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Red Faction: Armageddon

FordGT90Concept

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#1
I am trying to decide to buy Red Faction: Armageddon or not. I know that it isn't open like Guerrilla but, from the reviews, I can't decide if it is still worth the asking price ($40). Anyone play the game? Was it worth it? About how long is the campaign?
 
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#2
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#3
I am trying to decide to buy Red Faction: Armageddon or not. I know that it isn't open like Guerrilla but, from the reviews, I can't decide if it is still worth the asking price ($40). Anyone play the game? Was it worth it? About how long is the campaign?
I haven't played it, but I noticed that you still have a thanks button over here so I decided to use it.
 

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#4
if I remember some of your questions are answered in this sliver

http://www.giantbomb.com/quick-look-red-faction-armageddon/17-4188/
:cry:

Most of their complaints were that it was boring. I see two obvious remedies to that:
1) Play it with a mouse.
2) Increase the difficulty instead of playing on "Normal."

I guess my concern is if you do those two things, is it still boring or does that boring turn into "frustrated" or "in love?" I thought Guerrilla was excellent but if all these reviews of both games were done on consoles, that explains everything. I'm even less certain than I was before. :(
 
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#5
I would wait until it's $20 or less. I am sure you can find something else to enjoy in the meantime.
 

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#6
If you like literal, non stop alien killing for hours on end and really, REALLY great destruction then you will enjoy the game. The destruction physics completely obliterate anything else out there, there's nothing like it. There's lots of explosions, lots of things being torn to bits, and there's a LOT of killing, almost all of it is aliens. It's also extremely linear.

There is pretty much no character development past "You are Mason, son of other Mason from the other game and some other guy is an asshole". Mason will remain completely and utterly stone faced to any situation he ever faces; nothing phases him as he is an unstopable, merciless more-than-human monster. While a single alien is deadly enough to kill trained soldiers with comical ease, Mason is able to effortlessly fight off hundreds with his hammer as it is capable of cleaving through anything as if it's made of rice paper, be it stone, metal, or flesh.

The magnet gun can level anything instantly. There's almost nothing it can't magnetize to, so stick it at the base of anything and click somewhere else and off it goes, even if it's a 3000 pound monster that's 10 feet tall.


That's more or less my experience after beating it on normal.
 

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#7
I would wait until it's $20 or less. I am sure you can find something else to enjoy in the meantime.
I'm thinking you're probably right. From the sounds of it, it will probably happen sooner rather than later. I wonder if any DLCs and the like.


If you like literal, non stop alien killing for hours on end and really, REALLY great destruction then you will enjoy the game. The destruction physics completely obliterate anything else out there, there's nothing like it. There's lots of explosions, lots of things being torn to bits, and there's a LOT of killing, almost all of it is aliens. It's also extremely linear.

There is pretty much no character development past "You are Mason, son of other Mason from the other game and some other guy is an asshole". Mason will remain completely and utterly stone faced to any situation he ever faces; nothing phases him as he is an unstopable, merciless more-than-human monster. While a single alien is deadly enough to kill trained soldiers with comical ease, Mason is able to effortlessly fight off hundreds with his hammer as it is capable of cleaving through anything as if it's made of rice paper, be it stone, metal, or flesh.

The magnet gun can level anything instantly. There's almost nothing it can't magnetize to, so stick it at the base of anything and click somewhere else and off it goes, even if it's a 3000 pound monster that's 10 feet tall.


That's more or less my experience after beating it on normal.
Which platform?
 
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#8
why does it matter if it's on a console?
 

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#9
Because there's far greater immersion into shooters with a mouse (absolute precision). Consoles tend to be slow and jerky (clearly obvious to me in the video) with their joysticks.

For example, I instinctually point at the head if there is a head to point to. Games like this (linear with a lot of crap to shoot) literally turn into something like an intricate dance, especially when they are coming from all directions. Ultimately, it becomes a battle with myself to slay the enemy faster, using less ammuniation. That is appealing to me but, I'm not quite sold yet at $40. :(
 
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#10
I think a mouse would make this game even easier..

have you played Dead Space 2 yet?
 

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#11
I think a mouse would make this game even easier..
It would. If Guerrilla is anything to go buy, there's a pretty big difference between "Hard" and "Normal." "Insane" is simply that. XD


have you played Dead Space 2 yet?
No, I hate horror games--which reminds me, I won't be a fan of those levels where it is completely black.
 
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#12

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#13
Except Geo-Mod--the best part of Red Faction. XD

Dead Space is a survival horror; Red Faction, not so much.
 

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#14
I did very little besides spam the grenade launcher and magnet gun. They are the best weapons in the game. You get attacked by so much shit at once that trying to use anything that isn't explosive is an exercise in frustration.

Later on in the game you more or less get infinite ammo from one of the perks. Every room I entered was pretty much an endless stream of black holes and explosions.


99% of the game is mindless killing and shit blowing up / being torn to shreds. I played on PC.
 

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#15
Mason will remain completely and utterly stone faced to any situation he ever faces; nothing phases him as he is an unstopable, merciless more-than-human monster. While a single alien is deadly enough to kill trained soldiers with comical ease, Mason is able to effortlessly fight off hundreds with his hammer as it is capable of cleaving through anything as if it's made of rice paper, be it stone, metal, or flesh.
You sure the main characters name is not Chuck?

