that was in the game. I don't know if i can think of another RTS that has as much strategy as SC does. Why do you think it's so popular?

It's more like chess in the sense the vast majority of players don't even realize the amount of strategy required to properly play it.
 

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i am not going to bother with the game, but lack of reviews does not mean major fail. truth is most games don't get reviewed prior to launch. maybe you should complain about all of them, too?
 
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i am not going to bother with the game, but lack of reviews does not mean major fail. truth is most games don't get reviewed prior to launch. maybe you should complain about all of them, too?

Many games that do get reviewed prior to launch are pretty bad anyways. Far Cry 2 comes to mind. Not a great game, but many reviews said otherwise.
 
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We don't need game reviews, we need demo. I disagree with most reviewers anyway.
 

Kreij

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I take previews (usually played at the devs HQ) with a grain of salt.
However, the objective portion of reviews (not the fun factor) can inform you of gamestopping bugs, crashes, shoddy controls and opressive DRM.
Well worth the time to read, IMO.
 
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Will get it and play it. And it 101% wont fail, at least money wise, too big fanbase and too much hype.
 
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Will get it and play it. And it 101% wont fail, at least money wise, too big fanbase and too much hype.

You may be right, but we have to diffentiate between sales and quality: the game might succeed in the market, primarily of interest to company shareholders, and yet fail amongst enthusiasts. In other words, the game might not live up to expectations.

Does this employ similar DRM to the Ubisoft always-on crap, or does it simply involve online registration like Games for Windows?
 
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I expect something similar to CoH, login to play or insert disc when not online.

I have been playing the beta, and it feels as smooth as the first one. Unlike other RTS games when making their transition to 3d it became so sluggish.
 
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Apparently you've never beta tested before. People are under NDA until release. They can't say jack about the game until the first game flies of the shelf usually. I wasn't allowed to do anything. Apparently they didn't appreciate me saying the game sucked donkey butts.
 
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Apparently you've never beta tested before. People are under NDA until release. They can't say jack about the game until the first game flies of the shelf usually. I wasn't allowed to do anything. Apparently they didn't appreciate me saying the game sucked donkey butts.

I'm sure they're not cruising on forums looking for him, or me for that matter. They gave away literally thousands upon thousands of beta keys. I'm sure they expect word to get out about SC2.
 

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meh star craft isnt about tactics or avenues of victory all that matters is your APM actions per minute end of story
 
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meh star craft isnt about tactics or avenues of victory all that matters is your APM actions per minute end of story

Yes. You mash a bunch of hotkeys to get 400 apm and i'll use tactics with 220 apm and we'll see who wins.
 

crazyeyesreaper

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who said anything about me i never said i had that high an APM but im fairly sure any higher ranked tournament player would probably drop you fairly quickly i personally dont really enjoy these rts games ill stick to the Total War series where proper troops and coordination win not apm hot keys and what not. after all i sure as hell dont call this.. http://www.youtube.com/watch?v=YbpCLqryN-Q gaming in any way that dosent look like fun at all to put it bluntly lol so ppl can have that kind of gameplay id rather play the game not do the above.
 
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who said anything about me i never said i had that high an APM but im fairly sure any higher ranked tournament player would probably drop you fairly quickly i personally dont really enjoy these rts games ill stick to the Total War series where proper troops and coordination win not apm hot keys and what not. after all i sure as hell dont call this.. http://www.youtube.com/watch?v=YbpCLqryN-Q gaming in any way that dosent look like fun at all to put it bluntly lol so ppl can have that kind of gameplay id rather play the game not do the above.

I know it's only a minor quip but i was actually a highly ranked tournament player who was in WCG and ranked to low B's on WGTour.

Basically there is an immense level of planning and skill that goes into that game. That being said when you look at people with hyper apm (mine used to be in the 300 range) it makes up a very small population of the gamers.

But what it comes down to is that faster APM is only good if you can use it. Being faster means you can build troops quick, scout your enemy better so you know what to build, and manage your troops in a superior fashion. It takes a high apm player to cause a diversion at the front of your base while dropping something in your base to kill your workers while continuing to build new units in their own base.
 

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which is precisely why i play the total war games lol dont need a high apm dont need anything just a good mind and sound tactics knowledge and common sense
 
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Apparently you've never beta tested before. People are under NDA until release. They can't say jack about the game until the first game flies of the shelf usually. I wasn't allowed to do anything. Apparently they didn't appreciate me saying the game sucked donkey butts.

There under NDA, because it's not the final version of the game. I do like that we can obtain demo's of games alot easyier now a days. I vastly prefer TRYING a game to reading what some cooperate shill thinks.
 
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There under NDA, because it's not the final version of the game. I do like that we can obtain demo's of games alot easyier now a days. I vastly prefer TRYING a game to reading what some cooperate shill thinks.

I dont remember signing an NDA. People here asked on the forums how it is and I told them. simple as that.

Picking up the game after work woot. :D
 
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I would run to the store to pick up my copy right now... IF it includes all 3 campaigns.

But no it isn't.
 

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I would run to the store to pick up my copy right now... IF it includes all 3 campaigns.

But no it isn't.

And you don't care that the first campaign alone is about as big as the entire first game? This is a non-issue to me.
 
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I am going to go ahead and assume that the expansions change the dynamic by deepening tech tree's and adding units just like the original, and it's expansion. The only difference is this go round, there are 2 expansions...

And if you haven't guessed already, these companies aren't not-for-profits here to entertain you, there business's designed to make...MONEY, in any way shape or form they can. If you don't like it, don't buy it.
 
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