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- Feb 18, 2005
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- Ikenai borderline!
System Name | Firelance. |
---|---|
Processor | Threadripper 3960X |
Motherboard | ROG Strix TRX40-E Gaming |
Cooling | IceGem 360 + 6x Arctic Cooling P12 |
Memory | 8x 16GB Patriot Viper DDR4-3200 CL16 |
Video Card(s) | MSI GeForce RTX 4060 Ti Ventus 2X OC |
Storage | 2TB WD SN850X (boot), 4TB Crucial P3 (data) |
Display(s) | 3x AOC Q32E2N (32" 2560x1440 75Hz) |
Case | Enthoo Pro II Server Edition (Closed Panel) + 6 fans |
Power Supply | Fractal Design Ion+ 2 Platinum 760W |
Mouse | Logitech G602 |
Keyboard | Logitech G613 |
Software | Windows 10 Professional x64 |
I have used the Omega Drivers to unlock my Radeon 9800 SE's 4 disabled pipelines. Everything was good, up until I played Half-Life 2 and started to see nasty checkerboard artifacts. Uh-oh...
I tried suggestions for overcoming that issue (used rTool to disable hierarchical Z, etc.) but nothing helped - until I remembered that HL2 makes heavy use of pixel shaders. So I installed ATI Tray Tools and forced my card's Pixel Shader version from 2.0 to 1.4. Bam! The artifacting in HL2 is gone.
Now, isn't this a bit unusual? I can understand that maybe PS 2.0 uses different parts of the GPU to PS 1.x, but as I understand it, a pixel pipeline either works, or it doesn't. And what sort of performance loss would be caused by using PS 1.4 instead of 2.0?
Any thoughts on this?
I tried suggestions for overcoming that issue (used rTool to disable hierarchical Z, etc.) but nothing helped - until I remembered that HL2 makes heavy use of pixel shaders. So I installed ATI Tray Tools and forced my card's Pixel Shader version from 2.0 to 1.4. Bam! The artifacting in HL2 is gone.
Now, isn't this a bit unusual? I can understand that maybe PS 2.0 uses different parts of the GPU to PS 1.x, but as I understand it, a pixel pipeline either works, or it doesn't. And what sort of performance loss would be caused by using PS 1.4 instead of 2.0?
Any thoughts on this?