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shader clock vs core clock for cuda

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from what I have seen, increasing the shader clock is better for cuda apps and phys-x vs increasing the core clock, mainly in cuda-z where increasing the core clock does basically nothing but the shader clock does show a worthwhile change in cuda performance

what about all of you.
 

Kursah

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That's what I've heard, even using Cuda for F@H has helped more-so by shader increases opposed to GPU increases. I haven't really delved much further then that for Cuda, just too busy enjoying my games, and folding when I'm not gaming!

:toast:
 
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Well, obviously.
CUDA stuff/PhysX is done the shaders. ROP domain is there just for drawing graphics and processing textures.
 

wolf

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+1 shaders are the go.

you may also find you can clock them higher for CUDA based applications, as they dont really generate artifacts as much as errors.

for example on my 9600GT 1900mhz shaders are the go for gaming but ~2100 for folding @ home.
 
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