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System Name | ashpc-3950x |
---|---|
Processor | Ryzen 9 3950X 16-core @ 105W ppt |
Motherboard | Asrock X570M Pro4 |
Cooling | Be Quiet Shadow Rock TF2 |
Memory | 32 GB (4x8) 3600 MHz 16-16-16-36 |
Video Card(s) | ASUS RTX 2070 Dual EVO |
Storage | Aorus 1TB NVMe Gen4, Corsair MP510 480GB NVMe, 2x SATA HDD, 2x SATA SSD |
Display(s) | Acer ED242QR-A 24" 144Hz 1920x1080 |
Case | Silverstone RedLine RL08 (red) Micro ATX |
Audio Device(s) | Onboard + Creative T40 V2 |
Power Supply | Seasonic Focus+ 850W Gold |
Mouse | Sharkoon Fireglider |
Keyboard | Logitech G413 Carbon |
Software | Windows 10 Pro |
Benchmark Scores | idc |
Hi everyone.
Please tell me if I am not allowed to post this here or anything like that.
I am developing a Total Conversion mod for Fallout 3, which is set in my evolving Science-Fiction/Fantasy universe which you can read about here. The Universe started as a Role Play game that me and my long-time school friend used to play together, with lego spaceships. It has evolved over more than 15 years into a fully established universe with its own canon/lore and I am (slowly) in the process of updating my website to fill all that information stored in my brain, into the archives.
I used to script and make mods for Fallout 3 obsessively, and I know my way around the GECK fairly well. I am in the process of developing a Total Conversion mod for Fallout 3 Game Of The Year edition (All DLCs) and I would want to ask if some people would test it for me and report bugs to me so that I can fix them. This would be pre-alpha. A development build of sorts, and there will most likely be bugs but core functionality is working fine in my own testing. Getting the mod running on a variety of machines and with other people playing it will help me make it as stable and robust as possible.
I'll share some more information on my mod in a few bullet points:
With the basic information on the mod out of the way, I just wanted to see if anyone is interested in testing my mod for me! I really want to bring my universe to life.
If you want to test my mod for me, please can you reply to this thread, the mod is under constant development and I am always updating the current build. I would need to get a test release build sorted and attach it here.
Important notes on getting the game to run stable on modern PC w/ Windows 10
Fallout 3 is an old game and the engine is nearly 20 years old. Getting it to run on a modern PC requires a bit of hoop-jumping. However, due to the age of the engine, it will run OK on just about anything (even Intel UHD 630). Here is a simple guide on what you have to do to get the game to run stable:
Installing GFWL dependency
Whether you have the retail disc, or Steam version, you will need to download the GFWL application in order to bypass the GFWL requirement. Since Games For Windows Live is now defunct, Microsoft released this package to allow games that need GFWL, to run without it. You can get that here. Once that is installed you can start the game.
Editing the .inis
Fallout 3 was built on dual-core processors and it will be unstable by default if you have more than 4 hardware threads (logical processors). The fix is easy, you must start the game at least once and navigate to:
C:\Users\*Username*\Documents\My Games\Fallout3
and find "FALLOUT.INI"
Open this in a text editor and find the line (without quotes): "bUseThreadedAI"
Make sure this is set to 1 and underneath it, add the following (without quotes): "iNumHWThreads=2"
So that part will now look like this:
bUseThreadedAI=1
iNumHWThreads=2
With that done, the game will now (hopefully) run stable on your modern CPU.
Allowing the game to use modded assets
Within that FALLOUT.INI file, find the [Archive] section, and make sure that "bInvalidateOlderFiles" is set to 1 so it will look like this:
bInvalidateOlderFiles=1
Installing the mod
That is essentially all you must do to get the game to work properly. The mod files are four folders called "Meshes" , "Textures", "Music" and "Sound". Along with these folders is an .esp file which is the plugin for the game that adds my mod. These will need to go in the "*Fallout 3 installation directory*/data" folder.
Once the files are within that folder, start the game and click on "Data Files" on the game's launcher, and make sure all of the plugins including my mod are checked, also make sure "Load Loose Files" are checked.
Within the mod package is a .fos file which is a savegame. Put this into the "C:\Users\*Username*\Documents\My Games\Fallout3\Saves" folder. once you are in game, you can load the save game and the mod will give you the choice to start. And you can begin playing it and testing it ^.^ Alternatively, if you have your own save game you can load that (there will be balance issues for late game characters! the mod is pre-balance at this point. Also I only support Vanilla, please don't test my mod with ANY other mods installed!)