Except Geo-Mod--the best part of Red Faction. XD

Dead Space is a survival horror; Red Faction, not so much.
Too bad the Red Faction from 2001 still has the best Geo Mod out there... kinda sad.
 

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#16
Yeah. Red Faction 2 scaled way back on the Geo-Mod and Red Faction: Guerrilla wasn't as scaled back as Red Faction 2 but no where near as capable as Red Faction. Red Faction: Armageddon seems to take Guerrilla and say, "you can destroy the environment around you but there's really no reason to."

It would have been nice to see Armageddon support the terrain destruction of the original with the story focused on the Marauders. Aliens are such a "writers gave up" move.
 

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#17
I liked Guerrilla and played it for many hours but for how many bugs there were with the last one makes me not want this one regardless.

In door only is another thing. Being out doors ripping shit in every thing was the FUN so many being in doors in boring.
 

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#18
Yeah. Red Faction 2 scaled way back on the Geo-Mod and Red Faction: Guerrilla wasn't as scaled back as Red Faction 2 but no where near as capable as Red Faction. Red Faction: Armageddon seems to take Guerrilla and say, "you can destroy the environment around you but there's really no reason to."

It would have been nice to see Armageddon support the terrain destruction of the original with the story focused on the Marauders. Aliens are such a "writers gave up" move.
I was really hoping since they finally moved the title back to it's underground roots you could once again tunnel till your heart was content. But from what I hear, that is not possible. Yeah you can drop buildings that are underground, but you could do that in the last title in the series. I love destruction, and it makes me sad that 10 years ago a title was released that I thought was going to shape gaming, and they just turned away from the massive terrain altering effects. I had many good hours playing the 1st one, and it also makes me sad that they moved to the bouncy camera over the shoulder crap, give me back 3rd person or at least 3rd, I understand they want to make it feel action packed, but it just makes me sick watching the camera bounce all over.

/rant off
 
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#19
it is very limited. not just not open world but as kurgan says - busting tunnels isn't even there.

I've only put in 2 or 3 hours, but i was pretty disappointed. i actually thought that crappy "syfy" movie wasn't entirely crappy - and
was looking forward to the game. alas... the story is far in the future , with mason's descendant "darius", and really linear maps as well.

it does have destroying buildings, and there are some new toys that make that fun, as well as the hammer back from guerilla, but more
often than not it's your basic fps.

all in all , not worth the asking price imo.

and as for playing with the mouse - don't. it's not that it's more of a challenge, it's that it is designed for a controller. like deadspace, the
fov and controls combine to make controlling the character with kb/m difficult, and not in a good way. it's almost ridiculous.
 
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#20
red factions old geo (original) and online would be pretty awesome i think, i remember digging holes through floors and digging nearly infinitely through ground and hiding in walls(pretty fun)

but the last few have been . . . . . . dissapointing.
 

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#21
I finally was able to play Armageddon and I'm loving it on "Insane" difficulty. There are a few places where it is pretty difficult but overall, it might still be too easy. I've been using the magnet gun most of the time, disintegration grenades on bosses, rail gun on maraders, and black hole generator on the spawners that appear on walls.

It is tons of fun spraying a boss with disintegration grenades and then juggling them with the magnet gun to keep them out of play.



Edit: Got it beat on Insane difficulty without changing it at any point throughout the game. It's a fun game but it really doesn't have any replay value (except to use the good guns/upgrades at the beginning of the game). It is probably about 10-15 hours long which is typical for TPS games on rails. As others have said, it is worth $20 but probably not more than that due to the lack of replay value and it not being a sandbox game.
 
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#22
i completed the game in a few days and enjoyed the experiance...

i just used the magnet gun... and nothing else... once i had it mastered it was a pleasure to just rip buildings apart, and direct the rubble at your enemies...

it reminded me a little of the force unleashed... i just loved the havok physics...
 

FordGT90Concept

"I go fast!1!11!1!"
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#23
I usually used the magnet gun to pull enemies away from me, or towards me, or to bounce them against walls. It wasn't very often where I used it to pull stuff at them.

I often pulled the big guys to the ceiling in front of them, then once they hit the ground, I shoot 3-4 disintegration sticky grenades at them, then used the magnet gun to pull them away from me. I then bounced them around at a distance to keep them out of play and let the disintegration grenades do their work. I'd then basically use them like a bomb. The disintegrators stuck to them damage anything close to them and then they explode when they die, spreading the disintegraters around them.

The big guys (and stuff stuck in walls) that the magnet gun can't attach to, I just spam disintegraters on them. Ammo is plentiful for the disintegrater because it is considered a gun so the small ammo packs have some shots in it.

It kind of sucks that you can't upgrade individual weapons. Nano rifle in Guerrilla is 100% badass (only downside is ammo capacity). In Armageddon, it is good, but not badass. Additionally, the standard rifle is useless later in the game and upgrades could correct that.


Edit: OMG! Mr. Toots! ROFL!
 
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