- Joined
- Jun 24, 2015
- Messages
- 5,828 (2.06/day)
- Location
- Western Canada
Processor | 5800X3D | 5700G |
---|---|
Motherboard | ROG Impact | B550I Aorus AX |
Cooling | FC140 x T30 | Big Shuriken 3 |
Memory | 32GB 3733CL14 | 16GB 4333CL16 |
Video Card(s) | RTX 4070 Ti Eagle | Vega 8 |
Storage | 8TB of SSDs | SN550 |
Case | Caselabs S3 | Lone Industries L5 |
Power Supply | Corsair HX1000 | HDPlex 200W |
Software | 11 Pro | 11 |
One can only hope... Imagine a 7800X3D fully unlocked except cache!
It still won't mean anything unless they overcome the thermal penalty that the 5800X3D suffers right now, but someone was saying that the design of the AM5 IHS suggests changes are afoot there. Maybe they'll design a new CCD around the Vcache instead of grinding the old one down to fit the Vcache.
If they can solve the voltage and temp problem, I'm thinking 7950X3D. The only thing Ryzen benefits from pure clocks is all-core productivity performance, pretty clear from the 5800X3D and Raphael Eco mode gaming results. The 6- and 8-cores are resigned to fight a losing battle against E-cores, but a 7950X3D that can have both cache and clocks has a clear advantage. I don't think AMD likes having 2CCD flagships that are beaten at gaming, and the 16-core will always be better poised to overclock (due to binning and its layout).
And barring other platform limitations, they could really just include 1 Vcache CCD and it'd do the job. Pretty obvious at this point that inter-CCD communication for gaming is still just as bad as it's always been due to lack of CCD-CCD link, so why bother with the other 8 cores?
If anyone has a 7900X/7950X and MW2, I'd be interested to see how many cores shader optimization can utilize now. Previously 1CCD CPUs treat it as an all-core workload, but 2CCDs and MW19 are limited to the contents of CCD0 only.
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