Discussion in 'Games' started by Mussels, Feb 17, 2011.
I don't have a problem with developers being influenced by James Cameron but don't take scenes from his films. developers need to look at novels not films.
Kirby's Epic Yarn and A Boy and his Blob have such impressive and charming art styles I want to see developers be more creative.
games that tell you what to do and give you a map or radar is great, but is it necessary to have a feature that literally draws you a path to your objective in game?
in some games, yes.
but i prefer it to lead you in the right direction, as opposed to a literal step by step guide (then again, the step by steps tend to make you miss all the secrets, lead you into traps, etc)
Dead Space has the line, Killzone has the arrow, Fable has the bread crumb trail. remember Resident Evil when you would start the game with nothing but a pistol and terrible camera angle?
story telling, art and challenge is what I would like to see.
yeah but dead spaces line only works when you arent moving or shooting (and often did cause bad camera angles, lol) so while it could be used to say "go that direction" it wasnt possible to see your path for more than say, 20 seconds ahead of you.
it also never took you to any secrets or helped you out in combat (and in most large fights, it turned off completely)
Forza 3 has a feature that allows you to rewind time similar to Prince of Persia. when you crash a car you can simply rewind time. the problem is you start to rely on it more and more until it becomes a crutch and the challenge is gone.
how many times did you use the objective finder in Dead Space 2?
Caused bad camer angles? There was only 1 camera angle in that game, 2 feet to the right of your head. The camera was fixed to move with your character's head. Secrets in that game was just locked doors that were clearly market on your path. And I am not sure how a line could help in combat eve? It did help me run away from the Hunter twice.
Here is my issue with that game in particular. You are on a ship that you have never been aboard....ever. The ship itself has been through several violent cosmetic changes, destroyed sections, corridors blocked, seconds exposed to space. Lets assume the line is generated as a link to the ship's computer, that makes sense as we have a girl in the computer core helping you. How would the ship know to navigate around all the damage? How would even know where the hell I am trying to go?
And while it only lasted for a few seconds, you could hit the path button as much as you wanted. That little feature made the map completely useless. Why stop to look at my awesome, 3-D map, when I can hit a button that says "follow the yellow brick road".
So we're all agreed that the dumbing down of games sucks and that it's caused by console gamers?
Anywho, I would like to see side-quests/things to do be more developed. Take the arena in Oblivion for instance: You fight a couple of battles, kill the champion, and what do you get? A pain in the ass that the Gods have blessed with the power of never not being a pain in the ass, and you can fight monsters (I think, I never did go back there). Nobody ever challenges you now that you're the champion, it's just "fight this ugly thing" and "fight this uglier thing". What happened? Did everybody lose interest in fighting in the arena now that you, the player, have beat it?
That's another issue, treating the player special. How many games are there where there's somebody else doing quests and stuff too? I want a game where I'm a henchman to somebody that's going around doing this crap.
Just because the feature is there, doesn't mean that you have to use it. I am playing the first one right now and I refrain from using it as much as possible, but I did get completely stuck once and used it. When playing Bioshock, the arrow is off, same with Oblivion.
I think you quoted the wrong guy.
my current impending migraine, my lack of current attention span, and my hunger for food has determined that im not reading all 4 pages of this. i did however read the first page. if i say things that have already been said, sorry!
these thoughts may or may not apply to 1 or more, or all, genres of pc games.
1) longer single player campaigns
2) more in-depth story's. i want to get emotional involved with the characters i play
3) open ended games are nice, but i do need some type of structure. IE i LOVED gothic 1 and 2, but could never get into Gothic 3. i tried 3 times. it was just too open
4) Co-Op. i. love. co-op. its fun
4) realistic physics in the combat sytems. if im playing an rpg, and shoot an arrow in a guys head, that guy better die. if im playing an fps, i want to see bullet-drop and windage. if i hack a guy to pieces, i want to see body parts. ditto if i blow a guy up.