Sorry for the huge post. Please let me know if you want to test my mod! If you do, I will provide test builds here
Please tell me if I am not allowed to post this here or anything like that.
I am developing a Total Conversion mod for Fallout 3, which is set in my evolving Science-Fiction/Fantasy universe which you can read about here. The Universe started as a Role Play game that me and my long-time school friend used to play together, with lego spaceships. It has evolved over more than 15 years into a fully established universe with its own canon/lore and I am (slowly) in the process of updating my website to fill all that information stored in my brain, into the archives.
I used to script and make mods for Fallout 3 obsessively, and I know my way around the GECK fairly well. I am in the process of developing a Total Conversion mod for Fallout 3 Game Of The Year edition (All DLCs) and I would want to ask if some people would test it for me and report bugs to me so that I can fix them. This would be pre-alpha. A development build of sorts, and there will most likely be bugs but core functionality is working fine in my own testing. Getting the mod running on a variety of machines and with other people playing it will help me make it as stable and robust as possible.
I'll share some more information on my mod in a few bullet points:
- The Mod is a "Total Conversion" - that is, it is not set in the Fallout Universe. It is set in my own universe, in the distant future, which you can read about on my website in the "Eridonia Archives" section.
- The mod is a semi-linear experience set inside a Derelict Space station. It is not an open-world experience due to development time required, but I may expand it to include open exploration areas.
- there are multiple paths to completion and multiple choices and areas that are entirely optional to explore 'off the beaten path', however
- The mod has emphasis on Stealth and exploration, with lots of codex/lore/notes to read on backstory and detailed history
- combat is brutal and tense
- The mod uses vanilla assets modified with edited meshes and custom textures.
- it has custom Voice Acting (from myself so far)
- custom sound effects
- custom music
With the basic information on the mod out of the way, I just wanted to see if anyone is interested in testing my mod for me! I really want to bring my universe to life.
If you want to test my mod for me, please can you reply to this thread, the mod is under constant development and I am always updating the current build. I would need to get a test release build sorted and attach it here.
Important notes on getting the game to run stable on modern PC w/ Windows 10
Fallout 3 is an old game and the engine is nearly 20 years old. Getting it to run on a modern PC requires a bit of hoop-jumping. However, due to the age of the engine, it will run OK on just about anything (even Intel UHD 630). Here is a simple guide on what you have to do to get the game to run stable:
Installing GFWL dependency
Whether you have the retail disc, or Steam version, you will need to download the GFWL application in order to bypass the GFWL requirement. Since Games For Windows Live is now defunct, Microsoft released this package to allow games that need GFWL, to run without it. You can get that here. Once that is installed you can start the game.
Editing the .inis
Fallout 3 was built on dual-core processors and it will be unstable by default if you have more than 4 hardware threads (logical processors). The fix is easy, you must start the game at least once and navigate to:
C:\Users\*Username*\Documents\My Games\Fallout3
and find "FALLOUT.INI"
Open this in a text editor and find the line (without quotes): "bUseThreadedAI"
Make sure this is set to 1 and underneath it, add the following (without quotes): "iNumHWThreads=2"
So that part will now look like this:
bUseThreadedAI=1
iNumHWThreads=2
With that done, the game will now (hopefully) run stable on your modern CPU.
Allowing the game to use modded assets
Within that FALLOUT.INI file, find the [Archive] section, and make sure that "bInvalidateOlderFiles" is set to 1 so it will look like this:
bInvalidateOlderFiles=1
Installing the mod
That is essentially all you must do to get the game to work properly. The mod files are four folders called "Meshes" , "Textures", "Music" and "Sound". Along with these folders is an .esp file which is the plugin for the game that adds my mod. These will need to go in the "*Fallout 3 installation directory*/data" folder.
Once the files are within that folder, start the game and click on "Data Files" on the game's launcher, and make sure all of the plugins including my mod are checked, also make sure "Load Loose Files" are checked.
Within the mod package is a .fos file which is a savegame. Put this into the "C:\Users\*Username*\Documents\My Games\Fallout3\Saves" folder. once you are in game, you can load the save game and the mod will give you the choice to start. And you can begin playing it and testing it ^.^ Alternatively, if you have your own save game you can load that (there will be balance issues for late game characters! the mod is pre-balance at this point. Also I only support Vanilla, please don't test my mod with ANY other mods installed!)
Sorry for the huge post. Please let me know if you want to test my mod! If you do, I will provide test builds here