- Jan 29, 2006
- 9,066 (2.07/day)
- My house.
|Processor||AMD Athlon 64 X2 4800+ Brisbane @ 2.8GHz (224x12.5, 1.425V)|
|Motherboard||Gigabyte sumthin-or-another, it's got an nForce 430|
|Cooling||Dual 120mm case fans front/rear, Arctic Cooling Freezer 64 Pro, Zalman VF-900 on GPU|
|Memory||2GB G.Skill DDR2 800|
|Video Card(s)||Sapphire X850XT @ 580/600|
|Storage||WD 160 GB SATA hard drive.|
|Display(s)||Hanns G 19" widescreen, 5ms response time, 1440x900|
|Case||Thermaltake Soprano (black with side window).|
|Audio Device(s)||Soundblaster Live! 24 bit (paired with X-530 speakers).|
|Power Supply||ThermalTake 430W TR2|
|Software||XP Home SP2, can't wait for Vista SP1.|
While both the Microsoft Xbox360 and Nintendo Wii support force feedback, the Sony PS3 somehow lacks anything like it. And so, it is no surprise that the Sony PS3 cannot support force feedback steering wheels. Sony explains it rather vaguely:Basically, Sony is saying that programming force feedback into PS3 games is not possible, due to the difficulty to adding an additional layer of programming to the "Sixaxis". Sony's lack of force feedback support may have something to do with the 2003 lawsuit brought against Sony by Immersion, and the judge's denial of Sony's subsequent appeal.
"All PS3 games are programmed for the Sixaxis which doesn't have force feedback, therefore the force feedback in the wheels won't be recognized."