5) mature story telling. a la the witcher and dao. i mean this 2 ways. first, lets get away from this storytelling with kids in mind. what i mean is that violent and bad things happen in life. if we want games to reflect real life more, then this neds to be put into games. second, sex, relationships, and drama area part of life. lets make them part of games, in a more mature way. if this requires a feature to prove our age, so be it. there are a lot of game kids play that i dont think they should be playing.
6) more inventory choices. in a fps i want to be able to use every weapon or peice of equipment that i would realistically find on the battlefield that the involved forces are using. ditto for rpg equipment
thats all i could think of atm.
PS - i do like zombies.
Less baby stepping people through games. There should be a steady rise in challenge in games so its easier at the beginning and harder as the game progresses.
I also would like enemies should die in a consistent manner to many times ive headshot or plugged an enemy with a full round and they still run around like it was a scratch. Shoot someone in the leg and they die instantly!? Instead of higher difficulty just being lower life enemies increased life they should be smarter as the difficulty increases or something else to mix it up.
There are some decent single player games like the witcher 2 coming out so more of that instead of here is a 6 hour game and you will have to pay for the online maps because we gave you like 3 decent maps with the game.
EDIT: Yeah i agree more co-op online and possibly offline now that they have multi monitor/tv setups. Infact more use of multi screen setups like how supreme commander uses the second screen as a map!
1. 40 hour minimum single player campaign, longer if it's an open world.
2. More realistic endings with game choice specifics(you just single handedly saved the universe by destroying the unstoppable thing that was devastating everything in its path, now go get your super beautiful, smart, combat capable girl and ride off into the sunset)
I'm not saying there shouldn't be happy endings, just that the happy ending should be somewhat reasonable. I just finished Mass effect 2
by taking down a human reaper with a sniper rifle.... a sniper rifle!
*end Spoiler alert*
I want my character to actually be capable of doing what the storyline has them do that way they don't have to do wierd crap to me to make sure the the expansion doesn't seem like a god running around swatting flies. Let's face it not eveyrone can be superman.
3. Game choice specific everything. I don't want to be playing and then have a cutscene decide what happens. I want to play it out. Give me options that don't always lead to the same result. NWN2 get found guilty, trial by combat, prove your innocense, still trial by combat? wtf?
Have different outcomes prepared and lighten up on the damned cutscenes. It's a game not a movie! In an rpg have npc's react differently to good and evil characters. Have npc's react differently to different races/classes also. In fps have your commander react differently depending on how you've behaved in game thus far. In a strategy game have your enemies learn and react to your style of combat.
make it to where I can play a game a dozen times and still not see the same outcome.
4. maps seriously enough with the straight lines. I remember with Counter strike where we'd get bored after 2 times playing a map where there were only 3 ways to go. Now there's only 1 way to go and we're supposed to play it over and over and be happy about it?
5. agree that games need to be more book like than movie like. movies are great for the 2 hours we sit and watch them, but damnit we're going to be playing this game for alot of hours and books have far better plots to pull that amount of interaction from.
6. make the environment fully interactive. I like what crysis did, take it to the next level. If I find a computer make me able to use it, f there's military equipment crates everywhere, make me able to open them up and get something out of them. not just pickup and throw let me use it.
7. boobies, you can't do them right so stop trying. I personally like mafia 2's approach to this. and will welcome any nudy mag collectables in any game.
DICE ROLLS. long live the king! lol
Defiantly better storyline, I want the 90s again !!!
and better graphics, I want a game that is so good looking that would cause my rig to crash.
your wants contradict each other.
More open-world, sandbox games with no plot or storyline, and no instructions or maps.
Games that drop you in with only the tools you need to start (and the ability to use them in anyway you want), a simple objective and then let you create your own story.
Something like ...
Objective : Survive.
Here's a torch.
hmmm...if you are referring to the 90s bit, I meant a storyline which is similar to the 90s games.
or maybe you were being sarcastic...good graphics and good storyline don't mix maybe
There was a time when Jap Anime games had the best plots.
