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Ray Tracing: The next step in CG ?

_33

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#1
Article

I suggest downloading those videos and check them out. Some mirroring, shadowing effects are really impossible to render as sharp as what you see on these videos with standard 3D cards.
 
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#2
that's really cool :D just read the whole thing, loved the water, loved the lighting in q3

i might see if i can play their q3, cuz i haven't in a while!!
 

Ketxxx

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#3
it works, but to get it working good your more than likely looking at a quad sli setup and a dual core cpu @ 2.6GHz+ and at least 2GB fast ram (say PC6400+ with tight latencies)
 

_33

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#4
it works, but to get it working good your more than likely looking at a quad sli setup and a dual core cpu @ 2.6GHz+ and at least 2GB fast ram (say PC6400+ with tight latencies)
For now, most Ray Trace engines do not use the GPU's rendering pipeline. Meaning that for the current state of Ray Trace, a 2D card will just do fine, yet a quad core processor will definately help speeding up the rendering.

Eventually I suspect the rendering will be offloaded from the CPU and integrated into GPUs. That is my wish.

;)