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Radeon 9800 SE and Pixel Shaders 2.0

Joined
Feb 18, 2005
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Ikenai borderline!
System Name Firelance.
Processor Threadripper 3960X
Motherboard ROG Strix TRX40-E Gaming
Cooling IceGem 360 + 6x Arctic Cooling P12
Memory 8x 16GB Patriot Viper DDR4-3200 CL16
Video Card(s) MSI GeForce RTX 4060 Ti Ventus 2X OC
Storage 2TB WD SN850X (boot), 4TB Crucial P3 (data)
Display(s) 3x AOC Q32E2N (32" 2560x1440 75Hz)
Case Enthoo Pro II Server Edition (Closed Panel) + 6 fans
Power Supply Fractal Design Ion+ 2 Platinum 760W
Mouse Logitech G602
Keyboard Logitech G613
Software Windows 10 Professional x64
I have used the Omega Drivers to unlock my Radeon 9800 SE's 4 disabled pipelines. Everything was good, up until I played Half-Life 2 and started to see nasty checkerboard artifacts. Uh-oh...

I tried suggestions for overcoming that issue (used rTool to disable hierarchical Z, etc.) but nothing helped - until I remembered that HL2 makes heavy use of pixel shaders. So I installed ATI Tray Tools and forced my card's Pixel Shader version from 2.0 to 1.4. Bam! The artifacting in HL2 is gone.

Now, isn't this a bit unusual? I can understand that maybe PS 2.0 uses different parts of the GPU to PS 1.x, but as I understand it, a pixel pipeline either works, or it doesn't. And what sort of performance loss would be caused by using PS 1.4 instead of 2.0?

Any thoughts on this?
 
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