Pantasy Star 1,2,3
These games had epic story's where you had no idea what was going to happen and you played until you beat it just to find out what happens. Nowadays I can tell you how things are gonna end by the end of the first level. FPS, RPG it doesn't matter. Its become routine.
Even in epic sandbox games like Fallout 3 with all the paths you can take I can see where things are going. Where are the plot twists? The "wow" moments? These things have been lost over time. The developers and designers spoon feed you everything. Nothing is left to the imagination.
Basically what I want is simple....bring back originality.
Well said, MM, and I don't think this is just happening in video games.
Seems like books I've read lately are the same way. Just a rehash of someone elses idea with a different twist.
Seems like no one can come up with truly original and compelling ideas these days.
I want Mirror's Edge 2 to be un-cancelled
Minecraft to be updated
for PC gamers to stop being shafted
a return to the $50 max price for a standard game
PC game devs to stop worrying about maximum compatibility and more about cutting edge visuals (in some games)
and for the next gen of consoles (PS4, X3) to go ahead and come out so they can get off of 6 year old hardware
My wish :
- Dynamic, fluid and realistic story in a persistent world. Let's say that your game start the game in a city that is under attack. I should be able to see human carnage of war all around me. I should see dead bodies all around me, panic stricken people running away from danger or try to help others or a little kid crying next to his mother's lifeless corpse(unlike the New Yorkers in Prototype who run around aimlessly into mutant arms). NPCs should behave humanlike and they shouldn't be just static set pieces to tug at your heart. I could try to help the NPCs or not. The game COULD (nor should or will) reward or punish me later on for my decisions because in real life we don't know the consequences of our tiniest actions. For example, how is it possible for every in NPCs in Fallout know that I've just killed an old woman in the middle of nowhere in the middle of the night with full stealth gear, with not a single witness within 5 miles and no CSI to investigate the "crime scene".
- Graphics - well like most of the posters here I would wish for a realistic graphics. But I would also like the graphics would extremely scalable for PC. If I turn the graphics low in the settings, the game should look still look beautiful, not the wash out water colour look.
-Finally, I would wish a new innovative save system. Something like a blend of Windows System Restore/Apple Time Machine with a tape recorder. I mean the game records your whole journey in the game and it make auto save points for you or you can manually save anywhere, conventionally. But aside from that, you can also reverse the whole journey like a tape recorder and load anywhere in the past. If you don't like what stats you've just upgraded, instead of opening the menu and look for earlier save points, you just zoom out into a digital time stream of your game and click the moment before you start the upgrade or 74 minutes before you venture into that mountain. In short, a new save system with the style of Prince of Persia's time rewind ability but covers the whole length of your game play. Or a gaming Tivo.
Ok, that's an impossible tech for the moment but it would be great if it does exist. The closest thing that can perform such a feat is the dual HDD RAID backup system but it's a static system.
unlikely as development of the ps4 has been stopped in favour of the psp2 -http://www.lazygamer.net/ps4-plans-on-hold-sony-bets-the-house-on-ngp/
I would like to see less DLC nonsense... I'm fine with an expansion pack, but every once in a while we hear this shit about someone trying to sell a game for $50 or so, purposely withholding content, and charging extra to unlock that content, getting you to pay $100 for a game that really should only cost $30...
I would like to see less DRM bullshit. Seriously, pirates are gonna crack it anyway, all the DRM does is cause ass cramps for legitimate users.
I would like to see less shitty rehashes of the same game that's been around for over 9000 years... seriously, Battlefield has taken huge steps backwards. In BF1942, you could drive around battleships and aircraft carriers... now in BC2, there aren't even any jets and you can't even go prone. Did I mention BC2 is a shitty console port?
This too. So many games these days are the same rehash of the same boring basic ideas that have been around since the dawn of time. "Hey, look! We made this game and it sold well! Let's release the same thing with a few minor changes so we can get rich without doing any work..."
Separate names with a comma.