- Nov 20, 2012
- 206 (0.09/day)
|Processor||Ryzen R5 1600 @ 3.6GHz|
|Motherboard||GigaByte AB350-Gaming 3|
|Cooling||Scythe Kabuto 3 + Arctic BioniX P120 fan|
|Memory||16GB (2x8) DDR4-3000 Corsair Vengeance LPX|
|Video Card(s)||MSI GTX 1060 Armor OC 6GB|
|Storage||500GB Crucial MX500, 640GB WD Black|
|Case||Zalman Z9 Neo /Black/|
|Power Supply||be Quiet! Pure Power L8 430W CM|
|Keyboard||Cooler Master MasterKeys L PBT|
|Software||Win 10 Pro|
Art direction is one thing, how technologies are implemented and are worth using is another.Hmm... and what are your expectations?
I'm not even asking about RTX. Generally, what direction would you like gaming graphics to take?
RT Shadows in this game mostly look like a glorified Ambient Occlusion in some places or straight up overblown soft shadows. For a close to 50% performance hit you expect something that enhances graphical fidelity in a worthwhile manner, and for me and meany others this ain't it sadly. The only implementation where we get something nice currently is when refractions are done with RT.