Didn't you read the memo ? people were gobbling up Turing during the pandemic, that's why Turing cards were overpriced everywhere.
Statistical errors are everywhere, that not a reason to disregard Steam survey, that includes anecdotal evidence. The data will correct itself in the upcoming new surveys if there were any irregularity in this month survey.
You are misunderstanding again. I was referring to steam hardware numbers during turing's launch, not now. Of course, steam survey does have it's statistical errors, like the Chinese language increasing it's share of the total language pie by 18% in a single month.
Statistical errors are everywhere, that not a reason to disregard Steam survey, that includes anecdotal evidence. The data will correct itself in the upcoming new surveys if there were any irregularity in this month survey.
You don't cover up statistical errors by pilling more incorrectly gathered data. Bad data = bad results. Steam realizes this, it's had to purge it's data 3 times just due to netcafes.
Furthermore Steam is not even the entire PC gaming community, people who game on RTX 3080 might not have Steam, therefore the number of 3080 owners might actually exceed the stated number (and the miners definitely not interested in Steam Survey
)
Supposition based on supposition. First you have to prove your original claim (which you admit is based on potentially compromised data). Adding assumptions doesn't make an argument stronger.
Again, the number of survey participants is a tiny fraction of the overall steam userbase. I'd much rather rely on actual stock numbers and the stores that have published them thus far indicated that card numbers were indeed low.
In any case, as you yourself admit the data is a small sample size and potentially containing errors. Thus I'd recommend you recant your claim and wait for additional data to come in.
It would be one thing if steam provided the exact methodology to it's steam survey as in that case we could say for certain how it obtained it's numbers and how they apply to the broader steam user base. We don't have have that so you have to assume that there may be (and has been in the past) possibilities for issues with the numbers gathered. This is why any outfit performing analysis or surveys professionally provide data gathering methodology, so that anyone can confirm for themselves. When you look at steam's data you have to consider the gambit of possibilities in absence of that methodology and it's why I recommend a big grain of salt, especially when making broader generalization of the market at large.