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Radeon Software Adrenalin Edition 18.8.1

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#1
Radeon Software Adrenalin Edition 18.8.1 Highlights
Link: https://www.amd.com/en/support/kb/release-notes/rn-rad-win-18-8-1

Support For
  • Monster Hunter™: World
    • Up toto 5% faster performance using Radeon Software Adrenalin Edition 18.8.1 on the Radeon™ RX Vega 64 (8GB) graphics card than with Radeon Software Adrenalin Edition 18.6.1 at 1920x1080 (1080p)1
    • Up to 6% faster performance using Radeon Software Adrenalin Edition 18.8.1 on the Radeon™ RX 580 (8GB) graphics card than with Radeon Software Adrenalin Edition 18.6.1 at 1920x1080 (1080p)2
  • World of Warcraft™: Battle for Azeroth
  • We Happy Few™
  • Madden NFL 19™
Fixed Issues
  • Fortnite™ may experience an application crash on game launch in Windows®7.
  • Some games may experience a game crash or hang on multi GPU system configurations when changing or applying resolutions.
  • Graphics and memory clock speeds may remain elevated or locked while gaming if video content is also playing on the system.
  • Civilization® VI may experience a game crash using DirectX®12 API on game or map launch.
  • Samsung™ HMD Odyssey may experience intermittent black screens or flashing on Radeon RX Vega series graphics products.
Known Issues
  • Cursor or system lag may be observed on some system configurations when two or more displays are connected and one display is powered off.
  • Some games may experience instability or stutter when playing with FRTC and Instant Replay enabled.
  • Toggling performance metrics while gaming on a non-native display resolution may cause the game to scale incorrectly.
  • Radeon WattMan memory and frequency sliders may not list correct minimum values.
  • Upgrade Advisor may fail to show up in Radeon Settings.
  • Radeon FreeSync may fail to enable when playing Monster Hunter™: World.
  • Video profiles may not correctly apply on web browser video content.
Added Vulkan™ Extension Support
  • VK_EXT_descriptor_indexing
    • This extension adds several small features which together enable applications to create large descriptor sets containing substantially all of their resources and selecting amongst those resources with dynamic (non-uniform) indexes in the shader.
  • VK_KHR_get_display_properties2
    • This extension provides new entry points to query device display properties and capabilities in a way that can be easily extended by other extensions, without introducing any further entry points.
  • VK_KHR_8bit_storage
    • This extension allows use of 8-bit types in uniform and storage buffers and push constant blocks.
  • VK_KHR_draw_indirect_count
    • This extension allows an application to source the number of draw calls for indirect draw calls from a buffer.
  • VK_KHR_create_renderpass2
    • This extension provides a new entry point to create render passes in a way that can be easily extended by other extensions through the substructures of render pass creation.
  • EXT_vertex_attribute_divisor
    • This extension allows instance-rate vertex attributes to be repeated for certain number of instances instead of advancing for every instance when instanced rendering is enabled.
 
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